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Name

 Dungeons 3 

 

Developer

 Realmforge Studios 

 

Publisher

 Kalypso Media Digital 

 

Tags

 Strategy 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 Fall 2017 

 

GameBillet

 24.87 /

 

 

Steam

 9,89€ 8,9£ 9,89$ / 67 % 

 

News

 55 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 168 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/493900 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 200,000 .. 500,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 898  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 898 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Dungeons 3 linux [3.97 G] 


 Dungeons 3 - Seasonal - Halloween (linux) [902.04 K] 


 Dungeons 3 - Seasonal - Christmas (linux) [782.58 K] 


 Dungeons 3 - Theme - Horde (linux) [1.48 M] 


 Dungeons 3 - Theme - Demon (linux) [1.55 M] 


 Dungeons 3 - Theme - Undead (linux) [1.76 M] 


 Dungeons 3 - Campaign - Once Upon A Time (linux) [2.04 M] 


 Dungeons 3 - Campaign - Evil of the Caribbean (linux) [1.4 M] 


 Dungeons 3 - Campaign - Lord of the Kings (linux) [1.83 M] 


 Dungeons 3 - Campaign - Goddess of War (linux) [5.34 M] 


 Dungeons 3 - Seasonal - Chinese New Year (linux) [941.29 K] 


 Dungeons 3 - Campaign - Wrath of Nature (linux) [1.98 M] 


 Dungeons 3 - Seasonal - Easter (linux) [703.54 K] 


 Dungeons 3 - Campaign - Famous Last Words (linux) [2.16 M] 


 Dungeons 3 - Campaign - A Multitude of Maps (linux) [1.69 M] 


DLC

 Dungeons 3 - Once Upon A Time 


 Dungeons 3 - Evil of the Caribbean 


 Dungeons 3 - Lord of the Kings 


 Dungeons 3 - Clash of Gods 


 Dungeons 3 - An Unexpected DLC 


 Dungeons 3 - Famous Last Words 


 Dungeons 3 - A Multitude of Maps 




LINUX STREAMERS (4)
hexdslfrom__hellengelchen_dejujut8




Dungeons 3 – Update v.1.4.3 Changelog



Dungeons Lords!

The Ultimate Evil just released an update!
Find more details below:

Bugfixes and changes for DLC 'Once upon a time'
We have fixed a problem with wall segments, which disappeared once the dungeon layout became more complex.

  • The visual look of gold and mana in dungeon walls has been fixed and improved.
  • In the level 'Once Upon a Time', we have fixed some problems with mission goal countdowns, which ran down to 0, but did not advance or end the game.
  • In the level 'Fog and Sheep', we fixed some heroes that were resistant to the sheep transformation.
  • Also in the level 'Fog and Sheep', we have we have fixed a bug that caused Thalya dying during the outro.
  • In the level 'Kamikaze Sheep', we added additional text to make it clear that the objective "Kill the 7 Dwarves" is a bonus objective and not needed to win the game.


Fixes and Changes for the main game
  • On the skirmish map 'Playground', Elrics are now allowed to use their skills.
  • The skirmish map 'Playground' has received new savegame graphics.
  • On the skirmish map 'Playground' we have fixed the problem in co-op mode, where one hand picks something from the unlimited resource rooms, while the other hand picks up something else.
  • In the campaign mission 'The Ashspring Swamplands' we have fixed some collisions with graves.
  • In the campaign mission 'The End of Yaina Overproud', the Portals will no longer attack Snots.
  • In the campaign mission 'The Storming of Dollaran', we have improved the visuals of the effect circle around your favourite Demon ‘Crowley’.
  • In the campaign mission 'Two Sides of the Medal', we have fixed the city shield protection.
  • In the campaign mission 'Ups and Downs', we have improved and fixed the gamepad interaction area for water supplies.
  • We have fixed and balanced all torture workstations to have the same efficiency from now on.
  • We have fixed the effect of 'Malicious torture'.
  • Potions will now affect only friendly units, as intended.
  • We have fixed the attack visual effects of 'Dark Guardian'.
  • We have added some graphic options for low-performance systems to improve performance and optimization.
  • In addition, we have fixed sequential dialogs that were sometimes interrupting themselves.
  • Interface sounds are now affected by the 'effects' volume slider.


[ 2018-02-27 14:16:26 CET ] [ Original post ]