I must say this was a much more eventful launch than we had planned... Which is great! I'll take too much over too little any day.
Now that we are slowly catching up on launch bugs, we get to listen to suggestions, interact more with you guys and think of new possibilities. The astute among you may have noticed a little steam pop-up window in the bottom right corner of the latest version indicating our SDK integration. So where are we going from here?
-Cloud Save: What's better than setting your preference and having your computer remember it? Having those remembered across multiple setups (albeit taking into account local changes) and keeping those in case of reinstallation. *Coming(tm)*
-More game configurations: Having multiple types of generated puzzles as well skipping further on a seed are two incoming addition!
-Tutorial: Yeah... Why didn't we start with one?
-Key rebinding and Controller support: Not only logical and good addition, they go well with the tutorial and cloud save. Soon-ish as well.
Workshop: Why would a randomly generating Picross game need a workshop? For the glory of S***n, of course! No, but, seriously, more themes, more icons, maybe even sounds and music and controller schemes. Let's have it all! Not as soon-ish as the one aboves, but still in the foreseeable future!
Achievements: That's a request that surprised us a bit. However, with the Steam integration, it isn't the hardest thing to do either. Timeline: Around the workshop integration.
So what do you think? Anything missing? Priorities in the wrong order? Please let us know in the comment below!
I must say this was a much more eventful launch than we had planned... Which is great! I'll take too much over too little any day.
Now that we are slowly catching up on launch bugs, we get to listen to suggestions, interact more with you guys and think of new possibilities. The astute among you may have noticed a little steam pop-up window in the bottom right corner of the latest version indicating our SDK integration. So where are we going from here?
-Cloud Save: What's better than setting your preference and having your computer remember it? Having those remembered across multiple setups (albeit taking into account local changes) and keeping those in case of reinstallation. *Coming(tm)*
-More game configurations: Having multiple types of generated puzzles as well skipping further on a seed are two incoming addition!
-Tutorial: Yeah... Why didn't we start with one?
-Key rebinding and Controller support: Not only logical and good addition, they go well with the tutorial and cloud save. Soon-ish as well.
Workshop: Why would a randomly generating Picross game need a workshop? For the glory of S***n, of course! No, but, seriously, more themes, more icons, maybe even sounds and music and controller schemes. Let's have it all! Not as soon-ish as the one aboves, but still in the foreseeable future!
Achievements: That's a request that surprised us a bit. However, with the Steam integration, it isn't the hardest thing to do either. Timeline: Around the workshop integration.
So what do you think? Anything missing? Priorities in the wrong order? Please let us know in the comment below!
InfiniPicross is a picross game, a family of games based on solving grid puzzles through hints and logical deduction. It supports all reasonable sizes and a staggering amount of levels for each of them. It can also be played with various themes, whether taken from the numerous default ones or created with the in-game theme editor.