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Patch 1.0.2.65

  • Road Construction can now terminate at Resource Sites (farms, mines, etc). For example: You can now build from a City to a Mine. You still cannot build from a Mine to a Farm (but you can link them with an Outpost as road nexus).
  • Balance tweaks to Death Knights, Lesser Celestial Phoenixes, Maladonisai.
  • Grid-based battles now have better logic for determining when a unit counts as charging. It requires the unit to have moved during the turn, and to have moved from a non-engaged position to the final position. This sounds more complicated than it is - if a unit moved into combat from non-combat (including combat -> non-combat -> combat) it counts, but 'sliding' along an already engaged battle line does not count.
  • Set Defense now gives a Fend bonus against units which charge it. (de facto reduces to-hit).
  • Set Defense now requires immobility to be active during melee resolution.
  • Lances are now "Charge Only", but do much more damage.
  • Workers will now be unassigned from a newly constructed site if they are no longer valid for assignment (requirements for assignment to construction and 'active' site work can differ).
  • Added two new game settings for Recruitment Pools: Relaxed and Harsh. Relaxed will count the number of units for each culture/pool as two less for all purposes. Non-Harsh now has the upkeep penalty capped at +25%.
  • Added a 'Summary' button to the Battle Report window. It allows you to see the final outcome of the battle without having to progress through every single round, or stopping when you've seen enough. You can shift-click it to close the window at the same time (tooltip also specifies this shortcut).
  • Enrage Wildlife now has a 2-turn cooldown and a slightly higher mana cost. It also applies a province-wide effect for 8 turns. During this period re-casts may fail fully or partially (creating an understrength unit). A success will extend the duration, a partial success will extend it partially.
  • New Spell: Greater Enrage Wildlife (Beasts 5). Summons a larger army and has a lower risk of failure when re-cast with a lingering effect than the basic version.
  • New Spell: Survival of The Fittest (Beasts 3). Summons a small army of beasts to fight one of your own armies, which will gain additional experience from the battle.
  • New Unit Type: Catoblepas. Poison-breathing and dark-gazing boar-bull monsters. Unlocked at Darkness Mastery 5 and can spawn in some unaligned armies.
  • Fixed the missing spell descriptions in the multi-cast 'select spell' dialog.
  • Fixed a bug where some battles did not register their location correctly and did not get the intended battle name.
  • Fixed a bug where "Nearby Culture Override" was not saved/loaded as part of game setting presets.
  • Fixed a bug where the message prompts in the military window did not close via the X button.
  • Fixed a bug causing tooltips in spell result prompts to not work correctly.
  • Fixed a bug where conversion-based recruitment pools did not interact correctly with the recruitment window - showing incorrect pool usage and not always giving the correct selection of available units.
  • Fixed a bug causing character items with a battle effect not working as intended during grid-based battles.
  • Fixed armor not importing/exporting as part of unit type mods.
  • Fixed a bug where the context panel showed an incorrect selection.
  • Fixed a text bug with the 'Compose Epic' event.
  • Fixed a bug allowing some city stats being able to go negative against the intent (had very strange effects on some mechanics).
  • Fixed characters not being unassigned from Army tasks if part of a garrison which becomes empty (and non-inspectable).
  • Fixed "Charge Only" attacks being usable in every round - charge or not.
  • Fixed "Set Defense" from weapons not always giving the unit this ability during battles.
  • Fixed Units gaining special abilities from Experience - which they already have from their equipment. This will no longer happen.
  • Fixed a bug where charges/ammunition for ranged attacks was being depleted much too quickly during battles.
  • Fixed a bug where some tooltip links did not work as intended.
  • Fixed a memory leak when loading/starting new games during an existing game session.


[ 2021-10-21 18:03:53 CET ] [ Original post ]

Wizards and Warlords
Valravn Games Developer
Valravn Games Publisher
2020-09-25 Release
Game News Posts: 169
🎹🖱️Keyboard + Mouse
Very Positive (239 reviews)
The Game includes VR Support
Public Linux Depots:
  • Wizards and Warlords Linux SteamOS [172.73 M]
Available DLCs:
  • Wizards and Warlords - Support the Developer & Refreshment Sigils
Please note that the game is currently in Early Access. Please familiarize yourself with the current state of development, and make sure it matches your expectations, before making a purchase. The description below relates to the design vision for the completed game, and game play described may not yet be implemented, may change in nature or even be completely reworked or removed, during the course of Early Access.

Wizards and Warlords is a turn-based strategy game, where you play as a wizard or a warlord in a fully-realized randomly generated fantasy world. Create a customized sovereign or choose from one of many predefined templates.

Blending grand strategy with aspects of the 4X genre, the game offers a plethora of customizable settings and victory conditions. It is up to you if you want to fight great wars, crushing powerful rivals in the pursuit of world conquest - the challenge of survival in a grim and dangerous world, perhaps even beset by planar invaders and ancient evils - or perhaps, a balanced game, where you control but one of many realms in the world, immersing yourself in an emergent story driven by random events and the interactions of AI personalities.

Manage your cities and fortresses, increase your power through research and industry, design your own regiments or arcane constructs, recruit armies and heroes, explore and exploit dungeons, ruins, and even alternate planes, experience random events and event chains - this game aims to deliver a depth of gameplay and mechanics beyond what is found in mainstream games.

This depth is combined with comprehensive modding support, which allows the creation of custom scenarios, with user-created maps, cultures, races, dungeons, pantheons, ancient evils, nations and organizations. The editor allows you to create everything from scratch or work from a randomly generated starting point.

MINIMAL SETUP
  • OS: Ubuntu 12.04+ or SteamOS+
  • Processor: SSE2 instruction set supportMemory: 1024 MB RAM
  • Memory: 1024 MB RAM
  • Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
  • Storage: 512 MB available space
GAMEBILLET

[ 6138 ]

12.67$ (15%)
0.90$ (91%)
2.99$ (57%)
8.39$ (16%)
1.00$ (90%)
11.99$ (20%)
7.46$ (17%)
4.95$ (17%)
12.59$ (16%)
2.25$ (85%)
24.89$ (17%)
10.00$ (60%)
1.24$ (79%)
1.49$ (93%)
1.69$ (15%)
24.89$ (17%)
6.55$ (18%)
24.98$ (17%)
2.53$ (83%)
16.79$ (16%)
16.52$ (17%)
11.99$ (20%)
8.39$ (16%)
33.19$ (17%)
5.03$ (16%)
6.00$ (70%)
8.39$ (16%)
2.59$ (96%)
4.50$ (70%)
16.57$ (17%)
GAMERSGATE

[ 3464 ]

9.99$ (50%)
10.0$ (75%)
20.24$ (33%)
2.5$ (75%)
3.75$ (85%)
1.69$ (79%)
6.0$ (70%)
10.0$ (75%)
5.4$ (91%)
5.0$ (75%)
17.99$ (28%)
12.0$ (60%)
14.99$ (50%)
9.71$ (46%)
1.25$ (75%)
3.75$ (75%)
7.0$ (80%)
7.5$ (81%)
4.28$ (86%)
9.89$ (34%)
9.89$ (34%)
0.85$ (79%)
6.5$ (50%)
0.75$ (92%)
3.0$ (50%)
3.3$ (78%)
7.5$ (70%)
5.0$ (75%)
1.9$ (81%)
19.8$ (67%)

FANATICAL BUNDLES

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