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Patch 1.0.1.57
[ 2021-04-09 18:16:30 CET ] [ Original post ]
Magic and Wizards
- Mastery Progress is now slower at level 3+. This has been done by incrementally increasing the progress needed per level at an increasing amount per level. The previous rate of progress can still be selected when starting a game by selecting the "Faster Mastery Progress" game option. Existing save games will use the old (fast) progression pace.
- Unlocking Mastery is now more expensive after unlocking 4 Masteries.
- Maintaining the same Mastery Focus for 10+ turns now gives a bonus to progress of +1% per 10 consecutive turns of focus. This is capped at +20% and resets on changing Focus. It applies to all sources of progress for the mastery.
- Lore Discovery: The chance to be granted Mastery unlocks now scales (in reverse) with the number of existing unlocks. Spamming Lore discovery simply to gain cheap and numerous unlocks is now less appealing. It also helps avoid a ton of unwanted Level 0 masteries piling up early in the game.
- Fire Mastery: Volcanoes in the Wizard's realm now grant increased Mastery progress.
- Water Mastery: Geysers in the Wizard's realm now grant increased Mastery progress.
- Incite Unrest (Chaos Spell): Now has a 3-turn cooldown and a higher mana cost.
- Dark Rituals (Darkness Spell): Some outcome branches can now change follower alignment. Additional discontent/loyalty modifiers added for several branches.
- Spirit Wolves: New Unit. Requires Spirit Summoning to research.
- Buffed a number of Spirit-type units and reduced the upkeep cost of the low tier ones.
- Added a research project to unlock Ancient Spirit Host
- Spirit Summoning spellcraft now unlocks Spirit Host immediately on research.
- Spell Ready: The cooldown completion prompt now includes a button to re-cast the spell.
- A selection-specific 'Cast Spell' action is now available on the World Map when selecting an Army or Site (if any valid spells are available). This will open a list of valid spells to cast from.
- The Multicast panel in the Magic window now has a spell description panel, so you don't have to hover over the spell name to be reminded of the spell effects.
- Create Army (from Garrison): Will now only transfer 1 unit (not half), and will also immediately open the Transfer Units window.
- Outliner now has a Show Outposts toggle
- Outliner: Now shows number of idle armies and followers for those sections
- Outliner: Added a link to open the research panel if there is no active research project
- Outliner: Double-clicking an entry will act as pressing 'Inspect' in the context panel
- Resource Theft now shows additional information on resolution. Details on any challenge resolved and the discover/danger/success chances are shown.
- Added more information to the Worker Settlement action result, showing additional calculations/mechanics.
- City Window: Added tooltip to pops showing breakdown for each category. This is mostly relevant if multiple races/culture inhabit a city. Dedicated UI for inspecting Pops is still work-in-progress.
- Bodyguard (office) Experience is now increased slightly for high-level followers.
- Advisors now gain Experience from holding the office.
- The Noxious unit ability now has the intended effect on enemy to-hit, morale and effectiveness during battles.
- Mysterious Site: The 'pick a unit' event will now apply the Free Upkeep effect for 12 turns.
- Worker Settlement (ie conversion to city pop) now has a cost. The cost is listed when selecting the action with a tooltip showing the mechanics/calculations behind it.
- Fixed a bug where attacking with multiple armies (when given the choice to coordinate or attack with a single army) didn't work, and an uncoordinated attack was launched instead.
- Fixed a bug where the construction project window would lose 'map zoom lock' on showing a nested window/dialog
- Fixed a bug where the Rend The Earth spell changed the hex terrain when a Volcano is created despite what the spell description says (Volcano *or* terrain change).
- Fixed a bug where unit modifiers would stick despite their source effect having expired (if expiring after being saved/loaded)
- Fixed the editor custom map thumbnail toggle not being interactable
- Fixed outliner settings not saving correctly
- Fixed a number of text errors
[ 2021-04-09 18:16:30 CET ] [ Original post ]
Wizards and Warlords
Valravn Games
Developer
Valravn Games
Publisher
2020-09-25
Release
Game News Posts:
169
🎹🖱️Keyboard + Mouse
Very Positive
(239 reviews)
The Game includes VR Support
Public Linux Depots:
- Wizards and Warlords Linux SteamOS [172.73 M]
Available DLCs:
- Wizards and Warlords - Support the Developer & Refreshment Sigils
Please note that the game is currently in Early Access. Please familiarize yourself with the current state of development, and make sure it matches your expectations, before making a purchase. The description below relates to the design vision for the completed game, and game play described may not yet be implemented, may change in nature or even be completely reworked or removed, during the course of Early Access.
Wizards and Warlords is a turn-based strategy game, where you play as a wizard or a warlord in a fully-realized randomly generated fantasy world. Create a customized sovereign or choose from one of many predefined templates.
Blending grand strategy with aspects of the 4X genre, the game offers a plethora of customizable settings and victory conditions. It is up to you if you want to fight great wars, crushing powerful rivals in the pursuit of world conquest - the challenge of survival in a grim and dangerous world, perhaps even beset by planar invaders and ancient evils - or perhaps, a balanced game, where you control but one of many realms in the world, immersing yourself in an emergent story driven by random events and the interactions of AI personalities.
Manage your cities and fortresses, increase your power through research and industry, design your own regiments or arcane constructs, recruit armies and heroes, explore and exploit dungeons, ruins, and even alternate planes, experience random events and event chains - this game aims to deliver a depth of gameplay and mechanics beyond what is found in mainstream games.
This depth is combined with comprehensive modding support, which allows the creation of custom scenarios, with user-created maps, cultures, races, dungeons, pantheons, ancient evils, nations and organizations. The editor allows you to create everything from scratch or work from a randomly generated starting point.
Wizards and Warlords is a turn-based strategy game, where you play as a wizard or a warlord in a fully-realized randomly generated fantasy world. Create a customized sovereign or choose from one of many predefined templates.
Blending grand strategy with aspects of the 4X genre, the game offers a plethora of customizable settings and victory conditions. It is up to you if you want to fight great wars, crushing powerful rivals in the pursuit of world conquest - the challenge of survival in a grim and dangerous world, perhaps even beset by planar invaders and ancient evils - or perhaps, a balanced game, where you control but one of many realms in the world, immersing yourself in an emergent story driven by random events and the interactions of AI personalities.
Manage your cities and fortresses, increase your power through research and industry, design your own regiments or arcane constructs, recruit armies and heroes, explore and exploit dungeons, ruins, and even alternate planes, experience random events and event chains - this game aims to deliver a depth of gameplay and mechanics beyond what is found in mainstream games.
This depth is combined with comprehensive modding support, which allows the creation of custom scenarios, with user-created maps, cultures, races, dungeons, pantheons, ancient evils, nations and organizations. The editor allows you to create everything from scratch or work from a randomly generated starting point.
MINIMAL SETUP
- OS: Ubuntu 12.04+ or SteamOS+
- Processor: SSE2 instruction set supportMemory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
- Storage: 512 MB available space
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