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Patch 1.0.0.4
[ 2020-09-27 23:18:29 CET ] [ Original post ]
- New Spell: Explode Person (Destruction 2). Cheap battle spell which auto-kills (if not resisted) a single humanoid with HP less than 7, and deals explosion damage to the unit based on its Armor value.
- New Spell: Wrecking Ball (Destruction 5). Adds 10% to 50% progress to a Siege.
- New Spell: Rend The Earth (Destruction 9). Turns a hex into Magma Plains and destroys any resource specials on it. May create a volcano if cast on a Mountain hex. May fail if the hex holds a mana node or has a level 3+ special condition (Enchanted, Hallowed, Primal, etc.)
- New Spell: Disintegrate (Destruction 10). Extremely powerful battle spell which instantly kills 125 HP worth of individuals (minimum 1).
- Mark of Sorcery: A line of Mark enchantments similar to the existing variants, but requiring Arcane Mastery and with buffs to Melee Arcane Damage, Ranged Skill and Blink (depending on rank of Mark)
- There is now a filter option to hide/show unavailable unit types (due to lack of recruits and similar)
- The non-special Wizard Racial Traits (Dwarf, Elf, Orc, Goblin) have had the cost reduced to 0, as intended. Having a beard, pointy ears or tusks, isn't really worth 2 template creation points.
- It is now possible to order an army which is in the same hex as one or more friendly armies to attack alone. This can be used to prevent the other armies from being exhausted by the battle.
- The Intro ('A Tale Begins...') can now be re-shown from the Encyclopedia Window. For save games prior to this version, tooltips will be missing for the intro when shown this way.
- Fixed the Outliner not respecting the option to hide sites
- Fixed Prospector discoveries not being shown on the map until reloading the game
- Fixed an issue causing all levels of Mark of Undeath not applying the unit effect correctly and not having a cost
- Fixed spellcasting keyboard shortcuts not working correctly
- Sieges can now be started by an exhausted army (e.g. which has fought a battle), if the army has not moved this turn
- Added a few more tweaks to plane and deity matching during world generation
[ 2020-09-27 23:18:29 CET ] [ Original post ]
Wizards and Warlords
Valravn Games
Developer
Valravn Games
Publisher
2020-09-25
Release
Game News Posts:
169
🎹🖱️Keyboard + Mouse
Very Positive
(239 reviews)
The Game includes VR Support
Public Linux Depots:
- Wizards and Warlords Linux SteamOS [172.73 M]
Available DLCs:
- Wizards and Warlords - Support the Developer & Refreshment Sigils
Please note that the game is currently in Early Access. Please familiarize yourself with the current state of development, and make sure it matches your expectations, before making a purchase. The description below relates to the design vision for the completed game, and game play described may not yet be implemented, may change in nature or even be completely reworked or removed, during the course of Early Access.
Wizards and Warlords is a turn-based strategy game, where you play as a wizard or a warlord in a fully-realized randomly generated fantasy world. Create a customized sovereign or choose from one of many predefined templates.
Blending grand strategy with aspects of the 4X genre, the game offers a plethora of customizable settings and victory conditions. It is up to you if you want to fight great wars, crushing powerful rivals in the pursuit of world conquest - the challenge of survival in a grim and dangerous world, perhaps even beset by planar invaders and ancient evils - or perhaps, a balanced game, where you control but one of many realms in the world, immersing yourself in an emergent story driven by random events and the interactions of AI personalities.
Manage your cities and fortresses, increase your power through research and industry, design your own regiments or arcane constructs, recruit armies and heroes, explore and exploit dungeons, ruins, and even alternate planes, experience random events and event chains - this game aims to deliver a depth of gameplay and mechanics beyond what is found in mainstream games.
This depth is combined with comprehensive modding support, which allows the creation of custom scenarios, with user-created maps, cultures, races, dungeons, pantheons, ancient evils, nations and organizations. The editor allows you to create everything from scratch or work from a randomly generated starting point.
Wizards and Warlords is a turn-based strategy game, where you play as a wizard or a warlord in a fully-realized randomly generated fantasy world. Create a customized sovereign or choose from one of many predefined templates.
Blending grand strategy with aspects of the 4X genre, the game offers a plethora of customizable settings and victory conditions. It is up to you if you want to fight great wars, crushing powerful rivals in the pursuit of world conquest - the challenge of survival in a grim and dangerous world, perhaps even beset by planar invaders and ancient evils - or perhaps, a balanced game, where you control but one of many realms in the world, immersing yourself in an emergent story driven by random events and the interactions of AI personalities.
Manage your cities and fortresses, increase your power through research and industry, design your own regiments or arcane constructs, recruit armies and heroes, explore and exploit dungeons, ruins, and even alternate planes, experience random events and event chains - this game aims to deliver a depth of gameplay and mechanics beyond what is found in mainstream games.
This depth is combined with comprehensive modding support, which allows the creation of custom scenarios, with user-created maps, cultures, races, dungeons, pantheons, ancient evils, nations and organizations. The editor allows you to create everything from scratch or work from a randomly generated starting point.
MINIMAL SETUP
- OS: Ubuntu 12.04+ or SteamOS+
- Processor: SSE2 instruction set supportMemory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
- Storage: 512 MB available space
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