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Patch 1.0.0.32
[ 2020-10-25 18:08:45 CET ] [ Original post ]
- Silver Golem: +1 Arcane Damage, +1 Dark Resist
- All-flying armies can now enter coastal waters (from land) at cost 1
- Added relevant tags to Constructs
- Randomized resolution of starting position when multiple with the same priority are available
- Cavalry unit types are now less varied on average for Cultures without Nomadic or Master Riders
- Mercenary upkeep is now usually higher than the base upkeep for a similar unit
- Mercenary units will now sometimes start with higher experience
- Added tool tips with stats to Culture Units in the Encyclopedia
- Added Unit Type Info (Light Militia Cavalry, Heavy Elite Infantry, etc) to Culture Units in the Encyclopedia
- Added additional 'counts-as-class' traits: Numismatics (Mercantile), Arcane Spark (Arcane), Tinkering (Artisan)
- Mount attacks added to Cavalry. This has not been applied to Tribal Cavalry yet, as it needs some additional testing. But they're no weaker than before.
- Added additional races to the 'Force Nearby Culture' selection list
- Tweaked display of unit strength in the army window to make it more readable
- Skirmishers can no longer use melee attacks against ranged skirmishers with impunity
- Workers can now be trained by characters of any alignment. If there is opposed alignment, progress will be at 20% rate, but with a chance of converting alignment (base 20%, modified by multiple factors).
- Tweaked the cost and upkeep of Satyrs, Fauns and Faerie Cavalry to be more reasonable. Faerie Cavalry also got a decent buff.
- Fixed an issue in the Editor where hex coastal flags were not written. This will be retroactively applied when loading a map previously created (in editor or game).
- Fixed Naval Commander not giving a movement bonus on Water
- Fixed Rapid Reload not working at all
- Fixed Recruitment Pools not being processed until 'touched' by a modifier or task
- Fixed naming of Human cultures
- Fixed a bug causing Armor to be applied to damage with non-physical damage types
- Fixed a bug where dungeons could get stuck in a completed, but not cleared, state Fixed a bug where dungeons could get stuck in a completed, but not cleared, state
- Fixed two damage calculation bugs where resistance/vulnerability/armor was not applied as intended
- Fixed army window starting in strange state
- Fixed 'no replenishment' not being shown in the recruitment window
- Fixed a bug causing checks against class types to sometimes not include 'count-as' traits
[ 2020-10-25 18:08:45 CET ] [ Original post ]
Wizards and Warlords
Valravn Games
Developer
Valravn Games
Publisher
2020-09-25
Release
Game News Posts:
169
🎹🖱️Keyboard + Mouse
Very Positive
(239 reviews)
The Game includes VR Support
Public Linux Depots:
- Wizards and Warlords Linux SteamOS [172.73 M]
Available DLCs:
- Wizards and Warlords - Support the Developer & Refreshment Sigils
Please note that the game is currently in Early Access. Please familiarize yourself with the current state of development, and make sure it matches your expectations, before making a purchase. The description below relates to the design vision for the completed game, and game play described may not yet be implemented, may change in nature or even be completely reworked or removed, during the course of Early Access.
Wizards and Warlords is a turn-based strategy game, where you play as a wizard or a warlord in a fully-realized randomly generated fantasy world. Create a customized sovereign or choose from one of many predefined templates.
Blending grand strategy with aspects of the 4X genre, the game offers a plethora of customizable settings and victory conditions. It is up to you if you want to fight great wars, crushing powerful rivals in the pursuit of world conquest - the challenge of survival in a grim and dangerous world, perhaps even beset by planar invaders and ancient evils - or perhaps, a balanced game, where you control but one of many realms in the world, immersing yourself in an emergent story driven by random events and the interactions of AI personalities.
Manage your cities and fortresses, increase your power through research and industry, design your own regiments or arcane constructs, recruit armies and heroes, explore and exploit dungeons, ruins, and even alternate planes, experience random events and event chains - this game aims to deliver a depth of gameplay and mechanics beyond what is found in mainstream games.
This depth is combined with comprehensive modding support, which allows the creation of custom scenarios, with user-created maps, cultures, races, dungeons, pantheons, ancient evils, nations and organizations. The editor allows you to create everything from scratch or work from a randomly generated starting point.
Wizards and Warlords is a turn-based strategy game, where you play as a wizard or a warlord in a fully-realized randomly generated fantasy world. Create a customized sovereign or choose from one of many predefined templates.
Blending grand strategy with aspects of the 4X genre, the game offers a plethora of customizable settings and victory conditions. It is up to you if you want to fight great wars, crushing powerful rivals in the pursuit of world conquest - the challenge of survival in a grim and dangerous world, perhaps even beset by planar invaders and ancient evils - or perhaps, a balanced game, where you control but one of many realms in the world, immersing yourself in an emergent story driven by random events and the interactions of AI personalities.
Manage your cities and fortresses, increase your power through research and industry, design your own regiments or arcane constructs, recruit armies and heroes, explore and exploit dungeons, ruins, and even alternate planes, experience random events and event chains - this game aims to deliver a depth of gameplay and mechanics beyond what is found in mainstream games.
This depth is combined with comprehensive modding support, which allows the creation of custom scenarios, with user-created maps, cultures, races, dungeons, pantheons, ancient evils, nations and organizations. The editor allows you to create everything from scratch or work from a randomly generated starting point.
MINIMAL SETUP
- OS: Ubuntu 12.04+ or SteamOS+
- Processor: SSE2 instruction set supportMemory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
- Storage: 512 MB available space
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