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Game Update (0.9.144): Emissary
[ 2020-08-27 10:41:31 CET ] [ Original post ]
Diplomacy:
- Expanded Diplomacy options for (non-Nomadic) Independent Realms.
- There is a limit of one diplomatic action per turn. Future updates will add ways to increase this limit.
- Some of the existing actions now have a greater integration with diplomatic stats (reputation, regard, anger, etc.)
- Assuage: Will improve relations with a realm and reduce their fear of you (note that fear can be beneficial in some situations).
- Insult: Will harm relations with a realm, but can improve relations with other realms that hold a negative view of the target.
- Threaten: Will harm relations with a realm and may increase fear (depending on their perception of your strength). It may also yield Influence points.
- Vassalage: With high relations you can try to vassalize a realm (high fear increases the chance of success). This will give you a significant portion of their income. You will also automatically declare war on any aggressor towards them. Failure to protect a vassal from attacks may result in a dissolution of the relationship. Vassalage also affects events and some diplomatic actions.
- Gift: Gold can be used to improve relations with specific realms.
- Request Character: Search for a Follower in the target realm. Culture will affect what character type categories are available to choose from. Gives you the option of hiring the follower - the choice will affect diplomatic relations. Realms with the 'Dedicated Haven' trait can provide special followers of supernatural or non-standard cultural origin.
- Most diplomatic actions will affect other realms based on their Attitude and cultural outlook. For example, a Warrior Nation will frown upon seeking out non-Martial followers.
- Minor realm traits will now affect diplomacy and events to a much greater degree.
- A search function has been added to the Diplomacy window, making it easier to find a faction as an increasing number of these are discovered and added to the window over the course of a game.
- 5 new Achievements added related mostly to Diplomacy.
- Right-clicking a (center) unit during battle deployment will mark it as Vanguard.
- Planewalker (Wizard Trait): New ability (affected by cooldown) which can be used to move an army near the Wizard Tower instantly to any known location on the map.
- Minor factions now have unique heraldry. This is a work-in-progress and the colors+sigils are not shown on their armies yet. Multi-color backgrounds are still pending. Cultural factors are considered when assigning sigils and balanced against seeking a variety of unique sigils in a particular world.
- Added numerous new sigils for faction heraldry.
- Added about 200 new character portraits, more than doubling the previous number of unique portraits. This includes portraits from some races which previously had no such (fx minotaurs) and a variety of human/non-human portraits for existing races. Undead, demonic and celestial characters in particular now have greater variety.
- Added new naming templates for culture-specific units.
- Elemental Cultism religion added.
- During character generation assignment of 'cosmic/special' religions now considers a greater variety of factors - and the pool of these religions drawn from has been expanded.
- Expanded character name pool for the 'generic' language.
- Defeating an enemy Wizard will now create a special Monument site.
- Rebalanced output of Mana Nodes. It is now generally lower, but the cost of binding has also been reduced (but to a lesser degreee, relatively).
- Rebalanced Unit Training experience to be more rewarding, but less exploitable.
- Captives can now be handled after battles with a variety of options. Some of the effects are only partially implemented, and there is a known issue where it is possible to begin resolving a new battle before handling captives from a previous battle. Doing this will result in the captives being ignored. A fix for this issue and implementation of all options will happen in a patch soon.
- Orb of Channeling (Enchant Item): Creates an item for a follower which increases mana usage limits during battles involving the follower.
- Amulet of Protection (Enchant Item): Creates an item for a follower which can protect the follower from a variety of dangers and magical threats.
- Healing Potion (Life Spell): Creates a (stackable) item for a follower which can save them from death in some circumstances and can be used to heal from injuries.
- Ambient Character Activity: A Bodyguard given more responsibility may change to a new class, depending on circumstances and culture.
- Ambient Character Activity: Alchemists can create Healing Potions for themselves and others.
- Ambient Character Activity: Apothecaries can now heal other characters from permanent or temporary injuries.
- Enchantment and Artifice mastery now affects the limit on concurrent Enchant Item projects.
- Fixed the debuff from unpaid upkeep not being applied to units in all intended situations.
- Fixed a number of missing tooltips on World Actions and spells
- Fixed a number of memory leaks
- Fixed a serious performance/stability issue affecting manual resolution of large battle
- Fixed notable characters not being generated for some sites during world generation.
- Fixed army icons glitching out when moving from certain coordinates. This has been a persistent and annoying bug for a long time, so it's good to finally have it fixed, as it looked very bad when it happened.
- Fixed garrison armies so they're again not part of the 'quick cycle army list', which made it annoying to use and sometimes break.
- Fixed various text errors where debug information was shown instead of the correct data.
- Fixed missing tool tips on the multicast grid.
- Fixed expected mana income/expenditure being calculated incorrectly in some cases (the upper-left panel)
- Fixed 2 enchantment spells not being unlocked at the correct mastery levels.
- Fixed some character traits being incorrectly categorized as personality traits, which meant the 'counts-as-class'' traits were sometimes assigned to characters who already had the class.
- Fixed some nomad camps not having notable characters.
- Fixed additional cases of recruitment not being cancelled when the recruitment location is lost.
- An army with a planned path extending beyond the current turn is no longer de-selected on turn end.
[ 2020-08-27 10:41:31 CET ] [ Original post ]
Wizards and Warlords
Valravn Games
Developer
Valravn Games
Publisher
2020-09-25
Release
Game News Posts:
169
🎹🖱️Keyboard + Mouse
Very Positive
(239 reviews)
The Game includes VR Support
Public Linux Depots:
- Wizards and Warlords Linux SteamOS [172.73 M]
Available DLCs:
- Wizards and Warlords - Support the Developer & Refreshment Sigils
Please note that the game is currently in Early Access. Please familiarize yourself with the current state of development, and make sure it matches your expectations, before making a purchase. The description below relates to the design vision for the completed game, and game play described may not yet be implemented, may change in nature or even be completely reworked or removed, during the course of Early Access.
Wizards and Warlords is a turn-based strategy game, where you play as a wizard or a warlord in a fully-realized randomly generated fantasy world. Create a customized sovereign or choose from one of many predefined templates.
Blending grand strategy with aspects of the 4X genre, the game offers a plethora of customizable settings and victory conditions. It is up to you if you want to fight great wars, crushing powerful rivals in the pursuit of world conquest - the challenge of survival in a grim and dangerous world, perhaps even beset by planar invaders and ancient evils - or perhaps, a balanced game, where you control but one of many realms in the world, immersing yourself in an emergent story driven by random events and the interactions of AI personalities.
Manage your cities and fortresses, increase your power through research and industry, design your own regiments or arcane constructs, recruit armies and heroes, explore and exploit dungeons, ruins, and even alternate planes, experience random events and event chains - this game aims to deliver a depth of gameplay and mechanics beyond what is found in mainstream games.
This depth is combined with comprehensive modding support, which allows the creation of custom scenarios, with user-created maps, cultures, races, dungeons, pantheons, ancient evils, nations and organizations. The editor allows you to create everything from scratch or work from a randomly generated starting point.
Wizards and Warlords is a turn-based strategy game, where you play as a wizard or a warlord in a fully-realized randomly generated fantasy world. Create a customized sovereign or choose from one of many predefined templates.
Blending grand strategy with aspects of the 4X genre, the game offers a plethora of customizable settings and victory conditions. It is up to you if you want to fight great wars, crushing powerful rivals in the pursuit of world conquest - the challenge of survival in a grim and dangerous world, perhaps even beset by planar invaders and ancient evils - or perhaps, a balanced game, where you control but one of many realms in the world, immersing yourself in an emergent story driven by random events and the interactions of AI personalities.
Manage your cities and fortresses, increase your power through research and industry, design your own regiments or arcane constructs, recruit armies and heroes, explore and exploit dungeons, ruins, and even alternate planes, experience random events and event chains - this game aims to deliver a depth of gameplay and mechanics beyond what is found in mainstream games.
This depth is combined with comprehensive modding support, which allows the creation of custom scenarios, with user-created maps, cultures, races, dungeons, pantheons, ancient evils, nations and organizations. The editor allows you to create everything from scratch or work from a randomly generated starting point.
MINIMAL SETUP
- OS: Ubuntu 12.04+ or SteamOS+
- Processor: SSE2 instruction set supportMemory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
- Storage: 512 MB available space
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