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Patch 1.0.0.15

  • Improved the usability of the Custom Construct (Golem) Window
  • Expected income is now displayed excluding result of stockpile transactions. Tooltips will show expected results of this.
  • Wizards with the Faerie, Demon or Undead traits can now upgrade Outposts to settlements, like other Wizard types.
  • Armies with 'Sleep' state set will now wake if moved
  • Cities with locked leader offices will become unlocked if leader dies or otherwise stops holding the office
  • Summoning mishaps that result in limitd duration can no longer reduce the limited duration to less than it would be otherwise (if applicable)
  • Reduced the risk of summoning mishaps (base risk was 20%, new is 6%). Adjusted relevant modifiers from upgrades and traits accordingly to have the same relative value.
  • Tribal military unit list no longer has 'sticky' selection making it annoying to recruit multiple units
  • A Mercantile Character gained from choosing Tribal Destiny: Trade Stations now has the correct Clan (fixing the outrageous upkeep problem)
  • Camp migration no longer destroys upgrades except those intended to be destroyed (palisades, watchtowers, etc.)
  • Leader Character traits and classes now impact production as Resource Sites
  • Refugee events will now cause depopulation in affected (source) realms
  • Tweaked the outcome and text for one of the Dark Pact Quests (Mana Node Ritual)
  • Added missing descriptions to a few spells
  • Steam Workshop Mods can now be updated and not just uploaded as new items
  • Dragon Knight Fortresses now have additional defenders, either Neophyte Dragon Knights or a culturally relevant Medium Infantry unit
  • Dynamically generated Dragon Knights now have more interesting stats and a fire attack
  • Fixed a bug where a Pop that changed Primary type would sometimes not correctly get the new Primary added, causing strange hybrid types
  • Fixed a number of UI freeze issues in the Fortress Window
  • Fixed a number of Warlord crash bugs and
  • Fixed Warlord clan control not always causing camps to transfer as intended
  • Fixed build actions disappearing if 'Filter' action used when a hex or province was selected
  • Fixed a bug causing characters assigned as Army Champion from the Follower Window shortcut to be assigned as Scout Captain
  • Fixed a bug allowing the assignment of injured and fatigued characters to several tasks
  • Fixed the Faction Luck attribute not correctly impacting all intended random events types
  • Fixed tribal migrations sometimes leaving an empty army for a turn
  • Fixed a number of bugs related to being at maximum Mastery and Lore levels
  • Fixed a number of bugs related to Custom Constructs and some choices not applying their effects
  • Fixed a number of incorrect trait descriptions


[ 2020-10-07 22:03:24 CET ] [ Original post ]

Wizards and Warlords
Valravn Games Developer
Valravn Games Publisher
2020-09-25 Release
Game News Posts: 169
🎹🖱️Keyboard + Mouse
Very Positive (239 reviews)
The Game includes VR Support
Public Linux Depots:
  • Wizards and Warlords Linux SteamOS [172.73 M]
Available DLCs:
  • Wizards and Warlords - Support the Developer & Refreshment Sigils
Please note that the game is currently in Early Access. Please familiarize yourself with the current state of development, and make sure it matches your expectations, before making a purchase. The description below relates to the design vision for the completed game, and game play described may not yet be implemented, may change in nature or even be completely reworked or removed, during the course of Early Access.

Wizards and Warlords is a turn-based strategy game, where you play as a wizard or a warlord in a fully-realized randomly generated fantasy world. Create a customized sovereign or choose from one of many predefined templates.

Blending grand strategy with aspects of the 4X genre, the game offers a plethora of customizable settings and victory conditions. It is up to you if you want to fight great wars, crushing powerful rivals in the pursuit of world conquest - the challenge of survival in a grim and dangerous world, perhaps even beset by planar invaders and ancient evils - or perhaps, a balanced game, where you control but one of many realms in the world, immersing yourself in an emergent story driven by random events and the interactions of AI personalities.

Manage your cities and fortresses, increase your power through research and industry, design your own regiments or arcane constructs, recruit armies and heroes, explore and exploit dungeons, ruins, and even alternate planes, experience random events and event chains - this game aims to deliver a depth of gameplay and mechanics beyond what is found in mainstream games.

This depth is combined with comprehensive modding support, which allows the creation of custom scenarios, with user-created maps, cultures, races, dungeons, pantheons, ancient evils, nations and organizations. The editor allows you to create everything from scratch or work from a randomly generated starting point.

MINIMAL SETUP
  • OS: Ubuntu 12.04+ or SteamOS+
  • Processor: SSE2 instruction set supportMemory: 1024 MB RAM
  • Memory: 1024 MB RAM
  • Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
  • Storage: 512 MB available space
GAMEBILLET

[ 6138 ]

16.96$ (15%)
10.00$ (50%)
1.80$ (91%)
5.31$ (82%)
4.56$ (70%)
16.52$ (17%)
16.57$ (17%)
1.18$ (83%)
20.72$ (17%)
7.46$ (17%)
11.02$ (15%)
26.24$ (25%)
0.88$ (87%)
14.44$ (15%)
11.29$ (44%)
2.47$ (17%)
4.12$ (17%)
18.39$ (8%)
33.96$ (15%)
15.29$ (15%)
26.39$ (12%)
33.19$ (17%)
8.39$ (16%)
0.88$ (56%)
1.00$ (80%)
9.89$ (1%)
4.00$ (50%)
3.59$ (76%)
10.26$ (49%)
3.51$ (79%)
GAMERSGATE

[ 3464 ]

2.32$ (85%)
5.4$ (82%)
3.38$ (62%)
3.0$ (80%)
10.79$ (46%)
17.49$ (30%)
3.0$ (80%)
5.0$ (75%)
3.52$ (82%)
4.95$ (67%)
0.53$ (95%)
4.0$ (80%)
16.19$ (46%)
4.69$ (81%)
6.39$ (20%)
9.99$ (50%)
10.2$ (66%)
18.0$ (55%)
5.4$ (64%)
5.5$ (75%)
0.58$ (92%)
6.0$ (80%)
2.25$ (85%)
9.0$ (70%)
19.79$ (34%)
4.75$ (52%)
22.5$ (50%)
0.88$ (82%)
9.44$ (48%)
31.99$ (20%)

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