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Patch 1.0.0.18
[ 2020-10-15 14:08:23 CET ] [ Original post ]
- When using a non-special Wizard Race Trait and an Alignment Trait: The generated Culture will be forced to match the alignment of the wizard.
- Warlord AI difficulty settings now have a greater impact
- Wizard AI is now slightly less biased towards grabbing provinces at the expense of building up its economy
- Fixed recruitment time estimate being wrong for many unit types
- Fixed some recruitment cost modifiers not being applied correctly
- Faerie Wizard now start with access to Faerie Warriors and Brownies
- Ancient Evil research locked behind Divination 2 as intended (and shown in Divination)
- Faeries (Unit): Gained Bind Mana Node, Skirmish
- Brownies Unit): Gained Skirmish, no strength replenishment, much cheaper
- Redcaps (Unit): Gained Unsettling
- Celestial Mastery: Gain a 'free' follower at 4, 6, 8
- Demon Wizard: Starts with Demonic Summoning
- Faerie Wizard: Starts with Faerie Binding
- Celestial Wizard: Starts with Celestial Summoning
- Wizards with a special race (Demon, Faerie, Celestial, Undead) cannot research Demonic Summoning, Faerie Binding and Celestial Summoning if they do not start with them
- New Unit: Radiant Wisps
- Construct Power Source: Faerie Dust has reduced cost and upkeep
- Construct Power Source: Celestial Radiance
- Construct Weapon: Claws
- Changed a few Base Wizard Templates to have different masteries
- Mods can now be given a preview image by placing an image named preview.jpg or preview.png in the folder (in addition to the existing way of using the mod name)
- Prospector chance to find new resources now scales with level
- Fixed second-to-last battle spell opening the 'more spells' window
- Fixed an issue with Conflagration of Souls not being able to target anything
- Fixed missing display text for worship/offering tasks
- Worker window tooltip fix
- Dark Tome Event tooltip fix
- Fixed an issue blocking selection of units during battles after a spell had been cast
- Fixed lumber mills in arctic forest not producing anything
- Fixed a memory leak when using mods
[ 2020-10-15 14:08:23 CET ] [ Original post ]
Wizards and Warlords
Valravn Games
Developer
Valravn Games
Publisher
2020-09-25
Release
Game News Posts:
169
🎹🖱️Keyboard + Mouse
Very Positive
(239 reviews)
The Game includes VR Support
Public Linux Depots:
- Wizards and Warlords Linux SteamOS [172.73 M]
Available DLCs:
- Wizards and Warlords - Support the Developer & Refreshment Sigils
Please note that the game is currently in Early Access. Please familiarize yourself with the current state of development, and make sure it matches your expectations, before making a purchase. The description below relates to the design vision for the completed game, and game play described may not yet be implemented, may change in nature or even be completely reworked or removed, during the course of Early Access.
Wizards and Warlords is a turn-based strategy game, where you play as a wizard or a warlord in a fully-realized randomly generated fantasy world. Create a customized sovereign or choose from one of many predefined templates.
Blending grand strategy with aspects of the 4X genre, the game offers a plethora of customizable settings and victory conditions. It is up to you if you want to fight great wars, crushing powerful rivals in the pursuit of world conquest - the challenge of survival in a grim and dangerous world, perhaps even beset by planar invaders and ancient evils - or perhaps, a balanced game, where you control but one of many realms in the world, immersing yourself in an emergent story driven by random events and the interactions of AI personalities.
Manage your cities and fortresses, increase your power through research and industry, design your own regiments or arcane constructs, recruit armies and heroes, explore and exploit dungeons, ruins, and even alternate planes, experience random events and event chains - this game aims to deliver a depth of gameplay and mechanics beyond what is found in mainstream games.
This depth is combined with comprehensive modding support, which allows the creation of custom scenarios, with user-created maps, cultures, races, dungeons, pantheons, ancient evils, nations and organizations. The editor allows you to create everything from scratch or work from a randomly generated starting point.
Wizards and Warlords is a turn-based strategy game, where you play as a wizard or a warlord in a fully-realized randomly generated fantasy world. Create a customized sovereign or choose from one of many predefined templates.
Blending grand strategy with aspects of the 4X genre, the game offers a plethora of customizable settings and victory conditions. It is up to you if you want to fight great wars, crushing powerful rivals in the pursuit of world conquest - the challenge of survival in a grim and dangerous world, perhaps even beset by planar invaders and ancient evils - or perhaps, a balanced game, where you control but one of many realms in the world, immersing yourself in an emergent story driven by random events and the interactions of AI personalities.
Manage your cities and fortresses, increase your power through research and industry, design your own regiments or arcane constructs, recruit armies and heroes, explore and exploit dungeons, ruins, and even alternate planes, experience random events and event chains - this game aims to deliver a depth of gameplay and mechanics beyond what is found in mainstream games.
This depth is combined with comprehensive modding support, which allows the creation of custom scenarios, with user-created maps, cultures, races, dungeons, pantheons, ancient evils, nations and organizations. The editor allows you to create everything from scratch or work from a randomly generated starting point.
MINIMAL SETUP
- OS: Ubuntu 12.04+ or SteamOS+
- Processor: SSE2 instruction set supportMemory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
- Storage: 512 MB available space
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