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Patch 1.0.0.27
[ 2020-10-21 15:05:07 CET ] [ Original post ]
General
- New game setting for automatic/easy scouting. This allows inspection of enemy armies without having a nearby observer, and disables the scouting logic limiting available information.
- The following Wizard Racial Traits now unlock city religious building dedications: Faerie, Celestial, Demon. The corresponding 'Worship' cult is available
- Corrupted province data in custom maps can now be fixed by loading and saving the maps in the editor
- Custom Map input field is now clickable
- Provinces are now highlighted when editing provinces in the Editor
- The tool tip on Favor/Wroth in the Deities panel is now limited to 10 lines of change history.
- Medium Mana Node now gives 6 Mana per Turn, and costs 450 Mana to Bind.
- Channeling nows give +1 to +5 Mana per Turn based on the size of the Mana Node.
- Animate Weapons can no longer be cast during the first turn of battle
- Shardstorm and Boulderstorm now log whether they applied the modifier or not (and were also tweaked slightly)
- Magma Elementals no longer have themselves as a requirement for research
- Added missing Mastery bonuses to the following Research: Ravenous Symbiote, Aquatic Symbiote
- Added Orb of Seeing Golem Trait - Scouting +2, +1 Ranged Attack Skill
- Reworked the calculation and display of Melee and Ranged Skill for unit attacks.
- If all units in an Army have Flying, it ignores terrain type movement costs
- If all units in an Army have Flying or Limited Flying, it halves terrain type movement costs (but now below 1)
- Non-Major Faction AI no longer has the mysterious ability to attack already destroyed/disbanded armies
- Army roles now give passive XP to characters below level 3
- All Army offices now gain XP from battles (Quartermaster only on victory)
- Greatly increased XP from dungeon expeditions
- Increased base travel speed by 200% for purposes of dungeon expedition travel speed
- Character traits now affect expedition movement speed: Cautious -15%, Lazy -20%, Energetic 20%, Reckless 10%, Survival 25%, Tracking 50%, Rogue +25%
- Character movement speed is now based on race, but is minimum 4
- Excavation Projects now actually have an effect. Ruins have also been made more common so there is actually something to excavate. You can get some resources and/or research progress from excavations. There is a risk of angering Deities. If Sinister or Deadly wilderness is chosen there is also a chance of unleashing monsters.
- Workers are now unassigned on the conquest of a site
- Outpost into settlement upgrade now uses culture from workers if the overseer has a special culture. Special culture characters are no longer blocked from being overseers (they still need civic or survival)
- The sum of Religion power in a City can no longer add up to more than 100%
- Added a new cultural City building, Warrior Lodge: Inner Circle, which unlocks Elite units
- Added a new cultural City building, Grand Arena, which has a significant Unrest reduction (requires Arena)
- Added new cultural City buildings related to hunting: Hunting Lodges, Fur Market, Bone Carvers
- Tweaked a number of City building stats
- City religious buildings dedicated to Mysticism are now available if the Culture has the Mysticism trait
- City religious buildings dedicated to Eldritch Cultism are now available if the Culture has the Madness trait
- Quick start options are now only shown when relevant (ie when quick start is enabled)
- Quick start: Removed 7 opponent option (as it was causing crashes)
- Fixed a number of bugs in religious building availability checks for Cities - it will now include those represented by unaligned and city-friendly Religious-type character, those with positive cultural affinity and those with 3%+ power in the city.
- Fixed an editor crash related to the river tool
- Fixed golem attribute calculation to handle temporary stats underflow/overflow
- Fixed custom golems being recruited with type: train and not type: create
- Fixed a number of units not contributing to mastery progress and a few new cases
- Fixed a crash related to battle spell casting
- Fixed emissary XP being incredibly strange and unfair
- Fixed skirmishers deploying strangely
- Fixed missing mouse wheel-scroll in the Mastery grid
- Fixed an issue with some custom maps (the editor could leave remnants of empty provinces)
- Fixed an issue with using Steam workshop mods when not having a mods folder
- Fixed "missing upkeep" spam messages
- Fixed Orichalcum-infused armor not applying effects correctly
- Fixed the Turn counter being shown in editor mode
- Fixed character clan affiliation not being saved correctly
- Fixed military window recruitment options not being shown correctly in Queue Mode
- Fixed Paving the Way and Veins of Civilization incorrectly calculating shortest path disregarding hypothetical future bridges
- Fixed an issue where emissaries could become "sticky" and keep the office even when assigned to another task
- Fixed an issue where two categories of conditional unit stat modifiers were not applied
- Fixed an Achievement not triggering if conquering the seat of power of a Warlord if it was a Fortress
- Fixed Conflagration of Souls not working properly
- Fixed recruitment modifiers having double cost, which gave some unexpected and incorrect "cannot afford this" prompts when recruiting
- Fixed a number of spelling errors and incorrect tooltips
[ 2020-10-21 15:05:07 CET ] [ Original post ]
Wizards and Warlords
Valravn Games
Developer
Valravn Games
Publisher
2020-09-25
Release
Game News Posts:
169
🎹🖱️Keyboard + Mouse
Very Positive
(239 reviews)
The Game includes VR Support
Public Linux Depots:
- Wizards and Warlords Linux SteamOS [172.73 M]
Available DLCs:
- Wizards and Warlords - Support the Developer & Refreshment Sigils
Please note that the game is currently in Early Access. Please familiarize yourself with the current state of development, and make sure it matches your expectations, before making a purchase. The description below relates to the design vision for the completed game, and game play described may not yet be implemented, may change in nature or even be completely reworked or removed, during the course of Early Access.
Wizards and Warlords is a turn-based strategy game, where you play as a wizard or a warlord in a fully-realized randomly generated fantasy world. Create a customized sovereign or choose from one of many predefined templates.
Blending grand strategy with aspects of the 4X genre, the game offers a plethora of customizable settings and victory conditions. It is up to you if you want to fight great wars, crushing powerful rivals in the pursuit of world conquest - the challenge of survival in a grim and dangerous world, perhaps even beset by planar invaders and ancient evils - or perhaps, a balanced game, where you control but one of many realms in the world, immersing yourself in an emergent story driven by random events and the interactions of AI personalities.
Manage your cities and fortresses, increase your power through research and industry, design your own regiments or arcane constructs, recruit armies and heroes, explore and exploit dungeons, ruins, and even alternate planes, experience random events and event chains - this game aims to deliver a depth of gameplay and mechanics beyond what is found in mainstream games.
This depth is combined with comprehensive modding support, which allows the creation of custom scenarios, with user-created maps, cultures, races, dungeons, pantheons, ancient evils, nations and organizations. The editor allows you to create everything from scratch or work from a randomly generated starting point.
Wizards and Warlords is a turn-based strategy game, where you play as a wizard or a warlord in a fully-realized randomly generated fantasy world. Create a customized sovereign or choose from one of many predefined templates.
Blending grand strategy with aspects of the 4X genre, the game offers a plethora of customizable settings and victory conditions. It is up to you if you want to fight great wars, crushing powerful rivals in the pursuit of world conquest - the challenge of survival in a grim and dangerous world, perhaps even beset by planar invaders and ancient evils - or perhaps, a balanced game, where you control but one of many realms in the world, immersing yourself in an emergent story driven by random events and the interactions of AI personalities.
Manage your cities and fortresses, increase your power through research and industry, design your own regiments or arcane constructs, recruit armies and heroes, explore and exploit dungeons, ruins, and even alternate planes, experience random events and event chains - this game aims to deliver a depth of gameplay and mechanics beyond what is found in mainstream games.
This depth is combined with comprehensive modding support, which allows the creation of custom scenarios, with user-created maps, cultures, races, dungeons, pantheons, ancient evils, nations and organizations. The editor allows you to create everything from scratch or work from a randomly generated starting point.
MINIMAL SETUP
- OS: Ubuntu 12.04+ or SteamOS+
- Processor: SSE2 instruction set supportMemory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
- Storage: 512 MB available space
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