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Patch 1.0.2.68

  • Units now have an experience level icon displayed if they are level 1+. The tool tip for this icon will show what benefits the unit has gained from those experience levels.
  • Unit experience level display also comes with modding support. See the Modding Guide for instructions on how to change the display with custom images and frames.
  • Improved the unit strength display in most windows to be more readable, with larger and clearer font.
  • Unit strength display now has a tooltip showing the max strength of the unit - and the default strength of the unit type, if a unit is understrength.
  • Tribal Population Growth: Migration now provides a greater benefit to Population Growth.
  • Tribal Camp: An action has been added which allows allocating Food from faction stores to a particular Camp. This will boost Population Growth and provide a buffer against starvation (through a local Food store increase), based on the amount of Food provided.
  • Shrine Dedication: Religion-class followers now contribute to the pool of available dedications. The religion still has to be compatible with the faction, but in most cases this will be so.
  • Influential: New character trait which acts as 'counts-as-class' for Civic.
  • Divine Favor: Added additional domain-specific boons.
  • Divine Favor: Most temporary boons now last 60% longer.
  • Dungeon Expeditions: Increased the experience benefit from having a Mentor in the party. However, Mentors can now longer give other Mentors bonus experience.
  • Character Experience: Overseeing construction of a site or the upgrade of an outpost (to city/fortress) will now yield Experience for the assigned character.
  • Save games are now listed in chronological order - even for autosave files. Many players have expressed that always having autosave at the top does not add value, and increases the risk of accidentally loading the wrong game file.
  • Workers Window: Settle City now includes in the query dialog whether a City has the blocking effect from recent settlement (including duration) and such options are now unselectable by default. Previously you would not be notified until you made a selection, and would have to reopen the window to select a new city.
  • Transfer Units / Split Army: Double-clicking a unit is now a shortcut for to the 'create new army' button. This allows quickly creating a new army with a specific initial unit.
  • "Give/Swap/Revoke Item" actions have been added to the Character Context Menu for Followers (when relevant).
  • Made some visual improvements to the Battle Report window in how units are shown.
  • Added notifications for the completion of City Settlement and Outpost Fortification projects.
  • Fixed an army state corruption bug related to saving/loading games during migrations.
  • Fixed a missing UI update trigger in the Dungeon Window.
  • Fixed Follower text overflow in the Trainer part of the Military Window.
  • Fixed Follower text overflow in the General/Officer panels of the Army Window.
  • Fixed a number of crash bugs in the Transfer Units window.


[ 2021-11-13 19:13:56 CET ] [ Original post ]



Wizards and Warlords
Valravn Games
  • Developer

  • Valravn Games
  • Publisher

  • 2020-09-25
  • Release

  • Strategy RPG Singleplayer
  • Tags

  • Game News Posts 169  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (238 reviews)


  • Review Score

  • https://store.steampowered.com/app/567080 
  • Steam Store

  • The Game includes VR Support



    Wizards and Warlords Linux SteamOS [172.73 M]

  • Public Linux depots

  • Wizards and Warlords - Support the Developer & Refreshment Sigils
  • Available DLCs

  • Please note that the game is currently in Early Access. Please familiarize yourself with the current state of development, and make sure it matches your expectations, before making a purchase. The description below relates to the design vision for the completed game, and game play described may not yet be implemented, may change in nature or even be completely reworked or removed, during the course of Early Access.

    Wizards and Warlords is a turn-based strategy game, where you play as a wizard or a warlord in a fully-realized randomly generated fantasy world. Create a customized sovereign or choose from one of many predefined templates.

    Blending grand strategy with aspects of the 4X genre, the game offers a plethora of customizable settings and victory conditions. It is up to you if you want to fight great wars, crushing powerful rivals in the pursuit of world conquest - the challenge of survival in a grim and dangerous world, perhaps even beset by planar invaders and ancient evils - or perhaps, a balanced game, where you control but one of many realms in the world, immersing yourself in an emergent story driven by random events and the interactions of AI personalities.

    Manage your cities and fortresses, increase your power through research and industry, design your own regiments or arcane constructs, recruit armies and heroes, explore and exploit dungeons, ruins, and even alternate planes, experience random events and event chains - this game aims to deliver a depth of gameplay and mechanics beyond what is found in mainstream games.

    This depth is combined with comprehensive modding support, which allows the creation of custom scenarios, with user-created maps, cultures, races, dungeons, pantheons, ancient evils, nations and organizations. The editor allows you to create everything from scratch or work from a randomly generated starting point.
    MINIMAL SETUP
    • OS: Ubuntu 12.04+ or SteamOS+
    • Processor: SSE2 instruction set supportMemory: 1024 MB RAM
    • Memory: 1024 MB RAM
    • Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
    • Storage: 512 MB available space
    GAMEBILLET

    [ 5951 ]

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