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'CONSTRUCT' is now 'Construct: Escape the System'

We are pleased to announce that the new name for 'CONSTRUCT' is 'Construct: Escape the System'. The decision to rename the game has been taken as a result of various issues regarding other similarly named games and engine tools that are also available on Steam. In addition to the new name, the game has also had a number of fixes and improvements. These changes have been made in response to the kind and helpful feedback that has been received from the current players of the game so far. Thank you! :D A more substantial 'content update' is planned for the future, again in response to feedback received so far. Following is a list of changes in the new update: - Changed title of the game to "Construct: Escape the System" - Added 'Invert y-axis' for mouse input (use the up/down arrow toggle, on the Input Options screen) - Reduced 'Construct Hub' directional light intensity - Overall bloom intensity for bloom effects reduced by 50% - Improved visibility of 'hidden blocks' when lit up with the flashlight orb - Increased walking and running speed by 10% - Changed 'Aerial Move' tutorial 'trigger point' to trigger whilst grounded - Reduced scale of flares in the opening level/area - Added 'Return' key as a secondary key for resetting during gameplay (only 'Enter' key worked previously) - Fixed a bug that allowed teleporting to the other side of area bounds - Changed 'data points' to only show areas containing 'currently accessible' upgrades rather than showing all - Moved first 'guide light' on 'C2 System Core Access' area to draw more attention to the boost pad required for progression - Added extra 'auto reset' triggers on the first level to catch players that fall during the opening section - Made it easier to collect ability orbs early on in the game, less accuracy is required when aiming to collect - Added VSync option to the visual options menu - Fixed bug with teleport orb not working correctly with data spline 'entry sphere' in C2 System Core area - Added extra tutorial triggers on A1 System Core and Machine Orb Upgrade areas to make it more obvious that ability orbs can be collected from any distance - Changed Machine Orb Upgrade area final orb pickup, now requires use of long-distance grab to progress (on-screen tutorial message is shown just before) - Added some gravity triggers (to return gravity to normal) on the Construct Hub terrain, past the C Hub portal, so that landing on the terrain after a gravity change does not trap the player (also added boost pads for quick return to main hub location) - Areas with 'hidden zones' (shown by flashlight orbs or sun orbs) now have a mixture of visible and hidden blocks to reduce the level of difficulty/challenge when playing these sections of gameplay - Added toggle to Options Menu to allow the gameplay HUD to be enabled/disabled (useful if taking screenshots from gameplay) - Disabled 'Camera Motion Blur' as standard (for new games), the effect is quite computationally expensive and can be enabled by players if desired - Improved sharpness of all fonts in game - Changed mouse/controller smoothing value in 'Input Options' from 0.5->4.0 to a more sensible 0.0->1.0 (existing player settings are converted correctly)


[ 2017-01-24 14:57:49 CET ] [ Original post ]


'CONSTRUCT' is now 'Construct: Escape the System'

We are pleased to announce that the new name for 'CONSTRUCT' is 'Construct: Escape the System'. The decision to rename the game has been taken as a result of various issues regarding other similarly named games and engine tools that are also available on Steam. In addition to the new name, the game has also had a number of fixes and improvements. These changes have been made in response to the kind and helpful feedback that has been received from the current players of the game so far. Thank you! :D A more substantial 'content update' is planned for the future, again in response to feedback received so far. Following is a list of changes in the new update: - Changed title of the game to "Construct: Escape the System" - Added 'Invert y-axis' for mouse input (use the up/down arrow toggle, on the Input Options screen) - Reduced 'Construct Hub' directional light intensity - Overall bloom intensity for bloom effects reduced by 50% - Improved visibility of 'hidden blocks' when lit up with the flashlight orb - Increased walking and running speed by 10% - Changed 'Aerial Move' tutorial 'trigger point' to trigger whilst grounded - Reduced scale of flares in the opening level/area - Added 'Return' key as a secondary key for resetting during gameplay (only 'Enter' key worked previously) - Fixed a bug that allowed teleporting to the other side of area bounds - Changed 'data points' to only show areas containing 'currently accessible' upgrades rather than showing all - Moved first 'guide light' on 'C2 System Core Access' area to draw more attention to the boost pad required for progression - Added extra 'auto reset' triggers on the first level to catch players that fall during the opening section - Made it easier to collect ability orbs early on in the game, less accuracy is required when aiming to collect - Added VSync option to the visual options menu - Fixed bug with teleport orb not working correctly with data spline 'entry sphere' in C2 System Core area - Added extra tutorial triggers on A1 System Core and Machine Orb Upgrade areas to make it more obvious that ability orbs can be collected from any distance - Changed Machine Orb Upgrade area final orb pickup, now requires use of long-distance grab to progress (on-screen tutorial message is shown just before) - Added some gravity triggers (to return gravity to normal) on the Construct Hub terrain, past the C Hub portal, so that landing on the terrain after a gravity change does not trap the player (also added boost pads for quick return to main hub location) - Areas with 'hidden zones' (shown by flashlight orbs or sun orbs) now have a mixture of visible and hidden blocks to reduce the level of difficulty/challenge when playing these sections of gameplay - Added toggle to Options Menu to allow the gameplay HUD to be enabled/disabled (useful if taking screenshots from gameplay) - Disabled 'Camera Motion Blur' as standard (for new games), the effect is quite computationally expensive and can be enabled by players if desired - Improved sharpness of all fonts in game - Changed mouse/controller smoothing value in 'Input Options' from 0.5->4.0 to a more sensible 0.0->1.0 (existing player settings are converted correctly)


[ 2017-01-24 14:57:49 CET ] [ Original post ]



Construct: Escape the System
Oliver Boyce
  • Developer

  • Immanitas Entertainment
  • Publisher

  • 2016-12-02
  • Release

  • Indie Adventure Singleplayer
  • Tags

  • Game News Posts 9  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Mostly Positive

    (69 reviews)


  • Review Score

  • https://store.steampowered.com/app/497080 
  • Steam Store

  • The Game includes VR Support



    CONSTRUCT Content Linux [788.25 M]

  • Public Linux depots

  • Construct: Escape the System is a sci-fi themed first person platformer that sees you trapped in a computer system, trying to escape.

    Explore the system and locate the 8 empowering 'ability orbs'. Find and download the 5 'player upgrades'. Seek out and extract the 16 'system core power orbs'. Do all this and maybe you can escape.

    Key features

    - 4-6 hours of first person platforming gameplay with puzzle elements.
    - Gameplay is a combination of exploration, platforming and careful thinking.

    - 8 unique ability orbs to locate.
    - Puzzle gameplay e.g. power inactive machinery with 'machine orbs' and light up dark areas with 'sun orbs'.
    - Action gameplay e.g. change gravity direction with 'gravity switch orbs' and move rapidly around areas with 'teleport orbs'.

    - 5 player upgrades to download.
    - Action platforming e.g. upgrade your abilities to allow advanced jumping and boosting.

    - 16 system core power orbs to extract.
    - Unlock the various areas of the computer system to find and extract the power orbs from the dangerous system core areas.

    - 57 unique gameplay areas split between 4 different zones, standard areas, system core areas and upgrade areas.
    - 4 unique zone themes: Zone A (City), Zone B (Landscape), Zone C (Abstract) and Zone D (Spherical).

    - Multiple render modes: Default, Negative, Monochrome Default and Monochrome Negative.
    - Adjustable graphics options: Bloom, Depth of Field, Sun Shafts, Camera Motion Blur, Camera Noise, Chromatic Aberration and Water Quality.

    - Keyboard and mouse support (3 button mouse required).
    - Xbox 360 controller support.

    - Excellent sci-fi soundtrack by Imphenzia.

    - Built with Unity 5.
    MINIMAL SETUP
    • OS: Ubuntu 12.04+. SteamOS+
    • Processor: Dual core 1.8 GHzMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce GTS 450 or equivalent ATI card
    • Storage: 800 MB available space
    GAMEBILLET

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    9.99$ (50%)
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    1.5$ (85%)

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