Patch 1.0.3.33
[ 2022-05-13 18:05:08 CET ] [ Original post ]
- Custom Unit Types: Wizards and Sovereign Warlords can now create custom unit types from a tab panel in the Military Window. This is done by specifying Culture, Mount, Weapons/Armor/Shield, Abilities and Weight. You can also choose Icon and Name for the unit type. The resulting unit will have a cost based on the options chosen. Additional options will be added in subsequent updates, as will some limitations on how freely this can be used (unlimited access at no cost will likely not remain for all Wizards) - but the latter will be come with a game setting for those players who prefer to be without such restrictions.
- When conquering a Fortress, leaders of minor faction will now cause an event / prompt similar to the one when conquering a City
- Conquering a Knightly Order Fortress now has special logic handling the leader (Master / Grandmaster) of the Fortress. When not slain during the assault, the leader may instead flee or be captured by the conquering faction.
- Shrine: Now require a Religious-type character of the correct religion to be assigned in order to generate Influence. Having an Arcane character assigned will yield an additional +1 Mana. These can be fulfilled by the a single character with both types or two different characters.
- Shrine: Construction can now fail if no Religious Leader assigned during construction (2% per turn). In addition it also carries a 50% risk of gaining 1-20 Divine Wrath per Turn. This is evaluated on a per-turn basis (ie unassignment/reassignment matters).
- Outliner: Now sorts most entries by type and/or name. Armies are sorted by size.
- Outliner: Now includes Fortress Upgrades as part of the Construction group.
- Divine Favor Boons: Added additional trait-giving boons to several domains, expanding the number of domains with access to 'treat-as-class' traits.
- World Generator will now be less likely to choose certain key traits when pruning traits from randomly generated cultures that end up with a very high number of traits.
- Tweaked the cost and stats of several types of armor.
- Added a soft cap to the cost calculation for some of the random events that have a (potential) cost component, and did not already have such logic.
- New City Building Type: Celestial Artificery. Industrial-type building for celestials and/or good-aligned wizards. Converts Industrial output to Mana.
- New City Building Types: Metalworks (Silver, Platinum, Mithril, Adamantite). Industrial-type buildings which convert Industrial output to the relevant metal. Requires access to the metal via adjacency or being the provincial capital of a province with the resource.
- New Spell: Gifts in the Snow (Frost Mastery). Enchantment which increases the output of resource sites in arctic terrain and buffs the stats of cities in arctic terrain.
- Improved logging of character ranged attacks during grid battles
- Mythos Editor: Workshop preview icon now be set from the UI
- Fixed a number of crash bugs related to cities and pop culture
- Fixed a bug where Ichor Vats produced the wrong resource
- Fixed an unintentional cooldown affecting the Flash of Insight spell.
- Fixed a bug causing the sorting on the Deities grid to be incorrect.
- Fixed a bug where City Leaders gained through conquest would sometimes not switch faction correctly if the conqueror was a Wizard.
- Fixed a number of bugs causing characters to be treated as being located at a site despite having a different actual location. Characters could even end up being located at multiple sites while also being in an army or in the wilderness.
- Fixed a battle crash bug involving the Quicken spell.
Wizards and Warlords
Valravn Games
Valravn Games
2020-09-25
Strategy RPG Singleplayer
Game News Posts 169
🎹🖱️Keyboard + Mouse
Very Positive
(238 reviews)
https://store.steampowered.com/app/567080 
The Game includes VR Support
Wizards and Warlords Linux SteamOS [172.73 M]
Wizards and Warlords - Support the Developer & Refreshment Sigils
Please note that the game is currently in Early Access. Please familiarize yourself with the current state of development, and make sure it matches your expectations, before making a purchase. The description below relates to the design vision for the completed game, and game play described may not yet be implemented, may change in nature or even be completely reworked or removed, during the course of Early Access.
Wizards and Warlords is a turn-based strategy game, where you play as a wizard or a warlord in a fully-realized randomly generated fantasy world. Create a customized sovereign or choose from one of many predefined templates.
Blending grand strategy with aspects of the 4X genre, the game offers a plethora of customizable settings and victory conditions. It is up to you if you want to fight great wars, crushing powerful rivals in the pursuit of world conquest - the challenge of survival in a grim and dangerous world, perhaps even beset by planar invaders and ancient evils - or perhaps, a balanced game, where you control but one of many realms in the world, immersing yourself in an emergent story driven by random events and the interactions of AI personalities.
Manage your cities and fortresses, increase your power through research and industry, design your own regiments or arcane constructs, recruit armies and heroes, explore and exploit dungeons, ruins, and even alternate planes, experience random events and event chains - this game aims to deliver a depth of gameplay and mechanics beyond what is found in mainstream games.
This depth is combined with comprehensive modding support, which allows the creation of custom scenarios, with user-created maps, cultures, races, dungeons, pantheons, ancient evils, nations and organizations. The editor allows you to create everything from scratch or work from a randomly generated starting point.
Wizards and Warlords is a turn-based strategy game, where you play as a wizard or a warlord in a fully-realized randomly generated fantasy world. Create a customized sovereign or choose from one of many predefined templates.
Blending grand strategy with aspects of the 4X genre, the game offers a plethora of customizable settings and victory conditions. It is up to you if you want to fight great wars, crushing powerful rivals in the pursuit of world conquest - the challenge of survival in a grim and dangerous world, perhaps even beset by planar invaders and ancient evils - or perhaps, a balanced game, where you control but one of many realms in the world, immersing yourself in an emergent story driven by random events and the interactions of AI personalities.
Manage your cities and fortresses, increase your power through research and industry, design your own regiments or arcane constructs, recruit armies and heroes, explore and exploit dungeons, ruins, and even alternate planes, experience random events and event chains - this game aims to deliver a depth of gameplay and mechanics beyond what is found in mainstream games.
This depth is combined with comprehensive modding support, which allows the creation of custom scenarios, with user-created maps, cultures, races, dungeons, pantheons, ancient evils, nations and organizations. The editor allows you to create everything from scratch or work from a randomly generated starting point.
MINIMAL SETUP
- OS: Ubuntu 12.04+ or SteamOS+
- Processor: SSE2 instruction set supportMemory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
- Storage: 512 MB available space
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