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Patch 1.0.0.57
[ 2020-12-10 10:39:57 CET ] [ Original post ]
- AI Rivals are now assigned colors from a fixed list of distinguishable colors instead of completely random colors.
- The Escape key now closes an open window in a manner which follows UI conventions. There is a single known case where it still doesn't work, but that should be fixed soon and hopefully no.one will notice (hint: it's during game setup).
- Wizard AI is now better at prioritizing armies against threats and opportunities by improved consideration of power levels.
- Wizard AI will now use larger armies for achieving objectives.
- Wizard AI is now more likely to prioritize rival capitals.
- Wizard AI is now less obsessed with taking over all unclaimed mana nodes.
- Wizard AI is now better at prioritizing conquest targets by distance and expected strength.
- Wizard AI is now less prone to retreating an army to friendly territory with only low to moderate losses.
- Workers which can't settle due to culture/special properties can no longer be assigned as Settlers
- Tomb Robber shenanigans can now result in a greater variety of angry monsters and creatures.
- Outposts can now be abandoned after construction as well.
- Dungeon difficulty now has a larger impact on dungeon expeditions
- Rewards from dungeons are now slightly better at the low end and much better for difficult dungeons (which are now more difficult than before at the high end)
- Character level and dungeon difficulty now impacts the risk of lethal trap events
- Rogues have a special saving throw vs traps in dungeons
- Tribal Chiefs can now raze fortresses after a successful siege.
- World spells which target units can no longer be cast on non-owned armies/units. This could be abused to spy on enemy armies and/or to apply dangerous effects (ie symbiotes).
- Fixed an exploit where Transmutation could be used despite not having the requisite resources.
- Fixed several UI issues with the Transmutation Panel.
- Fixed Mitalovivo units incorrectly having Limited Regeneration in addition to Regeneration. These don't stack, so Limited Regeneration has been removed.
- Fixed an issue with the Favorable Skies fix causing incorrect pathing calculation, allowing unlimited free movement during a single turn, instead of the one hex intended.
- Casting Rune of The Raven no longer applies Rune of Thunder instead.
- Fixed a crash bug relating to Wizard AI feeling very threatened. (crashing the game is an unfair cop-out).
- Fixed a number of bugs relating to text and the Craft Gift assignment.
- Fixed a bug causing Skirmishers to sometimes attack their own side.
- Fixed a bug causing: Void Tyrants, Void Gluttons and Void Fiends not be unlocked as intended.
- Fixed a bug causing some spell effects to persist after the target no longer existed (showing up in various lists).
- Fixed a crash bug involving peace offers.
- Fixed an issue with the Followers Window and the Back Button
- Fixed exploit allowing players to disband and/or split AI army units in some cases
- Fixed Advisor resource impact missing from next turn projections in the info window
- Fixed Outpost to City Pioneers skills (this was incorrectly fixed previously when the display and actual requirement where out of sync - the wrong one was fixed)
- Fixed a number of ways to circumvent the restrictions on Locked Leaders and their activity.
- Fixed equipment not factoring into upkeep costs as intended. Note that this greatly changes upkeep costs. I've done some minor rebalancing, but units are generally more expensive to upkeep now (in Gold).
- Fixed greatly incorrect upkeep display in Hire Mercenaries preview. The recruited unit would have a sometimes very different upkeep.
- Fixed some text display errors
- Fixed the Hire Mercenaries button obscuring part of the Military Window Filter Panel
- Fixed an issue causing AI armies to attack repeatedly when they should not be able to, either due to AI planning or mechanics restricting it.
[ 2020-12-10 10:39:57 CET ] [ Original post ]
Wizards and Warlords
Valravn Games
Developer
Valravn Games
Publisher
2020-09-25
Release
Game News Posts:
169
🎹🖱️Keyboard + Mouse
Very Positive
(239 reviews)
The Game includes VR Support
Public Linux Depots:
- Wizards and Warlords Linux SteamOS [172.73 M]
Available DLCs:
- Wizards and Warlords - Support the Developer & Refreshment Sigils
Please note that the game is currently in Early Access. Please familiarize yourself with the current state of development, and make sure it matches your expectations, before making a purchase. The description below relates to the design vision for the completed game, and game play described may not yet be implemented, may change in nature or even be completely reworked or removed, during the course of Early Access.
Wizards and Warlords is a turn-based strategy game, where you play as a wizard or a warlord in a fully-realized randomly generated fantasy world. Create a customized sovereign or choose from one of many predefined templates.
Blending grand strategy with aspects of the 4X genre, the game offers a plethora of customizable settings and victory conditions. It is up to you if you want to fight great wars, crushing powerful rivals in the pursuit of world conquest - the challenge of survival in a grim and dangerous world, perhaps even beset by planar invaders and ancient evils - or perhaps, a balanced game, where you control but one of many realms in the world, immersing yourself in an emergent story driven by random events and the interactions of AI personalities.
Manage your cities and fortresses, increase your power through research and industry, design your own regiments or arcane constructs, recruit armies and heroes, explore and exploit dungeons, ruins, and even alternate planes, experience random events and event chains - this game aims to deliver a depth of gameplay and mechanics beyond what is found in mainstream games.
This depth is combined with comprehensive modding support, which allows the creation of custom scenarios, with user-created maps, cultures, races, dungeons, pantheons, ancient evils, nations and organizations. The editor allows you to create everything from scratch or work from a randomly generated starting point.
Wizards and Warlords is a turn-based strategy game, where you play as a wizard or a warlord in a fully-realized randomly generated fantasy world. Create a customized sovereign or choose from one of many predefined templates.
Blending grand strategy with aspects of the 4X genre, the game offers a plethora of customizable settings and victory conditions. It is up to you if you want to fight great wars, crushing powerful rivals in the pursuit of world conquest - the challenge of survival in a grim and dangerous world, perhaps even beset by planar invaders and ancient evils - or perhaps, a balanced game, where you control but one of many realms in the world, immersing yourself in an emergent story driven by random events and the interactions of AI personalities.
Manage your cities and fortresses, increase your power through research and industry, design your own regiments or arcane constructs, recruit armies and heroes, explore and exploit dungeons, ruins, and even alternate planes, experience random events and event chains - this game aims to deliver a depth of gameplay and mechanics beyond what is found in mainstream games.
This depth is combined with comprehensive modding support, which allows the creation of custom scenarios, with user-created maps, cultures, races, dungeons, pantheons, ancient evils, nations and organizations. The editor allows you to create everything from scratch or work from a randomly generated starting point.
MINIMAL SETUP
- OS: Ubuntu 12.04+ or SteamOS+
- Processor: SSE2 instruction set supportMemory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
- Storage: 512 MB available space
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