It's the week after launch, and it's time for an update! We've been super thrilled with the reception of Molemen Must Die, and can't thank you enough for all the support you have shown the game. Whether it's in Steam reviews, YouTube, Twitch, or just telling a friend about the game, we really appreciate it! Update 1 arrives today, putting into action some of your feedback on balancing and leaderboard behaviour, and also squashing a few bugs that slipped into release. What's included? Read on!
- ːBadgerDrillːReduced the effects of the Bouncing Weapons Power for Rocket and Bullet based weapons. These will now be destroyed after a few bounces.
- ːGeckoShooterːImproved post game score displays to not require a knowledge of scientific notation to understand when displaying a massive score.
- ːGloriousBlueːChanged how we handle offline scores. If you play offline, your 'Best Revenge' score will now reflect your previous round. When you play online next, your Leaderboard score will start tracking again right where you left off, and your 'Best Revenge' score will update in the following round.
- ːMolemanːRemoved some rogue tooltip style pop ups that can happen if you moused over a weapon icon in the post game screen. Didn't see them? Great, they were never there!
- ːPixelSealːResolved a rare problem that could result in getting stuck when loading.
As part of this update, we're also resetting the Top 10 positions on the leaderboard. With the changes to Bouncing Weapons, we wanted to ensure an even playing field with the new balancing. Scores tend to escalate in quite amazing ways once players get into the Top 10, so we felt this was a good place to reset from. Overall we're pretty happy with the balance of Molemen Must Die, so rest assured we don't plan to do this regularly! Keep tweeting us feedback though, as we're always listening! It also means for a day, geemuboi gets to be #1. Congratulations geemuboi! Also YOSUMIN, we saw you move into #2 while we were writing this. Please don't hate us, we love you! ❤❤❤ Have fun underground everyone! <3 -The Mokomoto Gang
It's the week after launch, and it's time for an update! We've been super thrilled with the reception of Molemen Must Die, and can't thank you enough for all the support you have shown the game. Whether it's in Steam reviews, YouTube, Twitch, or just telling a friend about the game, we really appreciate it! Update 1 arrives today, putting into action some of your feedback on balancing and leaderboard behaviour, and also squashing a few bugs that slipped into release. What's included? Read on!
- :BadgerDrill:Reduced the effects of the Bouncing Weapons Power for Rocket and Bullet based weapons. These will now be destroyed after a few bounces.
- :GeckoShooter:Improved post game score displays to not require a knowledge of scientific notation to understand when displaying a massive score.
- :GloriousBlue:Changed how we handle offline scores. If you play offline, your 'Best Revenge' score will now reflect your previous round. When you play online next, your Leaderboard score will start tracking again right where you left off, and your 'Best Revenge' score will update in the following round.
- :Moleman:Removed some rogue tooltip style pop ups that can happen if you moused over a weapon icon in the post game screen. Didn't see them? Great, they were never there!
- :PixelSeal:Resolved a rare problem that could result in getting stuck when loading.
As part of this update, we're also resetting the Top 10 positions on the leaderboard. With the changes to Bouncing Weapons, we wanted to ensure an even playing field with the new balancing. Scores tend to escalate in quite amazing ways once players get into the Top 10, so we felt this was a good place to reset from. Overall we're pretty happy with the balance of Molemen Must Die, so rest assured we don't plan to do this regularly! Keep tweeting us feedback though, as we're always listening! It also means for a day, geemuboi gets to be #1. Congratulations geemuboi! Also YOSUMIN, we saw you move into #2 while we were writing this. Please don't hate us, we love you! Have fun underground everyone! <3 -The Mokomoto Gang
Molemen Must Die!
Mokomoto
Mokomoto
2017-03-21
Indie Singleplayer
Game News Posts 14
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Positive
(16 reviews)
http://mokomoto.com
https://store.steampowered.com/app/602120 
The Game includes VR Support
Molemen Must Die! LinuxRelease [238.63 M]
Molemen Must Die is a game of huge bombs and revenge gone wrong, fighting for the honor of your temper-tantrum President. Deliver a bomb to the center of the Earth in this action arcade epic, inspired by your favorite B-grade action flicks. Get ready to fail in the name of Presidential pride in Molemen Must Die, releasing on PC and Mac!
Players are on an endless platforming mission of tactical falling action to the center of the Earth. Escorting an almost illegally huge bomb on its mission to destroy the underworld, get ready for ridiculous deaths at high speed. Equip dozens of unique weapons and bizarre powers as you battle off the Molemen and their allies, evading and attacking as they try to latch on and destroy the bomb.
- Tactical Falling Action: Forget precise platforming as you hurl yourself down an endless shaft dodging swathes of enemies.
- Endless Arcade Gameplay: This is a mission you will never win, but you’ll look good doing it, like a fancy sports car smeared with caviar.
- Crowd Control: With an almost pointless-to-name number of enemies coming at you, defeating them is great, but keeping them under control is the key to survival.
- Every time you die, be rewarded: Game-changing powers are given to you with every death, the combination of which could either greatly help or hinder your success!
- A Weapon for Every Situation: From expanding laser guns to the bizarre decommissioned nuclear shell launcher, work with unique weapons and find a new approach to every situation!
- Razer Chroma Support: Feel better about buying a $200 light up keyboard by making it react to how you play!
- High Def Audio: Forget the bleeps and bloops of yore, and tell history to go shove it with crisp sounds and thumping music as the soundtrack to your mission.
- Explore the Whole Underworld: Travel through multiple biomes, from the City of the Molemen to the Underground Jungles of the Geckos. Passport not required, nor recognized.
- Leaderboards: Know that your kamikaze mission went that much better than that other persons, and compete to pull off the best death-wish mission ever.
- Full Controller Support: Never risk getting off the couch again, with full controller support, perfect for Steam Big Picture.
Mokomoto, a new Australian Indie developer, staffed by a mix of industry experienced game developers and just genuinely awesome people who we can’t not work with ‘cause we love them.
- OS: Ubuntu 12.04 LTS
- Processor: 2GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 3.2
- Storage: 350 MB available space
- OS: Ubuntu 12.04 LTS
- Processor: 2GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 3.2
- Storage: 350 MB available space
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