This patch has living on the beta branch for some time now, and is somewhat overdue for being promoted to the main branch - I generally want to avoid long-lived beta branches unless it's to playtest a major change. My focus is still primarily on catching up on lost time in regards to the 1.0.1 update. Hopefully I'll have more to share on that one very soon. I'm generally keeping the roadmap updated, so you can always follow my plans for the near and medium-term future there. Thanks to everyone who provided bug and issue reports, feedback, ideas, and more. I still have a rather substantial back log of tasks - and this is just a bug fix / minor tweak patch, as I try hard to only do non-1.0.1 tasks/bugs if they are critical, have a very high cost-benefit ratio or I am already making changes to the code as part of one of the two previous cases.
- Skirmish harass mechanics changed for skirmish units which are not countered by enemy skirmishers. They can use ranged attacks without retribution, but melee attacks only if they have ambush or better flying than their target (ie flight vs limited flight vs no flight). Skirmishers with ranged attacks and no way to avoid retribution will stick to ranged attacks. Retribution attack suffer a penalty based on the movement speed difference of the units and the absolute movement speed of the skirmisher. The discipline stat determines how many retribution attacks can be made (scales from 10% to 90%)
- Units with Limited Flight or Flight can now Skirmish regardless of other stats
- Army Champion now gives +1 Courage to 'mundane' units, increased to +2 with the Inspire Courage skill.
- Made a slight balance adjustment to Brownies. Added Brownie Rangers. Faeries can recruit these if they have 1+ Brownie Units with min. 50% strength and XP Level 5+.
- Right-dragging the map is now possible
- Adjusted the penalty for having units with a base recruitment pool of 0. Previous formula was penalty = 0.5*N^2+1.5. New formula is penalty = 0.025*N^2 + 0.05*N + 1.2. (where N is the is the normalized number of units - ie the number of full units if all were merged). Soft cap is still applied at penalty >= 4, dampening the penalty greatly towards 4.
- Construct Blood Power Source: +5 Ichor cost, gain Limited Regeneration.
- Losing a Worker will now always clear related character tasks
- Divine Favor (50+) will now unlock otherwise unavailable religious dedication options - unless the Deity rejects the Faction (without Favor, acceptance is required)
- Divine Wroth (50+) will now lock otherwise available religious dedication options
- Improved Upkeep amount formatting to round away fractions (for display purposes) more gradually as amounts increase, and immediately at 1 and up. It's now 2 decimals until 100, then 1 decimals until 1000.
- Units gained from Lore Discovery now have No Upkeep for the duration
- Reduced costs on Lesser Shades, Lesser Valkyries and Valkyries
- Most Tower Expansions are now restricted to 1 per Tower
- Locked leaders can no longer be sent as emissaries or assigned an office
- Characters who have 'taken action this turn' are now shown as Exhausted rather than Idle
- Characters who have 'taken action this turn' are now prevented from being assigned most Offices
- Tweaked the Raze City logic to be less buggy and be instant when the army is large enough
- It is no longer possible to add new members to a party which is assigned to a dungeon expedition. The expedition must be recalled to expand the party.
- Outposts can now be Razed
- Gaining province control now grants visibility of all hexes in province and all hexes adjacent to the province
- There is now a warning in the tool tip when building a Quarry on hex more suited for another resource type.
- There is now a warning in the tool tip when building a Mine on hex more suited for another resource type.
- Changed the sell price cap from being exactly buy price to 95% of buy price - in addition to preventing the spread from becoming 0 when a faction accumulates numerous price modifier, it also prevents certain events which do not have a symmetrical price impact from creating this situation
- Greatly reduced rounding on calculation of buy/sell prices from the base market price, as this was causing low-value resources to have low, or no, spread
- Improved UI feedback and validation related to tasks and offices. Offices will now block tasks that are incompatible with the office, rather than relying on assignment cancelling the task. This is more robust and makes it more apparent to the player when task assignment will cause this. It also fixes a number of bugs where assignments could be made to circumvent this logic.
- Slightly nerfed Voidlings as the changes to Ambush made them too strong for their cost
- New Darkness Units: Void Gluttons, Void Fiends and Void Tyrants
- Air/Earth/Fire/Water/Frost-Touched Traits now impact Wizard's Apprentice mechanics.
- Added mechanics to the tooltip for Wizard's Apprentice during Office assignment.
- Added a 'Release Recruits' button to the Military Window. 1 influence is gained per 200 temporary recruits released.
- Added a Seasonal Pantheon Theme when generating the World/Cosmos.
- Wizard's Apprentice and Bodyguard Offices are no longer unavailable for Celestial, Demonic, Faerie and Undead Wizards.
- Tweaked Domain assignment for Elemental Theme Pantheons to avoid almost-elemental domains being assigned to the wrong elemental deity.
- Tweaked Quartermaster Office Desire values.
- Added tooltip to remove workers at resource sites and outposts
- Giant Lizards: -1 Move, -1 Melee Skill, +1 Armor, -2 HP, +2 Resist Poison/Disease, +5 Mana Cost, +3 Food Upkeep
- Nomad Camp: +5 Base Food Production
- Increased the cost of Lore Research.
- Tribal Great Hunt: Now yields a bit of Food when completed, in addition to existing effects.
- Fixed an issue with right-clicking on some Mac platforms
- Fixed incorrect starting armies and resources for AI Warlords at Easy and Normal Difficulty
- Fixed Upgrade Outpost allowing 3 to 4 upgrade despite what the tooltip says
- Fixed a number of crash bugs related to spell casting during battles
- Fixed incorrect follower outline display in some cases when in a party.
- Fixed Summon Skeleton Laborers and Fae Binding of Beasts having a worker limit off by one from the spell description
- Fixed Summon Demonic Wretches having a worker limit off by one from the spell description
- Fixed enroute player units cluttering the UI weirdly
- Fixed a battle crash bug
- Fixed editor crash bug when hovering outside map in river mode
- Fixed river hint sprites remaining visible after creating a new map or exiting the editor
- Fixed some errors with dungeon stance selection
- Fixed solar blast incorrectly causing numerous hits
- Fixed a number of issues with religious building dedication logic
- Fixed an issue with requirements display for researching Fae Binding, Demonic Summoning and Celestial Summoning
- Fixed empty armies being able to move (except when they're migrating camps)
- Fixed some upkeep modifiers not being shown in the tooltip when inspecting army units
- Fixed a crash bug which could occur during world generation
- Fixed a crash bug which could occur when starting a game with a custom map that has remnants of old corrupt data from previous versions of the editor
- Fixed Martial and Artisan Advisors increasing cost of their relevant recruitment types rather than decreasing
- Fixed Construct Creation not being consistent with other windows concerning fractional amounts
- Fixed Summon New Units step of Wizard Basic Quest not always triggering
- Fixed an issue with the Petrify attack special ability not working as intended
- Fixed a few issues with the Filter Panel in the Character UI
- Fixed the 'Remove' buttons on the Army Leaders panel circumventing some of the validation logic for unassignment
- Fixed worker training being able to progress if trainer assignment fails - previously the worker training would proceeed as if assignment had not failed
- Fixed golems not getting +1 skill when using only 1 Light Weapon as intended
- Fixed pyramids and ruins spawning in hexes with resources, making these impossible to access
- Fixed missing text on a few tooltips
- Fixed a bug where Modifiers for units in the recruitment queue were not being shown after saving/loading a game. They were still active, but not displayed.
- Fixed some of the ways to circumvent office assignment restrictions.
- Fixed a bug where Scout Captains could not be assigned during battles (even if the target was a scout unit).
- Fixed a missing tooltip in the battle resolution window.
- Fixed a crash related to not being able to assign a character portrait.
- Fixed a bug making vampire portraits invalid in too many cases
- Fixed a bug where Elemental Theme pantheons were not given a pre-game description text.
- Fixed a bug where some special Cultural Unit Types were generated based on the wrong templates, resulting strange unit types.
- Fixed worker training progress and target not being saved correctly - resulting in instant level up on loading a game (existing save games will be set to 0 of 4 turns).
- Fixed 'at-tower' offices not correctly blocking tasks in all intended situations.
- Fixed Outpost to City upgrade requiring Artisanship from Pioneers rather than Dometic as shown (and intended).
- Fixed a bug where splitting units would re-apply existing effects to the newly created 'sibling' unit. Some attacks would also be duplicated.
- Fixed a bug where the spell Places of Power would not properly discover sites.
[ 2020-11-11 18:56:09 CET ] [ Original post ]
- Wizards and Warlords Linux SteamOS [172.73 M]
- Wizards and Warlords - Support the Developer & Refreshment Sigils
Wizards and Warlords is a turn-based strategy game, where you play as a wizard or a warlord in a fully-realized randomly generated fantasy world. Create a customized sovereign or choose from one of many predefined templates.
Blending grand strategy with aspects of the 4X genre, the game offers a plethora of customizable settings and victory conditions. It is up to you if you want to fight great wars, crushing powerful rivals in the pursuit of world conquest - the challenge of survival in a grim and dangerous world, perhaps even beset by planar invaders and ancient evils - or perhaps, a balanced game, where you control but one of many realms in the world, immersing yourself in an emergent story driven by random events and the interactions of AI personalities.
Manage your cities and fortresses, increase your power through research and industry, design your own regiments or arcane constructs, recruit armies and heroes, explore and exploit dungeons, ruins, and even alternate planes, experience random events and event chains - this game aims to deliver a depth of gameplay and mechanics beyond what is found in mainstream games.
This depth is combined with comprehensive modding support, which allows the creation of custom scenarios, with user-created maps, cultures, races, dungeons, pantheons, ancient evils, nations and organizations. The editor allows you to create everything from scratch or work from a randomly generated starting point.
- OS: Ubuntu 12.04+ or SteamOS+
- Processor: SSE2 instruction set supportMemory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
- Storage: 512 MB available space
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