





Sticking with the regular fixes and updates, a patch and 3 new maps!
Changes to this build are as follows:
Sky Run
Fixed issue where player would become stuck on apparently walkable space
Added support struct to aforementioned platform
Alpha Site
Corrected lightmapping line adjacent to spawn
Adjusted Medal Times
Exposure
Adjusted Medal Times
Fault
Added platform in the horseshoe gap to prevent players getting stuck
Adjusted Medal Times
Signal
Corrected color pattern on multiple objects
Adjusted Medal Times
Misc
Added new help information to training maps
Water now slows player appropriately
Added locking progression
Removed Play info diagram
New Training Maps
Half Moon
Scaffold
The Gap
[ 2017-03-04 10:06:00 CET ] [ Original post ]
- VThree Linux [1.57 G]
In V3 there are no clip walls, no out of bounds areas. If you can get to it, you can explore it, and maybe even use what you’ve found to shave precious milliseconds off your run. Some of the best parts are off to the side and out of the way, and by exploring you can find better, faster lines to the goal.
Featuring
- Fully featured Singleplayer campaign
- Unlockable abilities to advance your play
- Persistent Multiplayer leaderboards to see how you stack up against friends
- Dedicated multiplayer servers
- In-game multiplayer chat
About Early Access
V3 is in Early Access, and is committed to making the most out of that. The roadmap with what features and additions to expect from the Early Access releases is public, and open for comment. Input from the community is encouraged, and the V3 Discord is active with regular discussions and debate on features and ideas. Check the Early Access section for more information.
- OS: Ubuntu 12.04 (or SteamOS)
- Processor: 2GHZ Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 580
- Storage: 2 GB available spaceAdditional Notes: Proprietary Drivers Required
- Memory: 8 GB RAM
- Graphics: GeForce GTX 760
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