Bretonnian and Empire campaigns!
Begin your life as a newly conscripted captain in the Bretonnian or Empire navy. A trickier start than the regular independent game, you'll be commanding either a Buccaneer or a Wargalley.
As a member of your faction's navy you'll be able to capture sea zones and even ports for your home nation, though all your actions will have diplomatic consequences - attack ships from a neutral nation and a war is likely. You'll also have to keep an eye out for relations breaking down depites your actions - a hostile nation suddenly declaring war as you sail through their waters.
Joining the navy has other benefits, with enough loyalty built up with your faction you'll be able to hire elite units such as Sergeants of the Empire and Knights of the Realm.
Elite units come with a special trait (or sometimes several) which make them significantly more powerful than normal crew, but they're not cheap. Bretonnians can also hire Knights of the Realm who gain new traits as they level up, becoming especially powerful at high levels.
You can also hire captains for any spare ships you buy or capture - build your own fleet for an invasion.
Independent captains can also get in on the naval action - if you can build up enough loyalty with a human faction they'll offer to let you join their navy. This comes with all the benefits and downsides above. If you choose you can try leading the Wastelanders to glory or perhaps pledge allegiance to the Pirate Princes of Sartosa.
Beware if you choose to betray the faction you have joined, attacking your own faction's ports, hurting allies of your own faction or just destroying your favour with your own faction by attacking your fellow navy ships will lead to a banishment - you'll forever be hostile to that faction.
Finally, it wouldn't be right to join the navy without flying the correct flags - the sailmaker's shop has now opened at the shipwright's office.
Full list of changes:
- Added Bretonnian start
- Added Imperial Start
- Added military mission to join faction navy (requires high loyalty)
- Added faction diplomacy effects for player when belonging to a faction navy.
- Added capturing of ports for human factions (if joined a navy)
- Added military and elite troops for hire from military screen
- Added knight specific crew tree for Bretonnian Knight elite crew
- Added shipless captains to hire for spare ships in military screen
- Added sailmaker's shop to shipyard (can change sail design, and if member of faction use the navy sail designs)
- Added new missions for faction members
- Faction diplomacy messages shown on main screen for navy faction
- Turning in bounties now gives a small bonus to loyalty (previously only gave favour)
- Joining a faction gives additional discount on ships/refits/repairs
- Feedback messages now appear on map screen
- Boarding a bane tower mid-challenge should be less weird
- Improved fog when in tactical view
- Flag preview fixed on custom battle
- Adjusted tactical viewpoint on bane tower
- Fixed aiming arrow for Bane Tower and Great Winged Terror in tactical view
- Hellrammer sail will show correct design
- Added helmeted option for Chaos Lord
- Fixed randomising fleets in custom battle spending too much on upgrades
- Hellslicer AI improved
- Improved Greatship combat AI
- Fixed bug where captured quest ships could vanish
- Removed weird music source near Sitges
- Bridge at bordeleaux is now solid
- Added translation text for 1.2 update for german/french/hungarian
- Crew bonus can now go up to 150% efficiency for cannons, oars, sailing
- Healthbars now show skulls on powerful/elite troops
- High level enemy AI ships have a chance of spawning elite crew
- AI Fleets now give up chasing a ship if it gets captured
- Ship purchase screen and Warehouse now show skulls to give a guide to how powerful ships are
Update 1.3.1:
- Inventory screen clothing/weapons buttons will take you to the outfit screen/equipment screen respectively
- Added ability to transfer flyer between ships
- Can now buy/sell spears for crew
- Dismissing a wizard will leave them in the port to be re-hired
- Fixed bugs with warehoused ships, flyers and wizards
- Added Loyalty to the captain detail screen
- Fixed a bug which could cause your old ship to attack your new ship when transferring at sea
- Fixed a bug which caused ordered flyers to continue to attack surrendered ships
- Adjusted docking at Tilean ports
- Elite crew can no longer have negative traits when hiring (can still gain injury traits)
- Military crew now only lists elite crew
- Restricted role crew will no longer get inappropriate skills (i.e. no qualified surgeons that can't be assigned to surgeon)
- Fixed a bug with dismissed crew reapparing on the ship
- Fixed a bug with crew not correctly being assigned from the military screen
- Fixed a bug which in some cases led to the player starting in a faction when choosing independent start.
- Adjusted Naval Defence quest to prevent 0 reward
- Adjusted fleet-based quests
- Fixed a bug preventing the player fleet capturing empty zones.
- On capturing an empty zone, player's faction will send patrol fleets to hold it if possible
Bretonnian and Empire campaigns!
Begin your life as a newly conscripted captain in the Bretonnian or Empire navy. A trickier start than the regular independent game, you'll be commanding either a Buccaneer or a Wargalley.
As a member of your faction's navy you'll be able to capture sea zones and even ports for your home nation, though all your actions will have diplomatic consequences - attack ships from a neutral nation and a war is likely. You'll also have to keep an eye out for relations breaking down depites your actions - a hostile nation suddenly declaring war as you sail through their waters.
Joining the navy has other benefits, with enough loyalty built up with your faction you'll be able to hire elite units such as Sergeants of the Empire and Knights of the Realm.
Elite units come with a special trait (or sometimes several) which make them significantly more powerful than normal crew, but they're not cheap. Bretonnians can also hire Knights of the Realm who gain new traits as they level up, becoming especially powerful at high levels.
You can also hire captains for any spare ships you buy or capture - build your own fleet for an invasion.
Independent captains can also get in on the naval action - if you can build up enough loyalty with a human faction they'll offer to let you join their navy. This comes with all the benefits and downsides above. If you choose you can try leading the Wastelanders to glory or perhaps pledge allegiance to the Pirate Princes of Sartosa.
Beware if you choose to betray the faction you have joined, attacking your own faction's ports, hurting allies of your own faction or just destroying your favour with your own faction by attacking your fellow navy ships will lead to a banishment - you'll forever be hostile to that faction.
Finally, it wouldn't be right to join the navy without flying the correct flags - the sailmaker's shop has now opened at the shipwright's office.
Full list of changes:
- Added Bretonnian start
- Added Imperial Start
- Added military mission to join faction navy (requires high loyalty)
- Added faction diplomacy effects for player when belonging to a faction navy.
- Added capturing of ports for human factions (if joined a navy)
- Added military and elite troops for hire from military screen
- Added knight specific crew tree for Bretonnian Knight elite crew
- Added shipless captains to hire for spare ships in military screen
- Added sailmaker's shop to shipyard (can change sail design, and if member of faction use the navy sail designs)
- Added new missions for faction members
- Faction diplomacy messages shown on main screen for navy faction
- Turning in bounties now gives a small bonus to loyalty (previously only gave favour)
- Joining a faction gives additional discount on ships/refits/repairs
- Feedback messages now appear on map screen
- Boarding a bane tower mid-challenge should be less weird
- Improved fog when in tactical view
- Flag preview fixed on custom battle
- Adjusted tactical viewpoint on bane tower
- Fixed aiming arrow for Bane Tower and Great Winged Terror in tactical view
- Hellrammer sail will show correct design
- Added helmeted option for Chaos Lord
- Fixed randomising fleets in custom battle spending too much on upgrades
- Hellslicer AI improved
- Improved Greatship combat AI
- Fixed bug where captured quest ships could vanish
- Removed weird music source near Sitges
- Bridge at bordeleaux is now solid
- Added translation text for 1.2 update for german/french/hungarian
- Crew bonus can now go up to 150% efficiency for cannons, oars, sailing
- Healthbars now show skulls on powerful/elite troops
- High level enemy AI ships have a chance of spawning elite crew
- AI Fleets now give up chasing a ship if it gets captured
- Ship purchase screen and Warehouse now show skulls to give a guide to how powerful ships are
Update 1.3.1:
- Inventory screen clothing/weapons buttons will take you to the outfit screen/equipment screen respectively
- Added ability to transfer flyer between ships
- Can now buy/sell spears for crew
- Dismissing a wizard will leave them in the port to be re-hired
- Fixed bugs with warehoused ships, flyers and wizards
- Added Loyalty to the captain detail screen
- Fixed a bug which could cause your old ship to attack your new ship when transferring at sea
- Fixed a bug which caused ordered flyers to continue to attack surrendered ships
- Adjusted docking at Tilean ports
- Elite crew can no longer have negative traits when hiring (can still gain injury traits)
- Military crew now only lists elite crew
- Restricted role crew will no longer get inappropriate skills (i.e. no qualified surgeons that can't be assigned to surgeon)
- Fixed a bug with dismissed crew reapparing on the ship
- Fixed a bug with crew not correctly being assigned from the military screen
- Fixed a bug which in some cases led to the player starting in a faction when choosing independent start.
- Adjusted Naval Defence quest to prevent 0 reward
- Adjusted fleet-based quests
- Fixed a bug preventing the player fleet capturing empty zones.
- On capturing an empty zone, player's faction will send patrol fleets to hold it if possible
Man O' War: Corsair - Warhammer Naval Battles
Evil Twin Artworks
Evil Twin Artworks
2017-04-19
Indie Strategy Adventure Singleplayer
Game News Posts 53
🎹🖱️Keyboard + Mouse
Mixed
(752 reviews)
http://manowarcorsair.com/
https://store.steampowered.com/app/344240 
The Game includes VR Support
Man O' War: Corsair Linux [4.41 G]Man O' War: Corsair Linux Content [17.11 G]Man O' War: Corsair - Fledgling Griffon Linux [22.38 M]Man O' War: Corsair - Reik's Fashion Linux [157.15 M]
Man O' War: Corsair - Fledgling Griffon
Man O' War: Corsair - Reik's Fashion
Fell Cargo eBook and Art of Man O' War: Corsair
Engage in epic naval combat and explore the oceans of the Warhammer world.
Man O' War: Corsair is a video game of high adventure, naval combat and exploration based on the Games Workshop classic Man O’ War table top game.
Man O' War: Corsair - Your Quest
Sail the seas plundering enemy ships, visiting ports, and trading. Dominate everything in your path with a fleet of ships at your back and watch people flee at the mere sight of you, leaving legends of your deeds in the history books and steel through the hearts of your enemies.
Man O' War: Corsair – Explore and Fight
Captain a wide variety of unique sailing vessels, explore and trade whilst combating enemy ships in frantic naval action.
Man O' War: Corsair - Boarding Actions.
As well as sea battles, engaging in boarding actions with enemy vessels sees you walking the deck, blunderbuss in hand, attacking enemy crew. Loot the vessels or sink them, the choice is yours.
Man O' War: Corsair - Enemies and Allies
Buy a variety of unique and deadly ships. Command allies from different races and fight many deadly enemies including:
Fierce storms, deadly fleets and terrible foes will block your path to ultimate glory.
Man O' War: Corsair - The Old World
A captain in Man O’ War: Corsair can sail the coast of a huge continent in the Warhammer world. Visiting over 50 ports from Erengrad to Sartosa, the sea is yours to explore.
A heroic adventurer does not only have enemy ships to contend with. The deep and unexplored oceans hold terrifying creatures that few see and live to tell the tale.
These deadly creatures emerging from the deep sea will chill blood and drop jaws in equal measure. The wise would attempt to flee but those brave enough to tackle such creatures will be famed throughout the world.
Here there be monsters....
- OS: SteamOS or Ubuntu 14.10
- Processor: Intel Core i3-4170TMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 850M 2GB
- Storage: 30 GB available space
- OS: SteamOS or Ubuntu 14.10
- Processor: Intel Core i5 3.5GhzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Geforce GTX 970
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