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Patch 1.0.1.40

This path side tracked my work on the beta branch, but I think these are important fixes and changes, and absolutely worth postponing the beta branch update by a day or two. I will also add more options like the Golem Workshop in the coming days - for other types of Units. They may not all be buildings, but I want to add more ways to recruit magic units away from the Tower.

  • New City Building: Golem Workshop. Allows recruiting Custom Constructs and units with the Golem tag in the City. Requires Artifice 4+ or the Golems trait in the city in order to build. Also gives +0.25 Learning and +0.5 Industry.
  • Dragons have been significantly buffed with more Hit Points, Armor, Toughness and Resistance.
  • Loss of Effectiveness during Battles has been tweaked and the mechanics expanded. Monsters and units with a low default unit size (members) have a cap on how much effectiveness can be reduced. If the battle drags on for a very long time, this cap will gradually disappear.
  • Outnumbering now has less of an extreme effect on morale and effectiveness - especially for Monsters. All units will now be less likely to suffer morale checks based on outnumbering if they're not suffering a lot losses and are also not fatigued. Strong units were too likely to retreat even when winning if they were outnumbered.
  • AoE attacks will now apply multiple hits based on their type and the size of the involved units. Breath Attacks will hit more targets based on attacker size. Line Attacks will hit more targets based on target unit depth/quantity. Circle Attacks will hit more targets based on target unit physical size.
  • Physical Size has been specified for all Unit Types, as it is now important for an additional mechanic. It also fixed some issues with high-HP Units which did not have actual large physical size (HP was used as a fallback when size was not specified to estimate size).
  • Fixed Flying not correctly giving units the ability to use melee attacks when pursuing (evasive) non-Flyers.
  • Fixed a bug where expected income was not correctly considered when predicting if there will be unpaid upkeep. This led to annoying warnings, for example when having full resource caps.
  • Fixed a bug where the number of attacks made when using ranged attacks at close range was incorrect (could be absurdly high for small units).
  • Fixed a bug where the distance of ranged attacks was incorrectly calculated in some situations, leading to unintended to-hit penalties.


[ 2021-03-16 20:49:59 CET ] [ Original post ]

Wizards and Warlords
Valravn Games Developer
Valravn Games Publisher
2020-09-25 Release
Game News Posts: 169
🎹🖱️Keyboard + Mouse
Very Positive (241 reviews)
The Game includes VR Support
Public Linux Depots:
  • Wizards and Warlords Linux SteamOS [172.73 M]
Available DLCs:
  • Wizards and Warlords - Support the Developer & Refreshment Sigils
Please note that the game is currently in Early Access. Please familiarize yourself with the current state of development, and make sure it matches your expectations, before making a purchase. The description below relates to the design vision for the completed game, and game play described may not yet be implemented, may change in nature or even be completely reworked or removed, during the course of Early Access.

Wizards and Warlords is a turn-based strategy game, where you play as a wizard or a warlord in a fully-realized randomly generated fantasy world. Create a customized sovereign or choose from one of many predefined templates.

Blending grand strategy with aspects of the 4X genre, the game offers a plethora of customizable settings and victory conditions. It is up to you if you want to fight great wars, crushing powerful rivals in the pursuit of world conquest - the challenge of survival in a grim and dangerous world, perhaps even beset by planar invaders and ancient evils - or perhaps, a balanced game, where you control but one of many realms in the world, immersing yourself in an emergent story driven by random events and the interactions of AI personalities.

Manage your cities and fortresses, increase your power through research and industry, design your own regiments or arcane constructs, recruit armies and heroes, explore and exploit dungeons, ruins, and even alternate planes, experience random events and event chains - this game aims to deliver a depth of gameplay and mechanics beyond what is found in mainstream games.

This depth is combined with comprehensive modding support, which allows the creation of custom scenarios, with user-created maps, cultures, races, dungeons, pantheons, ancient evils, nations and organizations. The editor allows you to create everything from scratch or work from a randomly generated starting point.

MINIMAL SETUP
  • OS: Ubuntu 12.04+ or SteamOS+
  • Processor: SSE2 instruction set supportMemory: 1024 MB RAM
  • Memory: 1024 MB RAM
  • Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
  • Storage: 512 MB available space
GAMEBILLET

[ 6047 ]

16.96$ (15%)
17.79$ (11%)
38.98$ (22%)
15.95$ (16%)
16.99$ (15%)
2.67$ (82%)
39.95$ (11%)
25.19$ (16%)
8.89$ (11%)
25.49$ (15%)
21.24$ (15%)
12.44$ (17%)
7.64$ (15%)
4.12$ (17%)
4.24$ (-42%)
4.34$ (13%)
1.67$ (16%)
1.20$ (83%)
25.46$ (15%)
17.17$ (14%)
3.79$ (81%)
10.56$ (82%)
5.03$ (16%)
4.40$ (71%)
16.01$ (11%)
16.57$ (17%)
24.89$ (17%)
3.02$ (83%)
24.87$ (17%)
4.21$ (16%)
GAMERSGATE

[ 981 ]

0.56$ (81%)
0.56$ (81%)
1.88$ (81%)
0.9$ (92%)
0.75$ (81%)
8.79$ (20%)
3.0$ (62%)
8.0$ (80%)
3.0$ (85%)
1.84$ (74%)
2.18$ (78%)
0.37$ (63%)
3.0$ (80%)
4.95$ (67%)
1.84$ (74%)
3.68$ (82%)
1.5$ (85%)
0.6$ (85%)
3.75$ (75%)
1.84$ (74%)
2.0$ (75%)
1.84$ (74%)
19.99$ (20%)
1.0$ (90%)
2.0$ (90%)
4.4$ (78%)
5.73$ (36%)
1.84$ (74%)
20.7$ (59%)
9.99$ (50%)

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