▶
Patch 1.0.0.13
[ 2020-10-03 22:04:18 CET ] [ Original post ]
This one is going out as a beta patch. I want to do a bit more testing on it before pushing it to the main release branch. If nothing horrible is found, it will probably be pushed to the main branch within a day. It should be pretty stable, so feel free to go ahead and try it out (make sure to keep a save game from before the patch). You can get it via the Properties > Beta tab as usual in Steam. It might take a short time from this post to the beta is shown in the Steam Client - as the servers need to synch up.
- Added a notification when a unit is lost due to the Limited Duration effect running out (for example units from units which last X turns)
- Added a notification when an army is disbanded due to having no more units
- Additional variety of crafted item names
- Wisps can now Bind Mana Nodes even without the research Spellcraft, but at +50% cost. They give -5% cost per XP level if the proper research has been done. Unit needs to be at 80% strength for this to work.
- Hungering Wisps can now Drain Mana Nodes even without the research Spellcraft, but at -50% gain. They give +5% gain per XP level if the proper research has been done. Unit needs to be at 80% strength for this to work.
- Slightly adjusted the stats of Wisps and Hungering Wisps to make them less overpriced.
- Added next/prev buttons to the City Window
- Added follower upkeep to the ledger in the Economy Window
- Aggregated units with same name in some places (rather repeating the same unit and strength). This means a tooltip for an army will say 'Mounted Death Knights (100) (x5)' rather than listing the same line 5 times.
- Adjusted province generation to reduce the chance of extremely large provinces. It can still occur, but much more rarely. Also adjusted some of the weights for merging/splitting during this processing to give better results.
- Workers and characters can now be assigned to Shrines during construction (making it possible to progress if those positions become empty)
- Provinces can now be renamed by the player
- Added a clear filter button to the wizard projects panel
- Added a 'show unavailable' toggle to the wizard projects view (same function as the one in the category mode)
- Removed the sneaky 'close' button on the wizard projects view that was easily mistaken for 'back'
- Added a filter for mundane/culture units to the Wizard Military window
- Added a filter for unavailable units to the Tribal Military window (useful to hide high-tier units not yet unlocked)
- Patrol Province now has tooltip text explaining what it does and some of the numbers involved
- Added a hint to the deployment screen that it is possible to change sections
- Fixed several text error and inconsistencies
- Reworked some text which was unclear on summoning being a type of recruitment
- Filter context actions now works better with hex and province selections
- Fixed a bug where characters with special culture were given incorrect character classes
- Fixed a bug where priests could not worship deities due to faction affiliation. It can still happen in some situations, but now has the correct error message.
- Fixed a race condition crash bug occuring when a battle ended as a tooltip was being generated
- Fixed a bug where army emblems would be minimized incorrectly when in the same hex as a 'mini-site'
- Fixed the filter panel on the wizard projects panel not being activated as intended
- Fixed a number of issues with Independent Realm AI
- Fixed a bug where the soft caps on marauder army spawning were not always working as intended when there are multiple existing marauders active in a province
- Fixed an issue where Non-Agression Pacts were being rejected incorrectly
- Fixed duplicate site names in tooltips on loading/starting a new game
[ 2020-10-03 22:04:18 CET ] [ Original post ]
Wizards and Warlords
Valravn Games
Developer
Valravn Games
Publisher
2020-09-25
Release
Game News Posts:
169
🎹🖱️Keyboard + Mouse
Very Positive
(239 reviews)
The Game includes VR Support
Public Linux Depots:
- Wizards and Warlords Linux SteamOS [172.73 M]
Available DLCs:
- Wizards and Warlords - Support the Developer & Refreshment Sigils
Please note that the game is currently in Early Access. Please familiarize yourself with the current state of development, and make sure it matches your expectations, before making a purchase. The description below relates to the design vision for the completed game, and game play described may not yet be implemented, may change in nature or even be completely reworked or removed, during the course of Early Access.
Wizards and Warlords is a turn-based strategy game, where you play as a wizard or a warlord in a fully-realized randomly generated fantasy world. Create a customized sovereign or choose from one of many predefined templates.
Blending grand strategy with aspects of the 4X genre, the game offers a plethora of customizable settings and victory conditions. It is up to you if you want to fight great wars, crushing powerful rivals in the pursuit of world conquest - the challenge of survival in a grim and dangerous world, perhaps even beset by planar invaders and ancient evils - or perhaps, a balanced game, where you control but one of many realms in the world, immersing yourself in an emergent story driven by random events and the interactions of AI personalities.
Manage your cities and fortresses, increase your power through research and industry, design your own regiments or arcane constructs, recruit armies and heroes, explore and exploit dungeons, ruins, and even alternate planes, experience random events and event chains - this game aims to deliver a depth of gameplay and mechanics beyond what is found in mainstream games.
This depth is combined with comprehensive modding support, which allows the creation of custom scenarios, with user-created maps, cultures, races, dungeons, pantheons, ancient evils, nations and organizations. The editor allows you to create everything from scratch or work from a randomly generated starting point.
Wizards and Warlords is a turn-based strategy game, where you play as a wizard or a warlord in a fully-realized randomly generated fantasy world. Create a customized sovereign or choose from one of many predefined templates.
Blending grand strategy with aspects of the 4X genre, the game offers a plethora of customizable settings and victory conditions. It is up to you if you want to fight great wars, crushing powerful rivals in the pursuit of world conquest - the challenge of survival in a grim and dangerous world, perhaps even beset by planar invaders and ancient evils - or perhaps, a balanced game, where you control but one of many realms in the world, immersing yourself in an emergent story driven by random events and the interactions of AI personalities.
Manage your cities and fortresses, increase your power through research and industry, design your own regiments or arcane constructs, recruit armies and heroes, explore and exploit dungeons, ruins, and even alternate planes, experience random events and event chains - this game aims to deliver a depth of gameplay and mechanics beyond what is found in mainstream games.
This depth is combined with comprehensive modding support, which allows the creation of custom scenarios, with user-created maps, cultures, races, dungeons, pantheons, ancient evils, nations and organizations. The editor allows you to create everything from scratch or work from a randomly generated starting point.
MINIMAL SETUP
- OS: Ubuntu 12.04+ or SteamOS+
- Processor: SSE2 instruction set supportMemory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
- Storage: 512 MB available space
GAMEBILLET
[ 6138 ]
GAMERSGATE
[ 3464 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB