Construct: Escape the System is now available on Mac and Linux! :D Additionally, the Windows version has been updated so that all 3 versions have all the latest fixes and changes. Here is a list of all the changes to the game since the last update: --------------------------------------------------------------------------------------------------------------- - Updated Unity version to the latest version (5.5.2). - Fixed visual bug - the sun lens flare was showing through the 'lock' model around the upgrade portal in the 'A2 System Core Access' area. - Fixed bug introduced from last update - lens flares were showing through some landscape models incorrectly. - Improved 'data points' - they now show which 'system core power orbs' to extract next and also show, more clearly, the area with the next upgrade. - Fixed bug with 'force orb red blocks' moving around slightly without any interaction from the player - physics on blocks now set inactive until the force orb is first used. - Fixed bug with 'camera motion blur' menu toggle - toggle was not resetting correctly after deleting a save data slot. - Extended the draw distance for landscapes on all 'ability orb' upgrade areas. - Fixed issue on the final run/escape - choosing 'restart' from the pause screen allowed gameplay to continue briefly before actually restarting. - Art fix for ceiling of 'teleport orb room' on C2 System Core Access area. - Control over fixedDeltaTime value added, create fixedDeltaTime.txt next to .exe and specify value e.g. '0.01' (default value is 0.02 which means 50 physics ticks/updates every second, 0.01 would be 100 ticks). - Fix for bug with ability orbs behaviour, using the 'collect/release' button on mouse or controller twice (quickly) would cause orbs to fly past the player and sometimes be lost. The velocity of orbs is now set to zero whenever they are 'released' to prevent this problem from occurring. - Fix for bug with system core areas, resetting (either manually or automatically) just before the 'corruption timer' ran out caused the player to be trapped in the level forever with no timer and no way to retry from the point where they collected the power orb. Now the level ends properly after the player has been reset. - C2 System Core 'data spline/teleport' bug now properly fixed. --------------------------------------------------------------------------------------------------------------- Thanks to everyone who has played/supported the game so far! :D
Construct: Escape the System is now available on Mac and Linux! :D Additionally, the Windows version has been updated so that all 3 versions have all the latest fixes and changes. Here is a list of all the changes to the game since the last update: --------------------------------------------------------------------------------------------------------------- - Updated Unity version to the latest version (5.5.2). - Fixed visual bug - the sun lens flare was showing through the 'lock' model around the upgrade portal in the 'A2 System Core Access' area. - Fixed bug introduced from last update - lens flares were showing through some landscape models incorrectly. - Improved 'data points' - they now show which 'system core power orbs' to extract next and also show, more clearly, the area with the next upgrade. - Fixed bug with 'force orb red blocks' moving around slightly without any interaction from the player - physics on blocks now set inactive until the force orb is first used. - Fixed bug with 'camera motion blur' menu toggle - toggle was not resetting correctly after deleting a save data slot. - Extended the draw distance for landscapes on all 'ability orb' upgrade areas. - Fixed issue on the final run/escape - choosing 'restart' from the pause screen allowed gameplay to continue briefly before actually restarting. - Art fix for ceiling of 'teleport orb room' on C2 System Core Access area. - Control over fixedDeltaTime value added, create fixedDeltaTime.txt next to .exe and specify value e.g. '0.01' (default value is 0.02 which means 50 physics ticks/updates every second, 0.01 would be 100 ticks). - Fix for bug with ability orbs behaviour, using the 'collect/release' button on mouse or controller twice (quickly) would cause orbs to fly past the player and sometimes be lost. The velocity of orbs is now set to zero whenever they are 'released' to prevent this problem from occurring. - Fix for bug with system core areas, resetting (either manually or automatically) just before the 'corruption timer' ran out caused the player to be trapped in the level forever with no timer and no way to retry from the point where they collected the power orb. Now the level ends properly after the player has been reset. - C2 System Core 'data spline/teleport' bug now properly fixed. --------------------------------------------------------------------------------------------------------------- Thanks to everyone who has played/supported the game so far! :D
Construct: Escape the System
Oliver Boyce
Immanitas Entertainment
2016-12-02
Indie Adventure Singleplayer
Game News Posts 9
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(69 reviews)
https://store.steampowered.com/app/497080 
The Game includes VR Support
CONSTRUCT Content Linux [788.25 M]
Explore the system and locate the 8 empowering 'ability orbs'. Find and download the 5 'player upgrades'. Seek out and extract the 16 'system core power orbs'. Do all this and maybe you can escape.
Key features
- 4-6 hours of first person platforming gameplay with puzzle elements.
- Gameplay is a combination of exploration, platforming and careful thinking.
- 8 unique ability orbs to locate.
- Puzzle gameplay e.g. power inactive machinery with 'machine orbs' and light up dark areas with 'sun orbs'.
- Action gameplay e.g. change gravity direction with 'gravity switch orbs' and move rapidly around areas with 'teleport orbs'.
- 5 player upgrades to download.
- Action platforming e.g. upgrade your abilities to allow advanced jumping and boosting.
- 16 system core power orbs to extract.
- Unlock the various areas of the computer system to find and extract the power orbs from the dangerous system core areas.
- 57 unique gameplay areas split between 4 different zones, standard areas, system core areas and upgrade areas.
- 4 unique zone themes: Zone A (City), Zone B (Landscape), Zone C (Abstract) and Zone D (Spherical).
- Multiple render modes: Default, Negative, Monochrome Default and Monochrome Negative.
- Adjustable graphics options: Bloom, Depth of Field, Sun Shafts, Camera Motion Blur, Camera Noise, Chromatic Aberration and Water Quality.
- Keyboard and mouse support (3 button mouse required).
- Xbox 360 controller support.
- Excellent sci-fi soundtrack by Imphenzia.
- Built with Unity 5.
- OS: Ubuntu 12.04+. SteamOS+
- Processor: Dual core 1.8 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia GeForce GTS 450 or equivalent ATI card
- Storage: 800 MB available space
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