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Patch 1.0.2.56

  • Bombs can now be generated as armament for units if the Gunpowder module is enabled. This is a possibility for cultures that have knowledge of Gunpowder or alchemy - and for special miner and sapper unit types. Note that Gunpowder is currently not a full Culture trait, so you'll only see it by inspecting unit types in the Encyclopedia. It will become a full Culture trait in a future update.
  • Added four Bomb weapons with different stats: Crude Bombs, Bombs, Shrapnel Bombs and Fire Bombs.
  • Unit weapons can now have non-Physical base damage. The first example of this is the Fire Bomb weapon.
  • Increased the chance of Gunpowder weapons being enabled for a culture, when that module is enabled. The chance is still based on technological progress and cultural traits, but more factors are considered and the base chance is slightly higher. I'll continue tweaking carefully if necessary to avoid overshooting.
  • Fixed a number of bugs relating to the Army Transfer/Split functionality and UI.
  • Fixed some Fortress Upgrades not showing full details on requirements when unavailable.


[ 2021-09-19 18:56:45 CET ] [ Original post ]



Wizards and Warlords
Valravn Games
  • Developer

  • Valravn Games
  • Publisher

  • 2020-09-25
  • Release

  • Strategy RPG Singleplayer
  • Tags

  • Game News Posts 169  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (238 reviews)


  • Review Score

  • https://store.steampowered.com/app/567080 
  • Steam Store

  • The Game includes VR Support



    Wizards and Warlords Linux SteamOS [172.73 M]

  • Public Linux depots

  • Wizards and Warlords - Support the Developer & Refreshment Sigils
  • Available DLCs

  • Please note that the game is currently in Early Access. Please familiarize yourself with the current state of development, and make sure it matches your expectations, before making a purchase. The description below relates to the design vision for the completed game, and game play described may not yet be implemented, may change in nature or even be completely reworked or removed, during the course of Early Access.

    Wizards and Warlords is a turn-based strategy game, where you play as a wizard or a warlord in a fully-realized randomly generated fantasy world. Create a customized sovereign or choose from one of many predefined templates.

    Blending grand strategy with aspects of the 4X genre, the game offers a plethora of customizable settings and victory conditions. It is up to you if you want to fight great wars, crushing powerful rivals in the pursuit of world conquest - the challenge of survival in a grim and dangerous world, perhaps even beset by planar invaders and ancient evils - or perhaps, a balanced game, where you control but one of many realms in the world, immersing yourself in an emergent story driven by random events and the interactions of AI personalities.

    Manage your cities and fortresses, increase your power through research and industry, design your own regiments or arcane constructs, recruit armies and heroes, explore and exploit dungeons, ruins, and even alternate planes, experience random events and event chains - this game aims to deliver a depth of gameplay and mechanics beyond what is found in mainstream games.

    This depth is combined with comprehensive modding support, which allows the creation of custom scenarios, with user-created maps, cultures, races, dungeons, pantheons, ancient evils, nations and organizations. The editor allows you to create everything from scratch or work from a randomly generated starting point.
    MINIMAL SETUP
    • OS: Ubuntu 12.04+ or SteamOS+
    • Processor: SSE2 instruction set supportMemory: 1024 MB RAM
    • Memory: 1024 MB RAM
    • Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
    • Storage: 512 MB available space
    GAMEBILLET

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    2.25$ (77%)
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    4.95$ (67%)
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    30.0$ (50%)
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    17.99$ (40%)
    3.75$ (85%)
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    3.0$ (70%)
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    5.25$ (74%)
    1.05$ (85%)

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