We’d just like to thank you all for your continued & amazing support for Man O’ War: Corsair, and we’re excited to be able to announce the game has now launched on beta with a brand new bunch of features! Amongst the highlights are the introduction of the Winds of Magic, now you can hire Magic users to do battle, as well as two new races to encounter in the ocean! Meet the Sinister Skaven and the diminutive dwarfs! As if that wasn’t enough we have introduced Flyers and Anti-Flyer weapons to take them out with! Magic The winds of magic blow strong, and wizards make their first appearance, both on ships and in their wizard towers scattered across the Old World! The flame-wielding wizards of the Bright Order and the weather masters of the Grey Order will join you for a price, while brutish Orc Shamans and devious Skaven Grey Seers plague the seas. Flyers Watch the skies for the noble Bretonnian Pegasus Knights, fierce Imperial Griffon Riders, and the vicious Orc War Wyverns as well as squigs. Anti-Flyer Weapons Refit your ship with a Hellblaster Volley Gun or a regiment of deadly archers to see off threats from above. Skaven Rumour has it that the Skaven have taken to the seas, in their flame-spewing Warp-raiders, toxic Deathburners, and dreaded Doombringers - each swarming with the vile creatures, as well as the occasional Rat Ogre. Dwarfs The mighty steam-driven fleets of the Dwarfs have sailed out of Barak Varr, including the resilient Monitors and Ironclads, immense Dreadnoughts, and the ingenious Nautilus submarines. Full list of changes: - Added the Dwarf and Skaven fleets to the game. - Added Grey Wizards, Bright Wizards, Orc Shamans, and Grey Seers. - Added wizard towers. - Added regions of strong Winds of Magic. - Changed default ‘switch character weapon’ key to R (and 1-4 will also jump to a particular weapon) - Fixed numerous miscellaneous quest bugs, and added some more unique and randomised quests across the world. - Added Griffons, Wyverns, and Pegasi to the game. - Squigs! - Added the Hellblaster Volley Gun, Bretonnian Archer Regiment, and Goblin Doomdivers. - Added additional audio to the Captain’s Mate. - Ship UI sections indicate weapons and movement being disabled by status effects, rather than only from destroyed damage sections. - The firing arc arrow fades out while your own ship weapons are disabled by status effects. - Fixed a bug where if your ship is sunk and despawns while you're looking at the map, the game over screen would never come up. - Characters can now walk over the battlements of oared ships. - Characters no longer poke their weapons through their shields when walking backwards. - Added additional pirate ports to the coastline. - Marienburg has a new sail design. - Tutorial is not cancelled so easily by sailing the wrong way. - Crew will no longer stagger just because they bumped into the player. - Added an icon for burning damage sections. - Fixed some melee animation bugs - No, really, Squigs! - Characters are more likely to block/parry if they're able to. - NPCs fighting other NPCs will now stagger each other more often and take more damage. - Right clicking on your ship icon on the map now cancels your waypoint. - AI pilot no longer auto-switches movement mode upon entering the map screen. - Fixed a bug where a dead sharpshooter would reappear upon loading a save. - Updated the Corsair model with more rigging and objects. - When controlling a character, the player may now increase the game speed above 1x, but not below. - Holding shift will now allow the player to run. - The lantern of your own Wolfship and all ship splashes no longer appear in the spyglass. - Updated crew navigation on the Greatship and Wolfship. - Players can no longer step off the aft castle of the Wargalley and Wolfship, the fighting top on the Buccaneer, or the gun mounting on the Hell-hammer. - The Hulk’s Iron Claws now properly disable when destroyed. - Tweaked the movement and resurfacing of the Black Leviathan. - Character health bars turn red if your crew is attacking you, and flash white on critical hits. - Fixed some misaligned docking points in Marienburg. - Abandoned pirate ports are correctly labelled, and plundered pirate ports will correctly save their status instead of giving infinite loot. - Lyonesse now shows on the correct side of the island on the map. - Updated ship navigation and terrain avoidance. 0.4.1: - Destroyed ship sails are now furled - Spare wizards should no longer sneak out of the warehouse and back onto the ship. - Dwarven fleet encounter sizes increased - Areas of strong magic are now only visible to ships with a wizard - Added F10 to take a screenshot in-game (Known issue: MSAA causes screenshots to be black on ‘Fantastic’ settings, workaround: use ‘Beautiful’, this will be fixed in later patch) - Player’s ship wizard will now cast spells automatically, can be configured from the Crew menu in the map/captain’s cabin screen. - Squigs now explode on death. - Rat ogres will lead the charge if present on a skaven ship. - Backing off from melee whilst pressing tab (change target) will now clear the lock and allow you to run away. - Holding shift when controlling a character will allow you to run. - Navigation tweaks - Wizard towers with non-human occupants will show the correct name. - Ports can no longer become plagued while the tutorial is still in progress. - Flyer vs flyer close combats will take longer
Man O' War: Corsair - Warhammer Naval Battles
Evil Twin Artworks
Evil Twin Artworks
2017-04-19
Indie Strategy Adventure Singleplayer
Game News Posts 53
🎹🖱️Keyboard + Mouse
Mixed
(752 reviews)
http://manowarcorsair.com/
https://store.steampowered.com/app/344240 
The Game includes VR Support
Man O' War: Corsair Linux [4.41 G]Man O' War: Corsair Linux Content [17.11 G]Man O' War: Corsair - Fledgling Griffon Linux [22.38 M]Man O' War: Corsair - Reik's Fashion Linux [157.15 M]
Man O' War: Corsair - Fledgling Griffon
Man O' War: Corsair - Reik's Fashion
Fell Cargo eBook and Art of Man O' War: Corsair
Engage in epic naval combat and explore the oceans of the Warhammer world.
Man O' War: Corsair is a video game of high adventure, naval combat and exploration based on the Games Workshop classic Man O’ War table top game.
Man O' War: Corsair - Your Quest
Sail the seas plundering enemy ships, visiting ports, and trading. Dominate everything in your path with a fleet of ships at your back and watch people flee at the mere sight of you, leaving legends of your deeds in the history books and steel through the hearts of your enemies.
Man O' War: Corsair – Explore and Fight
Captain a wide variety of unique sailing vessels, explore and trade whilst combating enemy ships in frantic naval action.
Man O' War: Corsair - Boarding Actions.
As well as sea battles, engaging in boarding actions with enemy vessels sees you walking the deck, blunderbuss in hand, attacking enemy crew. Loot the vessels or sink them, the choice is yours.
Man O' War: Corsair - Enemies and Allies
Buy a variety of unique and deadly ships. Command allies from different races and fight many deadly enemies including:
Fierce storms, deadly fleets and terrible foes will block your path to ultimate glory.
Man O' War: Corsair - The Old World
A captain in Man O’ War: Corsair can sail the coast of a huge continent in the Warhammer world. Visiting over 50 ports from Erengrad to Sartosa, the sea is yours to explore.
A heroic adventurer does not only have enemy ships to contend with. The deep and unexplored oceans hold terrifying creatures that few see and live to tell the tale.
These deadly creatures emerging from the deep sea will chill blood and drop jaws in equal measure. The wise would attempt to flee but those brave enough to tackle such creatures will be famed throughout the world.
Here there be monsters....
- OS: SteamOS or Ubuntu 14.10
- Processor: Intel Core i3-4170TMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 850M 2GB
- Storage: 30 GB available space
- OS: SteamOS or Ubuntu 14.10
- Processor: Intel Core i5 3.5GhzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Geforce GTX 970
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