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Name

 Guns of Icarus Alliance 

 

Developer

 Muse Games 

 

Publisher

 Muse Games 

 

Tags

 Indie 

 

Adventure 

 

Simulation 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 Mar 2017 

 

Steam

 0,39€ 0,39£ 0,49$ / 90 % 

 

News

 63 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 4 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/608800 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 50,000 .. 100,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 63  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 28 

Median playtime (last 2 weeks)

 0 

DLC

 Guns of Icarus Alliance Soundtrack 


 Guns of Icarus Alliance Costume Pack 




LINUX STREAMERS (0)




Pride Month Plush Giveaway

In honor of Pride Month, were giving away 30 Pimm plushies and a special Pride Month role over on the Wildmender Discord!

Heres how to enter:
- Play the Wildmender Demo
- Show us the rainbow of plants in your garden (different trees, Lilies of different colours, and the like)
- Post your screenshot to the #fan-art channel on the Wildmender Discord
- Please submit your entry by July 14th



We'll select the winners during the following week, and contact the plush winners via DM on Discord.
Everyone who participates will receive the Rainbow Gardener role on the Wildmender Discord!

If you havent already done so, wed really appreciate you wishlisting Wildmender here on Steam! It only takes a moment, and it helps the game get seen by more people.

https://store.steampowered.com/app/1599330/Wildmender

Thanks so much for supporting LGBTQ+ folks, and for supporting Wildmender!


[ 2023-06-13 19:04:53 CET ] [ Original post ]

Vote for Wildmender in the Game Connection Awards!

Greetings captains, engineers, gunners and crew!
Were happy to announce that our new game, Wildmender, has been nominated for the People's Choice Award at Game Connection America! Wed really appreciate your vote - it only takes a minute!

https://store.steampowered.com/app/1599330/Wildmender/

Were also giving away FIVE more Pimm Plushies!



After youve voted in the Game Connection, send us a screenshot showing that youve voted, as well as a screenshot proving that you own Guns of Icarus to feedback@musegames.com and well enter you to win a Pimm Plushie!

> Click here to vote <

Thanks so much for all your support over the years,
-- Team Muse


[ 2023-02-28 21:59:40 CET ] [ Original post ]

Nominate Guns of Icarus for the Steam Awards!

Greetings airship captains, gunners, and engineers! Its time for Steam Award Nominations.
This year we celebrated our 10 year anniversary. Help us mark the occasion by nominating Guns of Icarus for the Labor of Love award!


[ 2022-11-22 19:38:28 CET ] [ Original post ]

Guns of Icarus 10th Anniversary Celebration

Hey there Engineers, Pilots, and Gunners!
This year we're celebrating our 10th birthday! 10 years of airships, rams, explosions, and friends.



[h2]A Note from Us Devs[/h2]
To all the privateers, captains, and crew that have ever braved the skies over the wastelands, we want to thank you from the bottom of our souls for supporting us over the last decade.

A decade! Before we set out, we had a dream of making something that people hadnt quite experienced before, but we certainly didnt imagine that 10 years later, people would still be playing and supporting the game. Thank you for making our dream come true.

When we started, we had just been digging out a predatory publisher relationship, and we released Guns on the day of a category 3 hurricane. We honestly werent sure if we were going to make it or even be able to support the game. Many times I have had those life flashing before my eyes moments - servers blown up, DDoSed, hurricane, studio space burnt down, etc. Each time, we found strength and comfort in everyones support. All the interactions on forums and at conventions, all the late nights we spent with you in game, chit-chatting about life in the lobbies of Icarus, they mattered, and they kept us going.

When matches did start, it was amazing to see how much creativity and teamwork were possible, way beyond our imaginations and machinations. The thousands of feedback we worked on with you turned into close to 6.5M matches played, 24M ships destroyed, and 8.8B shots fired in the skies. These stats still look surreal to us.

In the last few years, weve had to shift our focus to create new game experiences such as Hamsterdam, Embr, and now Wildmender, in order to survive as a team and studio. Weve handed the reins of game management to our interns, moderators, CAs, and dedicated players. We wanted to take a moment to thank them for all their support - Richard LeMoon, Portable Grump, Lysanya, Kajros, Loosepolygon, Alpha Sierra, Infinity Omelette, Delorum, Josie. Nerdhector, -Genesis, D.Strought, Zetnus, MaddBoi, Abby, Mr Trickery, Nedsvart, Sandy Hawkins, Tindwunnel, Frostbound, Teaco, Psi Crow, Saldarim, Bookkeepper, Krybon, Captainjan, Sprinkler, Ortagon, Chickenrun, Ambiorix, Coldcurse, FrozenHotSauce, Guras, Huskyneer, Mr.Moonwalker, Zyem, and others. We would not have gotten this far without you. Thank you for everything!

We made this game for you, and were so thankful that 10 years after release, we get to write this note. To more years in the skies!



[h2]Giveaway Event[/h2]
To celebrate this improbably and special milestone, we're giving away a big pack of goodies, including:


  • An exclusive new title
  • A fancy dye + outfit bundle
  • A crew loadout slot
  • A ship loadout slot

Additionally, we are asking for your help to Wishlist our new project called Wildmender. For your support, we would like to offer an exclusive new themed outfit based on our new game, Wildmender. Youll also receive a code to unlock a pair of exclusive hats in Wildmender once theyre ready!



Wildmender is our new project in development. It is an open world survival experience set in an arid world. You get to explore the land, cultivate an oasis, and bring the world slowly back to life.

On top of that, well also enter you into a giveaway for one of these wonderful faction banners! These are one of a kind, so please tell us which one youd like if you win. 4 banners, 4 lucky winners!

  • Anglean Republic
  • Mercantile Guild
  • Fjord Baronies
  • Order of Chaladon



Heres the Steam page to wishlist:
https://store.steampowered.com/app/1599330/Wildmender/

If you email us a screenshot of your Wildmender wishlist to feedback@musegames.com, well send you a code for all of the items! This giveaway will end November 14th, 2022 at 12pm UTC
Happy Anniversary and happy Halloween!

[h2]The 10th Birthday Tournament[/h2]
The 10th Birthday Tournament is a semi-competitive tournament with single ship sign-ups. The matches will include Crazy King, King of the Hill, and Deathmatch.

The matches will be streamed starting at 7pm UTC on Sunday, October 30th.
The matches will be streamed by Fredrik Knudsen on our Twitch channel: https://www.twitch.tv/musegamesnyc

- Team Muse


[ 2022-10-29 01:07:19 CET ] [ Original post ]

Server Maintenance Tonight!

Game servers will be down from August 16th @10pm EDT until August 17th @10pm EDT.

See you in the skies when the servers are back up!


[ 2021-08-16 23:28:46 CET ] [ Original post ]

Guns of Icarus Alliance -85% off until November 2nd!

We're celebrating our 8th birthday and Halloween with a sale!

Additionally, all items in the in-game market will be -50% off until November 2nd (excluding Steam Workshop items).

Happy Halloween!


[ 2020-10-29 19:04:24 CET ] [ Original post ]

Hotfix 2.0.20 (695)

Build 2.0.20 (695) is live, it fixes several sound and video assets accidentally broken by our new build environment, including:

  • Music
  • Voice commands
  • Intro videos
  • VFX for several skills that relied on video data (such as the Salvo Neutralizer)

Big thanks to everyone who reported these bugs, and thanks for your patience while we fixed them!


[ 2020-10-23 22:08:25 CET ] [ Original post ]

8th Anniversary Update

[h2]Welcome, Sky Captains and Crew![/h2]

Its time to celebrate our 8th Anniversary! Update 2.0.20 features new customizables such as, hats, goggles, profile pictures, titles, and decals.

In celebration of this exciting milestone were holding an 8th Birthday Tournament! In preparation we have added lots of prizes for all the participants.
Catch the action on Saturday, October 24th at 6pm UTC over on twitch.tv/MuseGamesNYC.

[h3]Birthday Tournament Items:[/h3]

  • 8th Birthday Tournament Hat

    Given to all party guests from the 8th Birthday Tournament.

  • 8th Birthday Decal

    Given to all party guests from the 8th Birthday Tournament.

  • Birthday Boy & Birthday Girl titles
    • Awarded to the winners of the 8th Birthday Tournament.

  • Party Goer title
    • Awarded to all participants of the 8th Birthday Tournament.


[h3]Cosmetics:[/h3]
  • Sir and Lady Pumpkinhead goggles.
    • Will be available during spooky Halloween missions.
    • Coming to the store in the future.
    • Probably cursed.


    It is a pumpkin and you put it on your head. Put a snazzy hat on top and hit the town.

  • Mechanical Frontier Hat
    • Available in the store


    Nobody is quite sure how it works, or what it even does -- only that it brings good luck to those who venture into the wastelands wearing it, and that it is the most fuel-efficient hat out there.

  • Roman Centurion Helmet
    • Available in the store.


    A helmet worn by Roman Centurions -- Roman military officers who held command of 100 Roman Legionaries. Many, many years and a few apocalyptic events later, some airship captains and crew wear these as a tribute to those ancient warriors. Theyre also pretty practical as head protection in airship battles, too.


[h3]Decals[/h3]
  • SCS 300 1st place

    Awarded to the first place winners of SCS 300.

  • SCS 300 2nd place

    Awarded to the second place winners of SCS 300.

  • SCS 300 3rd place

    Awarded to the third place winners of SCS 300.

  • SCS 300 Participant

    Awarded to the participants of SCS 300.

  • SCS 300 Staff

    Awarded to the staff team behind SCS 300.

  • The Fellowship of Steel

    Decal for The Steel Forge of Friendship

  • The Overseers Eye

    Decal for The Steel Forge of Friendship


[h3]Anniversary Mission Decals:[/h3]
  • 8 Ball

    An ancient device said to predict the future, bringing both good and bad fortune. Also good for 8th anniversaries.

  • Birthday Gears

    Is it gears or a cake? No one knows. Submitted by Zetnus.

  • Eight Shot

    8 shots for 8 years!


[h3]Profile Pictures:[/h3]
  • Chaos D20

    From the Chaos Skirmish

  • SCS 300 Gold

    Awarded to 1st place winners of SCS 300.

  • SCS 300 Silver

    Awarded to 2nd place winners of SCS 300.

  • SCS 300 Bronze

    Awarded to 3rd place winners of SCS 300.

  • SCS 300 Ruby

    Awarded to Participants of SCS 300.

  • SCS 300 Emerald

    Awarded to staff of SCS 300


[h3]Titles:[/h3]
  • The Undaunted Admiral
  • Inspiring Starbolin


[h3]Balance[/h3]
  • Boss Cluster Hades
    • Reduced cluster shot count to 6 (from 8)
    • Reduced velocity to 300 (from 400)

  • Seraph Tempest Missiles [Mk. S]
    • Corrected typo and added submissile count in the description.


[ 2020-10-22 20:10:08 CET ] [ Original post ]

Guns of Icarus Alliance -80% off!

With our 8th birthday just around the corner, it's a great time to get into Guns of Icarus!

Sale ends September 27th.


[ 2020-09-21 19:43:21 CET ] [ Original post ]

Spring Update 2.0.19

[h2]Welcome Airship Captains and Crew, to the Spring Update![/h2]

[h3]We have lot of new cosmetic options, balance changes, and more![/h3]

Cosmetics:
Crusader armor is now paintable instead of its balloon. Paint responsibly.


Dyes
Spring is in the air! And with it, some lovely Pastel colors that will be given out via events and quests.


Decals
Many new workshop decals. 12 new decals from Broken Hammer Games, 6 of which are full color.


Badges
New badges for Sunday Community Skirmish for their 300th event! Two badges for Chaos (distribution to be determined by Chaos staff)! One badge for Crewcible!



Figurehead
New Iron Skull figurehead! Terrify your enemies or keep your crew in line.


Profile Pictures
One new Profile Picture: Gem in the Rough. A lovely emerald Junker. Player submitted. Want to see more? Submit your own!


New Voicepack
Kestrils over the top classic stereotype Pirate voice added! Be a scourge of the skies, matey!

New Map
Sunken Reach Rumpus is a new 4v4/Brawl map!. Tear up the pipes and landscape on this 2 and 4 team PvP adaptation of Sunken Reach.

And More!

  • Most costumes can now be used by any class. They must still be earned through class progression.
  • The Workshop is now accepting colored decals.


[h2]Balance:[/h2]
  • Wall Rose
    An alternate armed version of Wall Maria that dislikes anyone being near it. Two large force guns will hammer any ship that gets too close. First use will be on the modified Scars of Lutessa map (see below). Image shows the new, more hefty wall model.

  • Wall Maria - added end caps and more bracing, adjusted collision hitboxes, and added an internal device to discourage trying to ram through the wall. Damage taken reduced. Walls will be harder to kill now
  • AI Emplacement tool adjusted. This is the tool used exclusively by AA turrets and walls. It will now put out fires and repair at a rate similar to the failsafe
  • Boss Hades changed from chain to cluster Hades. Less dangerous mid to long range, more dangerous close range
  • AI enemy extinguisher changed to prevent fire locking
  • Adjusted Anglean Frigate mass and movement.
  • Small adjustment to Anglean Corvette hitboxes.
  • Duel at Dawn expanded 500 meters to a 4x4 grid from a 3x3 grid and new map image added. Wind removed and spawns moved further away from each other
  • Crew AI have increased accuracy on guns
  • Scars of Lutessa changed from Intercept to Assault with some trial changes. Players now start in the opposite corner and travel to the dam. This Assault will have AA turrets and Walls that block the path to the next base. This is a very challenging map. We will tune this map with live feedback.
  • Shrike hitboxes changed to better fit the model
  • PvE: Armor kit lasts until destroyed. Does not degrade noticeably over time


[h2]Fixes:[/h2]
  • Clarified Tempest missile description
  • 3v3 added to Misty Mutiny
  • 3v3 added to Misty Mutiny
  • Adjusted Squid decal position, size, and rotation for better viewability
  • Loading image and map for Batcave Returns cave map concept testbed
  • Fixed misplaced flag on Valentine Crusader theme
  • Fixed Embr theme axe misplacement on Spire and Pyramidion
  • Fixed overlapping/misplaced lanterns/banners on Royal theme on several ships
  • Adjusted ladders on all ships with reported consistent problems


[h2]Community:[/h2]
Want to contribute? We have a few ways to make that happen!
  • Submit images for profile pictures. This can be done via Discord, forum, or email.
  • Try out the workshop. Submit decals, hats, goggles, and voicepacks for vetting.
  • Check out Discord to contribute to two new community projects, a ship theme and a new map.


[ 2020-06-01 19:20:59 CET ] [ Original post ]

Guns of Icarus Alliance 85% off!

[h3]Attention all captains and crew![/h3]

Were happy to announce that Guns of Icarus Alliance is a part of the Indie MEGABOOTH Going Away (for now) sale!

Guns of Icarus Alliance will be on sale for ONE WEEK from May 5th - May 12th at 85% off!

We're also running a sale on in-game items for this week only! Get a new look for half the price!
(Sale does not apply to Steam Workshop items)

And with bonus missions live this week only, theres never been a better time to grab your friends and sail the skies!



For a limited time you can get the FREE Embr Respondr Bundle in Guns of Icarus!

This free bundle includes:

  • Embr Flame Decal
  • Embr Theme
  • Embr Fire Helmet
  • 5x Embr Red Dye


PLUS:
  • Exclusive Flint profile picture
  • Embr Respondr title


Heres how to get your Embr Respondr Bundle in Guns of Icarus:

1. Wishlist Embr on steam
https://store.steampowered.com/app/1062830/Embr/
2. Join the Embr Respondrs Group on Steam
3. Launch Guns of Icarus and Receive your FREE Embr Respondr Bundle
4. Go fight some fires!

For more information, check the announcement on the Guns of Icarus Discord!



There are over 150 games participating in the Indie MEGABOOTH Going Away (for now) sale! You can find the full list of participating games here: https://indiemegabooth.com/imb-going-away-for-now-sale-game-list/

Stay inside, play great games, and stay safe,

See you in the skies.


[ 2020-05-05 19:27:04 CET ] [ Original post ]

Dev Games

Dev Games is a twice-weekly event in Guns of Icarus!

Play with or against the developers and complete the mission for free items.

The mission is always available from 30 minutes before Dev Games until 30 minutes after. Win 2 matches and receive today's prize!


[ 2020-04-10 00:48:05 CET ] [ Original post ]

Wishlist Embr and get a FREE Embr Respondr Bundle!


[h2]Have noticed our new Embr themed items?[/h2]
Weve bundled them all and are now giving you the opportunity to own the entire bundle of them free!

[h3]This free bundle includes: [/h3]

  • Embr Flame Decal
  • Embr Theme
  • Embr Fire Helmet
  • 5x Embr Red Dye

PLUS:
  • Exclusive Flint profile picture
  • Embr Respondr title


[h3]Heres how to get your Embr Respondr Bundle in Guns of Icarus:[/h3]
1. Wishlist Embr on steam
https://store.steampowered.com/app/1062830/Embr/
2. Join the Embr Respondrs Group on Steam
3. Receive a key in your Steam DMs
4. Redeem this key in the in-game Market
5. Go fight some fires!

For more information, check the announcement on the Guns of Icarus Discord!


[ 2020-03-18 20:03:13 CET ] [ Original post ]

2.0.18 Update: 7th Anniversary!

We cant believe it has already been seven full years! Time does fly, doesnt it? In celebration, we are adding even more content! Faction colors, a new figurehead, Embr items from Muses upcoming new game Embr (Wishlist it on Steam now!), more profile pictures, and a new voicepack. That's not all! Are you a pilot and are tired of cosmetics? Want something new? Well, then, we have just the thing for you. Try out the new Drift Sail helm tool. Damages to ship and crew are not covered under any warranty. Use at your own risk.

New:

  • 27 Colors + 6 more to be created by winners of events! 2 colors for each of the factions. One based on ship color, and the other based on map color. Can be used on ships or costumes.


  • Leo Figurehead: Feel the power of a roaring lion as you crush your enemies!


  • Embr theme, color, decal, and fire hats. Available in the store, but stay tuned on how you could get them for FREE instead. *Known issue with Embr theme texture. Working out the kinks.
  • 5 Halloween Jack-o'-lantern decals (black!). Limited time holiday item ONLY! Will not be in the store. Goes great with Pumpkin color! 13 free pumpkin dyes come included, so you can dress up all of your ships in spoopy decor!


  • More profile pictures added to the default granted list (check your profile!): 6 faction ships, 6 player created.
  • More profile pictures created for events, tournaments, Embr, Hamsterdam, and one just for Muse.
  • German voicepack added to the store (Workshop submission).
  • Drift Sail helm tool: see details in balance below.
  • Lore page. More to come.


Changed:
  • Decal size/position/rotation on Mobula, Goldfish, Spire, Shrike, and Pyramidion for better display.
  • Casanova mask adjusted to minimize clipping with hats.
  • Removed barrier graphic between Cathedral, Sunder, Garrow, and surrounding territories.
  • All maximum coin limits increased by 30,000. Welcome to the high rollers club.


Balance PvE:
PvE special abilities:
  • Added duration and cooldown to all text where missing.

Oversurge Ram:
  • Cooldown of 60s (from 200)

Concussive Blast:
  • Cooldown of 30s (from 60)

Component Disruption:
  • Cooldown of 45s (from 90)
  • Damage of 300 (from 250)

Cataclysm Rounds:
  • Cooldown of 160s (from 200)
  • Duration of 8 s (from 18)

Lightning Draw:
  • Cooldown of 60s (from 200)

Mine Ejection:
  • Name changed to Mine Volley
  • Range of 500m (from 400m)
  • Cooldown of 160s (from 200)
  • Mines detonate after 30s (from 120s)

Advanced DynaBuff:
  • Vertical drag: - 20% (from -29%)
  • Thrust: +20% (from +29)
  • Damage: +10% (from +23%)
  • Duration: 40s (from 60)
  • Cooldown of 120s (from 200)

Gigaton Blast:
  • Cooldown of 60s (from 200)

Air Horn:
  • Corrected text to 800m (was 500)
  • Cooldown of 40s (from 60)

Rushing Drift:
  • Cooldown of 60s (from 200)
  • Duration of 20s (from 30)

Mechanized Rebuild:
  • Cooldown of 160s (from 200)


Balance: Guns and Ammo:
Autofire (hold to shoot) added to these guns:
  • Artemis
  • Echidna Light Flak
  • Barking Dog Light Carronade
  • Mercury Field Gun
  • Scylla Double-Barrelled Mortar
  • Banshee Light Rocket Carousel
  • Hades Light Cannon
  • Seraph Tempest Missiles [MKs] and [MKI]
  • Kalakuta Gas Mortar [MKI] and [MKII]
  • Typhon Heavy Flak MKI
  • Lumberjack Heavy Mortar
  • Nemesis Heavy Carronade


Manticore Heavy Hwacha:
  • AOE: 5 (from 4.25)


Burst ammo:
  • -20% direct damage (from 0)
  • -25% rotational arcs (from 0)
  • -50% range (from 0)
  • Removed recoil modification (from +50%)
  • Removed Rate of fire reduction (from -15%)
  • [KNOWN BUG] Loading Burst causes practice guide cone to reduce in size. Does not actually reduce recoil.


Balance: Tools:
Dynabuff:
  • Hull: Hits reduced to 7 (from 15)
  • Gun: Hits to 8 (from 9), Duration 40 (from 20), damage +10% (from +20%), reload speed +10% (from +0)


Rangefinder:
  • Rangefinder now spots automatically when zoomed in!


Drift Sail Helm tool:
  • Q: How much faster do you need to go?
  • A: Yes.
  • Available in all modes.
  • Reduces drag in all horizontal directions similar to the Rushing Drift PVE ability.
  • Reduces engine power to 50%, but accelerates your ship faster than its maximum speed due to reduced drag.
  • Danger! Doubles all Impact damage taken from any source. This includes other ships, terrain, and guns. It also makes your ship incredibly hard to control.
  • Activated when selected.
  • Effects last three seconds after tool is unselected.
  • Best use is to activate after your ship has reached maximum velocity. The reduced engine force will slowly push your ship past its limits.
  • Please give feedback on this tool after combat testing it (and likely exploding a lot)


Balance: Ships:
Pyramidion:
  • Max Speed: 34 (from 32)
  • Vertical acceleration: 3 (from 2.75)

Stormbreaker:
  • Moved heavy gun to the right side at 73.7. Adjusted ship hitboxes around gun change.
  • Moved light gun from right mid deck to left platform at -95
  • [FIX]Moved right engine back slightly to resolve clipping rotors.
  • Added secret ladder.
  • [FIX] Fixed sticky ladder.
  • Known issue: dye applies to entire ship. (feature or bug?)


Balance: Maps:
Misty Mutiny:
  • Deleted all small clouds and several large clouds.
  • Moved remaining large clouds to map center and pathways.
  • Moved respawns.
  • Added new respawn in the south for both teams.
  • Increased ceiling height by 100m.
  • Removed all clouds on the practice map.


Fixes:
  • Removed extra water on Assault on Kinforth map.
  • Backwards Shrike decal


[ 2019-10-29 21:26:07 CET ] [ Original post ]

Guns of Icarus 7th Birthday Celebration!

Sales!
For a limited time, market items are 50% off! Now's the time to stock up on dyes and buy that outfit you've been eyeing.

Missions!
Our first Birthday mission is already live! You can check your progress via the missions tab on the main menu. Get exclusive Birthday-themed cosmetics, including the new Cake Profile Picture!

Flight of the Ancients Tournament!


As Guns of Icarus Online/Alliance approaches its seventh anniversary, we here at Muse Games have looked back at how far this game has come since its inception. We've seen many new additions, from ships, to guns, to new maps, and even the addition of PvE.

This year, we honor the past by reliving it. On Saturday, November 2, Muse Games proudly presents the Flight of the Ancients tournament, a trip back through time and the different eras of Guns of Icarus: Alliance and Guns of Icarus Online.

to view the rules and sign up thread on the Guns of Icarus Forums.

Don't miss the tournament stream on November 2nd!


[ 2019-10-17 02:44:54 CET ] [ Original post ]

Dev Fireside + Dev Games

We'll be hosting our weekly Dev Fireside Chat in just 30 minutes!
Join us at twitch.tv/musegamesnyc or watch through Steam on the our store page!
https://store.steampowered.com/app/608800/Guns_of_Icarus_Alliance/
Dev Games is also at a new time - immediately after Dev Fireside. Hope to see you there!


[ 2019-10-04 18:31:00 CET ] [ Original post ]

Dev Games After Dark

Join us in Guns of Icarus Alliance, win 2 games, and get free stuff!

Dev Games happen twice every week:

  • Thursday at 2100 EDT / 0100 UTC
  • Friday at 1400 EDT / 1800 UTC


[ 2019-10-04 03:00:12 CET ] [ Original post ]

Heavy Detonator Balance Pass

The PvP version of the Heavy Detonator was doing more damage than we would like to balloons, especially on direct hits. Turns out it was doing double damage! We've adjusted the damage and projectile count of the gun to address this issue.

New Stats for the PvP Detonator:

  • Direct Damage: 7x6 Flechette (from 13) (x2 damage on direct balloon hits)
  • Burst Damage: 28x6 Explosive (from 31)
  • Ammo: 1 in a cluster of 6 (was 7)

The Description has also been updated:
"Launches a volley of 6 slow-moving projectiles that will instantly detonate with double damage when Secondary Fire is pressed. Direct hits to balloon will do double Flechette damage without detonation. Practice detonating just after the projectiles start lighting up the target."

These changes are live right now so hop in game, give it a try, and let us know what you think!


[ 2019-10-03 23:39:29 CET ] [ Original post ]

Hamsterdam Now Available!

IT'S HAMSTER TIME
Its August 1st and you know what that means:
Our new game has released! Click here to view the Hamsterdam Steam page!



RELEASE DAY STREAM
Celebrate release day with us as we stream for our entire office day:
10 AM - 6 PM EDT
You can watch on our Twitch!

Meet our Art Team, talk to IRL Hamster-Fu Master Derek, and watch us play Hamsterdam.
Well be hanging out on the Hamsterdam Discord, so hop in and join!
PS. Surprise giveaways!

Now go become the Hamster-Fu master you were always meant to be and go kick Marlos butt!


[ 2019-08-01 08:32:48 CET ] [ Original post ]

2.0.17 Summer Update: Colors of the Wind



It's time for the Summer Update! We've just received a shipment of newly balloon-approved dyes and we're giving them to you. Make those balloons shine!

Want to see your character in a profile picture? Send us a high-quality picture of your avatar - we'll be choosing a few to add to the game! You can send these to us at contests@musegames.com !

New:

  • All costume and ship colors are now interchangeable! Can be purchased through the ship or costume menu.
  • New Voice command pack from Steam user Ripsaw (free for everyone!).
  • New profile pictures.


Changes:
  • Yellow paint renamed Antique Bronze
  • Jet Black paint renamed Weathered Black
  • Ship paint icons replaced with costume colored dust icons.
  • All dyes now renamed to paint.
  • Activated fireworks.
  • Magnate paint areas changed from balloons to sails.
  • Gunner and Pilot tool order changed - Spyglass will be in last slot on right while off helm.




Balance PvE:
  • Increased repair and rebuild ability of AI airship tool.


Normal Difficulty:
  • Reduced fire chance from boss ships.
  • Reduced number of enemies from 3 to 2 per player ship.


Enemy AA towers:
  • Reduced force attacks by 50%
  • Removed fire chance.
  • Increased turn arcs from 80 to 130.
  • Lowered down arc from 80 to 20
  • Lowered turn speed from 100 to 20
  • Reduced ammo count to 4 from 6
  • Increased range.
  • Reduced rate of fire.
  • Will now repair armor.
  • Repairs gun faster.


Boss ships:
  • Modified Hades with higher rate of fire.
  • Modified Flamethrower with lower ammo count, higher rate of fire, and more chance of causing fires.


Physics:
  • Removed freefall from AI ships. They will now behave like player ships when balloons are destroyed.


Balance PvP:
Aten Lens Array [MK. S]:
  • Passes through all targets in line, dealing damage to everything it passes through.
  • Reduced charge time from 1.75 seconds to 1.
  • Reduced speed modifier from -88% to -30% while firing.
  • Reduced range to 800 from 1200


Roaring Tiger Heavy Detonator [Mk. S]:
  • Arming delay reduced to 0.2 seconds from 1
  • Jitter increase to 8 from 3
  • Velocity increase to 125m/s from 80 (range remains 500)
  • Fires a cluster of 8 detonators instead of 1
  • Ammo reduced to 1 from 3
  • Rate of fire increase to 2 from 1 to compensate for Extended Magazine.
  • Reload time reduced to 4 from 10
  • Side arcs reduced to 30 from 60
  • Primary Damage: Flechette - 11 per projectile, from 60
  • Secondary Damage: Explosive - 31 per projectile, from 80
  • Secondary feature unchanged. Explodes twice when activated.
  • Force removed.


Fixes:
  • Adjusted material on Goldfish balloon for more consistent paint colour
  • Fixed material error on Goldfish sails (paint and team colors)
  • Fixed material error on Mobula square sails (paint and team colors)
  • Optimized water on Scars of Lutessa (again).


Known bugs:
  • Texture glitches on Goldfish, Galleon, Squid, and Magnate. We're working on it!


[ 2019-07-05 21:02:20 CET ] [ Original post ]

2.0.16 Spring Update: Jesters' Parade

We've brought an array of new maps, gamemodes, bug fixes, and balance changes to you today. Hop in and check them out!

We've reactivated boarding - Happy April 1st!

New Map:

  • Scars of Lutessa - new PvE Intercept map. Race against the enemy to capture their cargo in the shadow of an ancient dam


New Gamemodes:
  • Race - Jesters' Parade. It's a race! Fight it out as you rush for the goal!
  • Sunken base Defense - The return of Skyball?


Adapted to PvP:
  • Oblivion South - PvP Deathmatch adaptation of the south section of the Oblivion map. 2v2, 3v3, 4v4
  • Alleron Affray - PvP Deathmatch adaptation of Seas of Alleron. 2v2, 3v3, 4v4, Brawl


Expanded Map:
  • Desert Scrap expanded to 2v2 and 4v4 with more spawns




Balance Changes:

  • Shrike:
    • Acceleration: 8 (from 10)
    • Speed: 38 (from 40)
    • Turn Accel: 8 (from 7.5)
    • Turn Speed: 13 (from 15)
    • Mass: 82.5 (from 75)
    • Armor: 399 (from 425)
    • Hull: 585 (ffrom 650)


  • Goldfish:
    • Hitboxes tightened up around the hull. Lower sails removed from hitbox
    • 4th gun added to the back-left of the balloon deck (130 port)




  • Magnate:
    • Raised Hull repair point slightly to allow pilot to repair from top deck


  • Flamethrower:
    • Range: 150m (from 200m)
    • Horizontal Arcs: 70 (from 60)
    • Rotation speed: 120 (from 40)
    • AOE: 7m (from 3)
    • Damage: 1.7 Fire (from 1.2)


  • Balloons repair faster. Get back in the fight!
  • Gunners now have 2 engineer tools. Fight Fires! Buff your gun! Fix faster!
    Remember to equip the second one.



  • PvE balance tweaked - AI ships will repair their own balloons faster too

Fixes:
  • Fixed Z-fighting issues on Paritan
  • Improved performance on Crown Summit/Crown Gambit maps
  • Fixed pumpjack normals on Anglean Raiders
  • Fixed some floating buildings on Kinforth
  • Fixed Flak MKII hovering when viewed from a distance
  • Formatting in Retribution and Intrigue
  • Moved Dunes practice spawns outside of dust clouds.
  • Spotting on Anglean Raiders, Firnfeld, Fjords, Kinforth


[ 2019-04-01 20:31:39 CET ] [ Original post ]

Hamsterdam Demo Available Now!

BRAVE AVIATORS
Sky Hamsters have been the new plague of Guns of Icarus.
You might have come across them with their eared orange hoods, and asked yourself: WHY?!



While polishing the mountains of Northern Fjords, repairing broken down Magnates, and improving the concept of fire, a small part of Muse Games has been busy teaching a little hamster how to fight like Bruce Lee.

Hamsterdam is a beatem up bringing classic arcade brawling to modern gamers.
Why Hamsterdam is a great fit for the GOI community:


  • Beat down meanies
  • Alternate damage between enemies
  • Exactly like Guns of Icarus, except no Guns and no Icarus
  • No Icarus just like in Guns of Icarus
  • Very cute!


Convinced? We hoped so:
DOWNLOAD THE DEMO FOR FREE ON STEAM


& MOBILE

The Guns of Icarus community has always been our biggest supporters, and we are thrilled to embark on this new adventure, with your support.

- Jennifer, Community Manager at Muse Games


[ 2019-03-08 23:31:01 CET ] [ Original post ]

Valentine's Event: Fiery Passion!



~I just want to set the world on fire, and I'm gonna start by flaming your hull~

In honor of Valentine's Day, we're bringing back the Fiery Passion challenge! Equip your ship with the hottest weapons you can find and start some fires.

The Goal: Set 250 parts on fire

The Rewards:

  • Crybaby Mask
  • Broken Heart Decal
  • 6 Cream Dye
  • 6 Crimson Dye




This event ends on Feb 28th. Don't miss your chance to get these items!


[ 2019-02-14 20:16:15 CET ] [ Original post ]

2.0.15 Krampus Update

Welcome to the 2.0.15 Release! (PS4 1.12)



First off, Happy Holidays everyone!
In the spirit of the Holidays, we created a brand new Krampus Decal, perfectly befitting of the celebration, Guns of Icarus style. In addition, we have some old exclusive items were bringing back, along with more PvP adaptations of Crown Summit and bunch of new features!

Get ready to fight across even more of Crown Summit in our newly-expanded 3v3, 4v4, and Brawl versions!



Content:


  • Goggles of Good Cheer
  • Jolly Old Salt
  • Krampus Decal
  • Crown Summit 3v3, 4v4, and Practice
  • Broken Crown Brawl (2v2v2v2)
  • Previous war monument.


New Features:

  • AI stay active for 5 seconds after a player joins.
  • Vote to rematch toggled on by default. You will now need to uncheck this box to end the rematch.
  • Force Start enabled on all game modes, as long as this map has a smaller version (downsize the lobby if you want to!)
  • Missions can now have new objectives, including making another faction lose resources
  • Name your ship loadouts so you can easily remember what they are! Does not change ship name. (Be sure to select the loadout before trying to edit the name, and save after you are done with each edit.)
  • Public custom matches will force shuffle after first rematch if online players count is lower. This is to prevent non-shuffling lobby keep going on and players arent able to change it. This does not apply to private matches.


Balance:

  • Spire: Mass increased to 210t (from 150). Force adjusted to maintain mobility.
  • Extended Magazine: Clip size to +50% (from +45)
  • Modified Mine and Harpoon launcher rate of fire to compensate for the extra shot.


Fixes:

  • AI will no longer force reload standard ammo.
  • Conductors Pride dyes using correct UV maps.
  • Sky Captain Valentine put in his place on Stormbreaker theme.


[ 2018-12-27 21:14:56 CET ] [ Original post ]

2.0.14 (678) Thornholt Throwdown Update

Maps:

  • Thornholt in PvP
    • Adjusted maps bounds to a 6x6 grid
    • New cloud layout for PvP
    • 2v2 through 4v4 Deathmatch
    • Brawl!
    • Practice

  • Ashen Brawl
    • New PvP map. Larger, hotter, more spawns than ever! The largest 2v2v2v2 so far.

  • Crown Gambit
    • Adjusted spawns


Ships:
  • Stormbreaker

    • Lateral drag increased, reducing side drift.

  • Magnate

    • Hitboxes adjusted (mostly reduced) to fit ship profile.
    • Main engine lowered slightly.

  • Spire

    • Hitboxes substantially reduced to fit ship profile.

  • Corsair

    • Forward acceleration: 5 (from 8)
    • Forward speed: 35 (from 30)
    • Turn acceleration: 8 (from 10)
    • Turn speed: 12 (from 10)
    • Left light gun arc: 55 (from 75)
    • Heavy engines rotated 90 and moved out slightly. This gives 0.22 more turn acceleration, reduces engine hitbox vertical profile by 38%, and allows repairs from further in.
    • Reduced mass width (inertial bounds) to increase the effectiveness of turning engines. This allows the same amount of force to turn the ship faster without changing total mass. This will also make the ship more vulnerable to force attacks like Minotaur and getting bumped by other ships.

  • Shrike

    • Adjusted engine force and inertial bounds.
    • Heavy turning engines (x2): 225000 (from 144500)
    • Light main engine: 300000 (from 461000)
    • 750000 total forward thrust (10m/s2)
    • These changes do not change total forward or turn acceleration. However, with more force in the heavy turning engines, the Shrike will no longer be able to turn while maintaining nearly full forward acceleration and speed.


PvE Balance
  • AI type A ships (forward attack)
    The AI_A ships had widely varied stats, making some factions much easier or harder to fight against. Adjusted stats to unify the ships. There will still be some small variation in engine power and acceleration.
    • Approximate new stats:

      • Accel: 4
      • Speed: 47
      • Turn accel: 8
      • Turn speed: 14
      • Vert accel: currently 4
      • Vert speed: currently 11.34
      • Mass: 200t (varied between 75 and 330t)
      • Front gun: 1 - forward
      • Side guns: 2 - 45 (varied between 40 and 60)

    • AI Gatling:

      • Range: 450m (from 600)
      • Ammo: 50
      • Velocity: 700
      • All other stats are the same as the player Gatling. Damage changes based on difficulty.

    • AI Mortar

      • Range: 400m (from 800)
      • Velocity: 125m/s (from 250)
      • Side arcs: 60 (from 80) mortars need more arc on AI ships due to gun angles of 45deg. While facing forward, both mortars will be able to fire. Moving 15deg to one side or the other will now prevent one from tracking.
      • Up arc: 30 (from 60)
      • Down arc: 50 (from 60)
      • Ammo: 6
      • All other stats are the same as the player Mortar. Damage changes based on difficulty.


  • Yeshan boss ship
    • Adjusted to have similar mass and mobility as the other boss ships.


Seasonal:

  • Removed spooky AI skins
  • Disabled fireworks


[ 2018-11-28 20:15:09 CET ] [ Original post ]

2.0.13 Brawler Update



New content:


  • Four Team Brawl: Test your skills in our new PvP game mode! This unique experience is a departure from our other game modes in that more than two teams can compete for dominance! Join in and master new engagement styles with Brawl Deathmatch mode!

    • Two new teams join the fray. Yellow and Purple!
    • Deathmatch: First team to 9 points wins.
    • Default lobby size is 2v2v2v2, but can be force started by Captains with 2v2, 2v2v2, or 1v1v1v1.
    • Note: All ships with any crew must have captains, and all captains must agree to Start Match via button vote. Empty ships will not spawn in. Point limit automatically reduced to 5 with 4 ship lobbies (2v2 and 1v1v1v1). Mismatched teams such 2v2v1 or less than 4 total ships are not permitted.
    • ‘Leader’ spotting system. Auto-spots teams that are ahead by ⅓ total score, and marks them as leaders while displaying a message to all players to indicate when a team takes the lead.
    • 2 corner home spawns for each team, plus 8 shared spawns.
    • Hazard spawns: Spawns that have an enemy within 500m will glow.
    • Three maps adapted for Brawl Deathmatch.


    • Brawl at Blackcliff
    • Battle Hazard
    • Brawl on the Dunes (no sandstorm)





  • Alliance War: Sanguine March vs. The Halcyon Cartel - The world has tipped over the boiling point and alliances have been struck, new orders have come down and the match to demonstrate world supremacy has begun, which league of factions will you join in the fight?
  • 4v4 Canyon Ambush: Long requested and awaited, Canyon Ambush has passed stress testing and joins our growing number of 4v4 maps! Enjoy the chaos of never knowing where your next enemy will appear amongst the cloud-shrouded bluffs.


Changes:

  • Adjusted clouds on all Oblivion-based maps to use Downfall Departure clouds.
  • Canyon Ambush

    • Red spawns adjusted for all map sizes
    • 3v3 and 4v4 map expanded North and East
    • New map image

  • Spotted ship names now use team colors (all modes)
  • Colorblind adjusted (spots only)
  • Drop shadow added for contrast on light backgrounds
  • Renamed ‘Chute Vent’ to ‘Balloon Vent’ to avoid confusion with ‘Drogue Chute’


Balance Changes from Experimental Crew:



  • Stormbreaker: Feedback from the previous trial has been analyzed, and stats have been adjusted accordingly. 65% of survey takers felt that the trial version was more balanced and should be the direction taken with some modifications.

    • Lateral (side) Drag: 0.4 (from 0.75)
    • Armor: 420 (from 320)
    • Gun 2: 53° port (from 40)
    • Gun 3: 37° starboard (from 90 Port) Moved to right of ship.
    • Gun 4: 102° port (from 110)
    • Speed: 32 m/s (from 30)

  • Galleon

    • Hull: 1500 (from 1400)
    • Armor: 820 (from 800)
    • Longitudinal Speed: 36 m/s (from 30.02)
    • Acceleration: 3.2 m/s^2 (from 2.10)
    • Turn Speed: 8 deg/s (from 8.02)
    • Turn Acceleration: 6 deg/s^2 (from 5.06)

  • Junker

    • Vertical Speed: 14 m/s (from 13)
    • Vertical Acceleration: 5.5m/s^2 (from 3)

  • Pilot Priority (Captain’s Spot) Target Duration 20s (from 10s)
  • Mine Duration

    • 1200s (from 240s)

  • Drogue Chute

    • +250% Vertical Drag (no change)
    • +250% Longitudinal Drag (from 0)
    • +500% Lateral Drag (from 0)

  • Removed Engine Force Alteration (from -60%)
  • Impact Bumpers

    • +350% Angular Drag
    • +500% Lateral Drag
    • Removed Engine Force Alteration (from -60%)
    • -30% Impact Damage (from -25%)

  • Pipe Wrench

    • -1 fire per repair (from 0)

  • Hwacha

    • Rate of fire decreased: 7 shots per second (from 8.33)
    • Direct (Explosive) Damage: 15 (from 24.66)
    • Reload: 13.5 (from 14)

  • Nemesis

    • Jitter: 1° (from 2)
    • Velocity: 375m/s (from 400)
    • Zoom: 2x (from 1.75x)
    • Shell Drop: 9.8 (from 13)
    • Range: 1770m (from 800m)
    • Horizontal turn speed: 30deg/s (from 60)
    • Vertical turn speed: 40deg/s (from 60)
    • Rate of fire increased: 0.6 (from 0.5)
    • Reload: 6s (from 5)



Events:
Show your loyalty and prestige with 12 new unique faction costumes! Complete one of the 6 following missions for your respective faction:

  • Keeper of Eden


  • Serene Magnate


  • Virtuous Autocrat


  • Industrial Technocrat


  • Majestic Sovereign


  • Wayfaring Vagabond



Completing the mission for your faction by committing 10,000 coins unlocks a new male and female version of the faction costume.

Fixes:

  • Fixed issue with multiple boss ships appearing
  • Fixed a typo on a profile picture name
  • Removed collision errors on Thornholt Crest.


[ 2018-07-23 19:24:48 CET ] [ Original post ]

2.0.12 Privateer Update

Memorial Day Weekend Giveaway

During this Memorial Day weekend, in honor of everyone who served and sacrificed, we’ve partnered with Steam to offer a limited-time giveaway event. It starts today at 1pm US eastern time and lasts until Tuesday 5/29 1pm US eastern time. Get the game for free here!



New Content:

Corsair: Command the skies against other players in a new combat-ready skyship! Presenting the Anglean Corsair, the latest addition to available ships in the PvP!



New PvE Map: Crown Summit, the newest Blockade map in PvE available for teams of 2-4 ships. Navigate through new hostile environments as you battle to defend your refineries from the waves of enemy bomber fleets!



Changes:

[Steam] New costume bundles. PS4 bundles and deals coming soon.

Balance Changes from Experimental Crew:
Corsair -


  • Forward speed: 30 (from 34.74)
  • Forward accel: 8
  • Turn speed: 10
  • Turn accel: 9 (from 7.45)
  • Mass: 250t (from 500t)
  • Vertical speed: 15
  • Vertical accel: 4
  • Armor:650 (from 1200)
  • Hull:1200 (from 1800)
  • Light gun (4 and 5) angles: 75deg off center (from 60)
  • Moved helm forward to railing to increase view.
  • Added armor to front blade of balloon to avoid 'free' balloon rams.
  • Moved light engines forward to match mounts.
  • This is an attempt to get as wide a spread between turning and forward acceleration, with turning acceleration being higher, while keeping around 34% of the total engine force on the light engines. Previous Corsair had 0.5% thrust on light engines.

Mobula -

  • Vertical accel: 7 (from 5.5)

King of the Hill -

  • Capture Point radius increased from to 200m (from 150m)
  • Capture time reduced to 15 seconds (from 30)
  • Decapture time reduced to 15 seconds (from 30)
  • These are the same changes previously made to Crazy King capture points.

Desert Scrap -

  • Capture and Decap time to 15 seconds each.
  • Capture point radius to 180 (from 150). Area has to be a little smaller than the other KotH maps to keep it inside the wreck.
  • Points increased to 450 (from 400).
  • Point moved slightly to compensate for increased point size and keep the capture area inside the wreck.

PvE Skills -
Air Horn

  • Cooldown: 40 seconds (from 200)
  • Duration: 60 seconds (from 120)

Engine Stabilization

  • Cooldown: 90 seconds (from 200)
  • Duration: 20 seconds (from 15)

Combustion Dampener

  • Cooldown: 90 seconds (from 200)

Component Disruption

  • Cooldown: 90 seconds (from 200)
  • Range 800m (from 600)
  • Note: Damage has falloff from 100% at 0m to 0% at 800m, so will have 50% damage at 400m range.

Proximal Detonation

  • Cooldown: 90 seconds (from 200)
  • Duration: 20 seconds (from 15)
  • AoE damage: +30% (from +0%)

Concussive Blast

  • Cooldown: 60 seconds (from 200)


Event:

Stormbreaker: Trial of the Skies -
Modifications have been made to our Arashi combat ship, the Stormbreaker. Let us know what you think about these changes and how they feel in both PvE and PvP. This trial period will last for two weeks to allow you, our community of aviators, to push the limits of these changes and judge for yourself! Let us know what you think by clicking on the survey link below. You can also find the link to this survey in our ‘Community’ section under the ‘Events’ banners with the name ‘Stormbreaker Trials’. Click ‘Sign up’ to be taken directly to the survey in your default web browser.

This new design may be changed back and tested further, or they may stick around! Let us know what you think in the survey, email to feedback@musegames.com or Discord http://discord.gg/gunsoficarus in the #experimental-crew channel!

Survey link found on the game's start screen and in-game event banners.

Stormbreaker Trial Stats -

  • Gun 2 angled 60° port (left) (from 40°)
  • Gun 3 moved to starboard (right) and angled 45° to starboard (from 90° port) (reference image in survey)
  • Added more armor hitboxes (reference image in survey).


Fixes:

  • Fixed a bug which may cause game to crash when receiving voice chat.
  • Fixed networking performance issues caused by accidentally shipping debug libraries


PS4 specific (version 1.06):

  • Improved text chat: players may now long hold touchpad during matches to start text chat.
  • Players with USB keyboard can use space to start chat, arrow keys to switch channel, space to start typing, and Esc to cancel.
  • Fixed a bug where you may skip an item in header menu with L2/R2.


[ 2018-05-24 19:22:01 CET ] [ Original post ]

2.0.11 PS4 Steam Bridge Update

Guns of Icarus Alliance has Arrived on PS4!
Starting today, Steam and PS4 players would be able to play and TALK in the same match, for the first time ever. With it, we’re also adding more contents and special, exclusive items to celebrate the PS4 release and cross-platform play.

Also, a special thanks to everyone who supported us during the Daily Deal sale and giveaway! For those still wait for keys, they’re coming! Thanks for being patient!

New content:


  • Derelict Deception - PvP Deathmatch based on the northern third of the PvE Oblivion map. 2v2 through 4v4. Take part in epic battles in close quarters, under the shade of the skeletal remains of a gargantuan ship.


  • Relic - PvP King of the Hill based on the northern third of the PvE Oblivion map. 2v2 through 4v4. Claim ownership over the ruins of this downed behemoth. Dive into its belly to hold the point from enemies.


  • Raid in the Abyss - PvP Crazy King based on the PvE Sunken Reach map. 2v2 through 4v4. Weave in and out of the twisting pipes and fend off your opponents as you fly from one end of the map to the other, but try not to get stuck!



Special Additions:

  • PS4 Launch Limited Special Item:
    To celebrate our launch we are offering a limited stock of the “Cult of the Abyss mask to the first 10K number of players who log in!



  • PS4 Referral system:
    With the release of Guns of Icarus Alliance on PS4, players on this platform will now have a referral system to recommend exceptional players on their ships and teams. Each tier earns both players a unique costume!




Changes:

  • Added Playstation 4 cross-play and voice support!
  • 2v2 VIP removed
  • New gun view background added to Library
  • Removed transparency from chat panel


Fixes:

  • Fixed issue of team commendations not working
  • Fixed match option for matchmaker selections


[ 2018-04-30 20:38:01 CET ] [ Original post ]

Steam Sale has Concluded! Thank you Everyone!



The Daily Deal sale and giveaway has ended! Thanks everyone so much for the overwhelming support! It's been truly amazing, and we can't thank everyone enough. We still have a large pile of requests to respond to (over 7,000 has been responded to so far!), so thanks in advance for your patience. We're still waiting for the next batch of keys from Steam, and as soon as we get them, we'll resume sending them out to everyone.


[ 2018-04-29 19:00:18 CET ] [ Original post ]

Daily Deal: The Full House Sale! -85% on Guns of Icarus Alliance + 3 Extra Copies Free!



Guns of Icarus Alliance is going live on PS4 on May 1st!

It’s the first seamlessly cross-platform Steam and PS4 game. Not only can you play with PS4 players in the same match, but you can call out commands or chat about life via voice chat as well!

In celebration, we are going ALL OUT!
- Get the game now for -85% and grab 3 free copies for a full crew of friends!
- Simply activate the game and send your Steam Receipt to feedback@musegames.com ! It’s that easy*

Tell your friends! This is for players and friends only, no key resellers please*

Fly safely,
Your Muse Games team!



*Acquisition of the additional keys are, in whole or in part, not available for resale. Free game copies will be distributed when you email us a screenshot of your purchase receipt. Please allow up to seven days time for distribution of game keys.


[ 2018-04-27 19:18:27 CET ] [ Original post ]

Daily Deal - Guns of Icarus Alliance, 85% Off

Today's Deal: Save 85% on Guns of Icarus Alliance!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Sunday at 10AM Pacific Time


[ 2018-04-27 19:00:00 CET ] [ Original post ]

2.0.10 Fool's Gold Update



New content:


  • Wandering Ridge: Weave your way through threatening mountain scapes and harsh ambush choke points deep in Yeshan territory. Fight or flight, either way the journey will not be an easy one. Enjoy the challenge of this new infiltration map available to you and your friends in the PvE experience!



  • The Crusader: Hail from the lands of the Fjord Baronies! A new ship now available for the exhilarating PvP experience! Learn new strategies and tactics in ambushing enemy vessels with this ship, all in the name of glory!



  • Steam Workshop items developed by the community:
    - Harry's Hat
    - Bard Logo
    - Cat Skull
    - Ridden into the Ground
    - Clover
    - Gears and Roses
    - Traditional Snowflake
    - Anglean Iceflake
    - True Gentlemen
    - Birdy Engineer
    - Snakes Bite
    - Nautical Star


Playstation Release Date Announced:
The long-anticipated announcement for our definitive release of Guns of Icarus Alliance on the Playstation is now here! Click on the links below to find out more!

US PlayStation Blog: https://blog.us.playstation.com/2018/03/29/take-to-the-skies-with-guns-of-icarus-alliance-out-may-1-for-ps4/

Pre-Order: https://store.playstation.com/en-us/product/UP0456-CUSA09099_00-GUNSOFICARUSALNC

Changes:

  • Crusader team flags moved further back to avoid blocking view in doorways
  • Adjusted post-processing effects on night maps to improve visibility
  • Drop down menus from player names should now disappear when clicking on other areas of the UI
  • “Reload speed” metric changed to “Reload Time” in weapon books
  • General UI revamps
  • Players can now ‘opt-out’ of a leadership role for each leadership rotation period
  • Ship scrambling is now added to queued Alliance lobbies that return from a completed match
  • Removed duplicate AI control bindings
  • Changed game font
  • Added the ability to swap to a more traditionally first-person camera setup in spectator mode (default key is P)


Balance Changes:
Brought to you by the Experimental Crew, a diverse group of players from fresh faces to grizzled vets with a shared interest in the extreme sport of number crunching and spreadsheet tossing.

  • Crusader
    - Moved armor repair point to area between mid guns.
    - Forward Speed: 32 m/s
    - Acceleration: 4 m/s² (from 4.64)
    - Max Turn Speed: 12.5 deg/s (from 14.15)
    - Turn Acceleration: 7 deg/s² (from 6.11)
    - Max Vertical Speed: 17.03 m/s
    - Vertical Acceleration: 2.75 m/s² (from 8)
    - Mass: 180t (from 280)
  • Judgement
    - Acceleration: 3 m/s² (from 3)
  • Magnate
    - It has been discovered that the Mercantile Guild shipyard dockmaster has been supplying priveteers with faulty heavy engines and pocketing the profits. The Guild has suitably punished the offender and has replaced the barely functioning main engine.
    - Forward Speed: 34 m/s (from 26.02)
    - Acceleration: 5 m/s² (from 4.3)
    - Max Turn Speed: 15 deg/s
    - Turn Acceleration: 4 deg/s² (from 4.5)
    - Max Vertical Speed: 16.01 m/s (from 17.03 m/s)
    - Vertical Acceleration: 3 m/s² (from 3.5)
    - Mass: 200t (from 125)
  • Stormbreaker
    - Acceleration: 9.5 m/s² (from 15)
    - Turn Acceleration: 6.51 deg/s² (from 4.5)
  • Balloon rebuild Spanner hits decreased to 9 (from 10)
  • Seraph Tempest MK-S & Seraph Tempest MKI
    - Side arcs increased to 50deg (from 40)
    - Jitter reduced 90% (aesthetic change, minimal effect on balance)


Fixes:

  • Removed invisible step lip on Crusader and other navmesh issues
  • Fixed missing Crusader balloon when viewed at 155+ meters away
  • Fixed unicode display text for player tags in lobbies
  • Fixed overlapping victory screen text
  • Fixed sound clipping (again) in soundtrack track 21, The New Manifest Destiny
  • Fixed issues with hint bubbles for novice players


[ 2018-03-30 13:39:03 CET ] [ Original post ]

2.0.9 Heart Breaker Update



New content:


  • Brand new PvE Defense map: Blistered Abyss! Deep within the desertified valleys lay the ruins of forgotten battles. Excavations, for both scavenge and archaeological purposes, have cut deep into the terrain. Narrow passages have been carved out like a focused Aten blast to iron. Precious resources still lie in the depths. Protect the excavation bases from enemy attack!



  • Crybaby Mask - A Heart Breaker Update exclusive item just in time for Valentine’s Day, for limited time only. This is available when you complete the ‘Fiery Passion’ mission event!



  • Broken Heart Decal - A Heart Breaker Update exclusive item just in time for Valentine’s Day, for limited time only. This is available when you complete the ‘Fiery Passion’ mission event!



  • Year of the Dog Decal - Heart Breaker Update special item, a free decal to celebrate the Lunar New Year!



  • 4v4 Clash at Blackcliff: Like battling it out amongst the refineries, in the rain, in the dark? Well you can do it with 31 other friends now!


Events:

  • Fiery Passion: Show your friends and enemies your Valentine passion by bringing 250 ship components to flame! Completing this will earn you the Crybaby masks and Broken Heart decal! This mission will be available to complete in the first two weeks following Valentines day.


Changes:

  • New EULA: In preparation for PS4 release and cross-platform support, we’ve updated the EULA. This would also help us work with content creators to make sure their items could be distributed on PS4.
  • Wider lobbies to accommodate maximum width names
  • 2v2 version of Crazy King maps resource limits lowered to 450


Experimental Crew balance changes:

  • Shrike:

    - Armor: 425 (from 400)

    - Forward Speed: 40 m/s (from 36.38 m/s)

    - Forward acceleration: 10 m/s2 (from 8.04 m/s2)

    - Turn Speed: 15 deg/s (from 13.65 deg/s)

    - Turn Acceleration: 7.5 deg/s2 (from 8.01 deg/s2)

    - Mass: 75 tonnes (from 95)

    - Vertical Speed: 17m/s (from 9.43 m/s)

    - Vertical Accel: 2.5m/s2 (from 4.16 m/s2)

  • Judgement:

    - 2 m/s2(from 4)

    - Turn Speed: 16 deg/s (from 12)

    - Turn Acceleration: 4.5 deg/s2 (from 7)

  • Choppy (Static Turret Engineer ability):

    - Increased duration to 100 seconds (from 90s, equal to cooldown)

    - 100 second cooldown (from 200)

    - Damage: FIXED! Both Gats can shoot in unison. MOAR DAKKA!

    - Gun 1 Gatling: 7 piercing/7 shatter, 100 ammo, 4s reload, 8 shots per second

    - Gun 2 Gatling: 7 piercing/7 shatter, 100 ammo, 4s reload, 8 shots per second

    - Gun 3 Mortar, 60 explosive/60 explosive (from 30/30), 6 ammo, 5 second reload, 0.45 shots per second

  • Salvo Neutralizer Engineer ability:

    - 2000 HP (from 500) Armor type

    - Duration 20 seconds

    - Lower cooldown to 30 seconds (from 200)

  • Minotaur:

    - Force: 120,000n (from 150,000)

  • Nemesis:

    - Added 1.75x zoom (from no zoom)

    - Force: 200,000N (from 100k)
    -Minotaur has 400k per buck, 5 bucks, and 5 shots

    - Velocity: 400m/s (from 350)

  • Blackcliff start spawns and respawns reworked for 4v4. Grouped at start, with two additional respawns.


Fixes:

  • Overhauled ship balloon dyes to ensure dye colors come through clearly on all ships
  • Fixed several “A Perfect World” Infiltration achievements not completing due to checking the wrong health value
  • Chat will appear above the end game screen instead of hidden behind it
  • Reallocated several achievements so that they can be achieved in either Alliance or Skirmish (Neutral) as well as making sure they are sorted properly
  • Static turret (Choppy) firing bug fixed. Guns now fire independently instead of in series.
  • Fixed Stormbreaker ‘halo’ lights showing through clouds (removed the halos).
  • Fixed ‘Go AFK’ text.


[ 2018-02-14 12:27:33 CET ] [ Original post ]

2.0.8 Royal Flush Update



New content:


  • The Arashi Stormbreaker is now available in PvP:
    Power through the skies against other players as the Arashi Stormbreaker saunters in from the western sunset. Packing guns a-plenty and sporting the highest acceleration of any other ship, it is a thing to be reckoned with. Watch your flanks if you face one in the air. However, with great power comes… poor construction. Keep your engineers handy, as the Stormbreaker practically shakes itself apart in hard maneuvers. Time for a little chaos.





  • Crazy King renovated and activated for all lobby sizes (2v2 after event):
    To some, Crazy King is a legend, a myth spoken by grizzled veterans. They speak of long chases and countless ships filling the sky. Legend no more! Crazy King has been gone over with a fine tooth comb to address some wrinkles and bumps, and will be making its debut in 2v2 to join its King of the Hill brethren. This will be the first time the famed Flayed Hills will be seen by some players that have never ventured into a 4v4 match. With 7 Capture Points instead of 5, closer spawns, and fast capturing points, Flayed Hills will be a tour to remember. Get ready for a wild ride!




Events:

  • Rise of the Monarchs: With the introduction of game changing content, we’ll now be introducing radical new designs with our Crazy King game mode formats! With cooperation from everyone in the community complete 500 matches in PvP game modes: King of the Hill & Crazy King and PvE game modes: Defense & Retrieve. Completing this mission will unlock the fabled Crazy King maps in all new 2v2 lobbies! Join the fight, seize the skies and reap the rewards!


Changes:

  • Library and War Lore
    - New UI
    - New map organization into area groups
    - Viewable gun models
    - More information on ships and guns
    - Added Faction ship descriptions
    - Removed unlock system and achievements

  • UI Aesthetics changes in menus and Match

  • Moderated match functions (Moderator and referee use)
    - Visible timer (spectator only)
    - Spawn target (spectator only)
    - End match and declare winner (spectator only)
    - Change map in lobby
    - Added ‘referee’ user level

    New changes brought to you by the Experimental Crew, a dedicated group of players working closely with Muse to bring your feedback into reality! Vet to novice, all are welcome. Join the Crew!

  • Water Hazard, Northern Fjords, and Fight over Firnfeld activated for 4v4 Deathmatch

  • Crazy King
    - All CK maps are activated for 2v2 and 3v3
    - Reduced capture and decap times to 15 seconds (from 30)
    - Reduced capture point active time to 170 seconds (from 198)
    - Point A is always first
    - All new start spawns surround Point A
    - Point radius is 200 (from 150).
    - Respawns completely redone on all CK maps
    - Respawns are shared on all CK maps

  • Anglean Raiders
    - Point limit to 500 (from 450)
    - Reordered points to minimize long travel.
    - Moved B8 point to C2 and lowered
    - Moved I8 point to G9
    - Raised flight ceiling 100 meters. Effects all Firnfeld maps (excluding Breach Occupation)

  • Raid on the Refinery
    - Point limit to 500 (from 450)
    - Raised flight ceiling 100 meters. Effects all Blackcliff maps.

  • King of the Flayed Hills
    - Point limit to 650 (from 550)
    - Removed point in A2
    - Added points in D7, G4 and I4
    - Reordered points

  • Veteran Defense drills increased durability
    - This also affects ‘emplacements’ such as enemy walls and turrets in other modes

  • Adjustments to Infiltrate
    - Lower rate of fire on turrets
    - Decreased range
    - Reduced fire stacks per hit to 5

  • Mobula
    - Forward Speed: 28m/s (from 26)
    - Forward Acceleration: 4m/s2 (from 3.5)
    - Vertical Acceleration: 5.5m/s2 (from 4.75)
    - Vertical speed 15m/s (from 17.07)
    - Magnate
    - Armor: 620 (from 525, exactly 8 spanner hits)
    - Turn Speed: 15deg/s (from 11.5)

  • Junker
    - Forward Speed: 30m/s (from 26.01)
    - Vertical Speed: 13m/s (from 17.06)

  • Stormbreaker
    - Armor: 320 (from 700)
    - Speed: 30m/s (from 29.91)
    - Forward Acceleration: 15m/s2 (from 29.21)
    - Turn Speed: 16deg/s (from 18)
    - Turn Acceleration: 10deg/s2 (from 12.38)
    - Vertical Speed: 16m/s (from 12.99)
    - Vertical Acceleration: 3m/s2 (from 6.32)
    - Gun 2 moved left and angled 40° to port (from 15°)
    - Gun 4 angled 115° to port (from 90°)
    - Hull and Balloon fixpoint positions switched. Balloon fixpoint move more forward.
    - Fork in front of balloon is now Hull hitbox.
    - Two braces on right side of main balloon are now Hull hitbox.
    - Small increase in size of right side Balloon hitbox.

  • Spire
    - All structure surrounding Balloon is now Balloon hitbox (was Hull)


Fixes:

  • Goldfish sails color map texture
  • Slots 3 & 4 in crew switched gunners to engineers when a ship swap occurs
  • World map event buff duration longer than it should be
  • Prompt to save character changes even there's nothing changed
  • The team color boxes on ship loadout customization screen appeared white
  • Faction rewards renamed
  • Light mount screw showing on multiple ships. Removed lower geometry.
  • Fixed launcher text/line spacing


[ 2018-01-16 19:44:21 CET ] [ Original post ]

2.0.7 Blackcliff Rising Update



New content:


  • Blackcliff Butchery added to PvP:
    With the many refineries and support facilities in the area, there has always been high explosive activity in the skies. However, when there’s only one point of interest remaining, you can surely expect a vicious grind between sides for dominance. Only the strongest will reign!




Events:

  • The Black Pearl: Unlocking the premiere map of this update will require everyone’s effort in celebrating the very game mode it was designed for! Join in on any King of the Hill map or Crazy King map and complete matches to contribute to the public unlocking of this ‘black pearl’ of maps!


Changes:

  • Nemesis Heavy Carronade: Increased direct dmg to 125 shatter dmg (from 70), increased push force to 100,000kNs (from 10,000)
  • Incendiary Ammo: Removed clip size penalty, increased ignition chance to 25% (from 20%), added accelerate fires at 100 (for every 100 points of base damage the gun deals, an extra fire charge is applied on a successful ignition chance). This damage is calculated based on pre-hit modifiers (buff and ammo multipliers), while ignoring part type modifiers. 300 Shatter damage will cause the same amount of fires as 300 Flechette damage on any part it hits.
  • Typhon Heavy Flak MK I: Decreased # of fire stacks caused by direct damage to 3 (from 5)
  • Goldfish: Increased forward top speed to 42m/s (from 40.11), increase forward acceleration to 3.6m/s2 (from 3.5)
  • Pyramidion: Decreased forward acceleration to 3.5m/s2 (from 4)
  • Squid: Increased top turn speed to 22m/s2 (from 19.11), decreased lateral drag to 0.75 (from 1.36)


Fixes:

  • Fixed prices for Test Subject and Research Thief to 5200 (from 7500) world items to accurately reflect improving returns.


[ 2017-11-20 17:11:08 CET ] [ Original post ]

2.0.6 (640) Countdown to Failsafe Update



New content:


  • Failsafe added to PvP:

    Nothing like another gizmo for the arsenal of tools on an engineer's belt strap! Now you can enjoy the power of the failsafe tool in PvP warfare, use the careful automatic functions to maintain all the bolts and whistles of your components while you hold the ship together with glue and a healthy wad of spit shine!







  • Added 1v1(AI) to Pirate Deathmatch in Novice and Practice
  • War monument added: Victory for the Gilt Authority in their unwavering charge against the Vanguard Fleets has earned them a resounding victory in the war! Lands and riches stand changed by the events and the victors erecting the symbol of their might for all to see!


Changes:

  • Judgement lateral drag increased to 2.5 from 1. This will reduce sideways drift.
  • Novice Deathmatch and Practice Bot Deathmatch renamed to Pirate Deathmatch
  • Improved novice menus to address the most commonly asked questions.


Fixes:

  • Missing check/cancel on mask dye buttons.
  • Decals are repeating and bleeding over
  • Fixed some texture issues with the “Eli T. Pumpkins” mask
  • PvE to PvP content fix


[ 2017-11-03 17:17:21 CET ] [ Original post ]

Fire Sprite - Free item for logging in!

We put out a few fires earlier, and it looks like it's unlocked a special new item, free to anyone who logs in!



[ 2017-10-28 16:44:10 CET ] [ Original post ]

2.0.6 Judgement Day Update

New content:
The Yeshan Judgement is now available in PvP!

Have you ever considered that the world to be too chaotic? People not falling in line? No one listening to your orders? Now you can finally set things straight in true Yeshan fashion with the Yeshan Judgement ship. Use its double heavy gun layout to drop any enemy that tries to cross your path in PvP. Finally bring order to the skies with this deadly addition.





Events:
Dare Devil’s Run: Flying with the wind! Alliance players will need to beat the clock with fifty successful missions in any mission to earn your place among the clouds! Simply complete 50 matches in under 5 minutes with Hard difficulty or higher within two weeks to earn the 'Pale Accomplice' decal!

Rise of the Machine: Cast shadows across the skies and intimidate your foes into submission with your obsidian black sails. Completing this requires able sky sailors to win 30 matches in 2 weeks using the Judgement ship in order to earn the exclusive 'Sky Dog' decal!

Steam Upgrade Deal: Are you an owner of Guns of Icarus: Online? Now you can upgrade to Alliance at 50% off! Check out the store page for your eligibility!

Changes:


  • Matchmaker is only enabled with 60 or more concurrent users. Players are sent to match list directly otherwise.
  • Players in crew slot 3 and 4 are automatically switched to engineer. They can still change to gunner if they’re in pregame lobbies. Crew slot 2 remains the same (allows both engineer and gunner).
  • UI adjustments: Buttons, match list menu, text chat box, clan menu layout
  • Engineer special ability: attack drone, renamed ‘Choppy’




New balance changes brought to you buy the Player Council. Enjoy!

  • Hwacha: Jitter 4.25 degrees (from 5), Direct dmg 24.66 (from 25), AoE dmg 50 (from 45)
  • Light Flak: Arming time 0.375s (from 0.4285, same arming range of ~150m after all changes considered), Jitter 0.5 degrees (from 1.25), Muzzle speed 400m/s (from 350), maximum range 1200m (from 1000), Yaw rotation 130 degrees (from 100)
  • Pyramidion: Mass 200 tonnes (from 300), Forward speed 32m/s (from 30.36), Forward acceleration 4m/s2 (from 2.25), Turn acceleration 8d/s2 (6.25)
  • Squid: Fixed longstanding configuration error that affected armor and hull health. Returned to standard 330 armor and 450 hull health.


Fixes:

  • Fixed altimeter upper limit being misleading on some maps (Blackcliff)
  • Fixed some reload speed modifiers (notably Gunner stamina) not applying to animations/sounds properly
  • Fixed incorrect lighting on avatar preview on low settings
  • Fixed golden Fail-Safe Kit showing the wrong asset on affected parts
  • Fixed a calculation error that caused ships’ top turning/forward speeds in practice to be slightly slower than intended.
  • Fixed incorrect pathfinding data on a few maps where enemies could spawn or path into obstacles (Downfall Departure, Parous Glen, Voyager’s Cove, and Burning Wastes


[ 2017-10-16 23:54:48 CET ] [ Original post ]

2.0.5 Sunstone Update

New Content:


  • Search & Destroy: Night map of Drowning Wastes. Night map expansion continues! This time to Search & Destroy. We wanted to add to the Search & Destroy contents, which are long overdue. This night map will bring a new dynamic to this game mode, enjoy!


  • Oblivion converted to Infiltration! Play it now on Downfall Departure! Infiltration is another game mode that needs more! So we’re adding more, expanding the Oblivion map to support the game mode. It adds a different dynamic to the experience. Enjoy!


  • VIP Deathmatch: Blackcliff Entourage. VIP Deathmatch gets expanded map support with Clash at Blackcliff!


  • Old Dog Achievements extended! Play the next level of the Old Dog achievements for new goodies like the Jeweled Nautilus decal, Cowboy victory pose, and golden Fail-Safe Kit.


Events:

  • Steam Sale: Guns of Icarus Alliance, with all the PvE goodness, will be included in this week’s Weeklong Deals at 66% off! You’ll now be able to buy a copy for yourself or friends for under $5. Thanks so much for your support! Guns of Icarus Online will be a part of it at 75% off as well. Enjoy!
  • Closing the Gap: Following our successful Hell Pays 2 event, this new Community Event features a cooperation goal, seek out novices or veterans alike, play matches and win! (or lose) with the chance of learning the game mechanics and possibly make some new friends. Learn & teach with each other to accomplish better cooperation and gameplay! It just takes 50 matches with at least one novice on board to complete the achievement in three weeks time! Accomplishing this will earn you the ‘Scout's Occulus’ for both genders. Happy hunting and clear skies to all!


  • Broken Hammer Indiegogo: The epic All Is Fair In Dust and Air Visual Novel’s Indiegogo campaign is going on! Support them here: All is Fair in Dust and Air



Changes:

  • Minotaur: Jitter reduced to 2 (from 3), muzzle speed increased to 700m/s (from 550), reduced pitch arcs to 30 to -20 degrees (from 30 to -30), increased yaw arcs to -40 to 40 (from -30 to 30), turn speed increased to 40 d/s (from 20), increase ammo to 5 (from 4), reduced buckshot count to 4 (from 5), increased RoF to 0.67 bullets/s (from 0.33), reduced knockdown to 300,000 (from 400,000)
  • Hwacha: Jitter increased to 5 (from 4), muzzle speed increased to 300m/s (from 250), burst size decreased to 5.5m (from 7)
  • Judgement: Decreased forward speed to 28m/s (35.5), decreased forward acceleration to 4m/s2 (4.4), decreased turn speed to 12m/s (17.45), decreased turn acceleration to 8m/s2 (11), reduced vertical acceleration to 3m/s2 (5.5). Thrust from engines balanced more towards the front engines than the back. Hull health increase to 1000 (from 500). Balloon repair point moved down slightly to allow fixing from below without jumping.
  • Junker: Hull repair point moved forward slightly to allow repairing from front without jumping.
  • UI: Updated the Profile Page design which includes a bit more information.
  • UI: Updated World map functionality to display every territory’s resources.
  • Added Cowboy victory pose


Fixes:

  • Altimeter adjusted for Height Ceiling on 2v2 Blackcliff
  • Fixed controls locking up when a player's deadzone was set to 0
  • Sharpened Mag Ammo icon
  • Updated Wilson's Notes for the Kalakuta Gas Mortar description
  • Fixed some collision issues with large rotating units (Alliance bosses most notably), including one that could cause player ships to be “vacuumed” into it.


[ 2017-09-13 17:32:21 CET ] [ Original post ]

Guns of Icarus 2.0.4 Update- Guns n' Graves

To all Sky Captains and Crew
The Guns’n Graves Update is now upon us! As typical of every update, there’s something for everyone. Our weapons lab and MKII program have kicked into high gear for PvE combat, and the results are 6 new weapons, one for each faction. While in the spirit of their predecessors, these new guns are at the same time vastly different. So, use them with reckless abandon! At the same time, we have a new PvP deathmatch map for your enjoyment as well. Check out below for all the latest in this update!

New content:
Alliance Mk II weapons: Each faction has been hard at work, putting time into their R&D departments to create new weapons of destruction. All six factions will receive a MK II version of their specialized weapon. There will be something familiar about them, but the way in which they are used and where will be different. Ranking up to faction level 12 will unlock these weapons. The MK II weapons have also been retroactively added to the Grandmaster achievements so for those of you who have unlocked them already, you should see new rewards waiting for you to be redeemed!

  • Kalakuta Gas Mortar Mk II - New variations on the original Gas Mortar, the Mk II encompasses more shatter and piercing with rapid fire cloud bursts, superb for clearing the skies of enemy air patrols!


  • Aten Lens Array Mk II - The power of a thousand suns concentrated in recalibrated lenses for maximum area of effect! With this alternative design you can spread the area of damage in exchange for less concentrated fire and when used at the right time will scorch a squadron of ships in no time!


  • Immortal Gaze Heavy Accelerator Mk II - Crafty design and unearthed technologies can reward your gun mounts with devastating firepower. This heavy gun now boasts improved focus fire against components and rapid charge up times!


  • Roaring Tiger Heavy Detonator Mk II - Another prized weapon of the skies, this Mk II weapon offers a buckshot spread of explosive ordnance that can quickly dispatch enemy vessels within reach! Remote detonation by gunners can also trigger calculated shots for maximum damage effect!


  • Februus Weaponized Coil Mk II - Engineers with too much time on their hands have produced an even wilder design, by improving upon the original with piercing and shatter damage not to mention multiple component damage on individual ships. Chaotic and wild, perfect for an enterprising sky captain that’s crazy enough to use it.


  • Seraph Tempest Missiles Mk II - This alternative design offers a single shot but guidance controlled rocket to its target. Since the engineers managed to condense more ordinance into each beautifully packaged rocket, expect more damage and greater clip sizes to help in aiding your vessel through these crowded skies!


  • New PvP Map: Graveyard Rumble - Navigate wreckage at dusk as you vye for the upper hand in aerial combat! Inspired by the popular reception of the map in Skyball, Graveyard Rumble is our new 2v2, 3v3, and 4v4 Deathmatch map!


  • New Ammo Type: Extended Magazine - For those who just want to keep shooting into the sky. +45% clip size, -10% rate of fire, -15% damage. Brought to you by the Player Council.



    Changes:

    • Changed Reward image for clarity
    • Improved controller support
    • The helm now supports fully continuous steering and altitude controls
    • Sensitivity curves for aiming have been improved to allow more precision without sacrificing turn speed
    • Improved novice loadouts for Skirmish ships. Brought to you by the Player Council.


    Fixes:

    • Fixed achievement "No Mercy 4" (killing supply ships in the Defense mission on Hard difficulty) not registering any supply ship kills.
    • Fixed errors on boss beam weapon.
    • World map: fixed province screen description text overflowing its boxed.
    • World map: fixed province city icons being displaced to borders or in other provinces.
    • World map: the province of Cathedral has a “standard” dot instead of the larger dot used for faction capitals.
    • Added missing Shrike graphic in the "Evadne's Reports" book.
    • Commendations notification once again appears during the end match sequence.
    • Fixed Aten Laser [Mk. S] to Aten Lens Array [Mk. S].
    • Added additional terrain to southeast corner of Voyager base to prevent bosses spawning in southeast from attacking the base when it spawns. Unfortunately, it’s harder to fly over that ridge as a result.
    • Fixed clouds rendering differently when zoomed in (using spyglass etc).
    • Fixed cargo barges sometimes spawning underground on Voyager's Cove.
    • Fixed AI crew having trouble aiming Tempest missile launcher after a player has used it.
    • Added blocking terrain in Voyagers to block boss from attacking too far.
    • Added missing icons in rewards page.


    Balance:

    • Lochnagar Shot: +200% base chance of catching on fire when shot at with fire chance dealing weapons (from none. This means a 10% chance will become 20%), deals 12 Fire damage to gun per shot (from none, not to be confused with its proportional damage per shot). Brought to you by the Player Council.
    • Aten Lens Array [Mk. S]: Direct 1 Piercing dmg (from 0.8) and 5% fire chance (from 15%), 0.4 Fire dmg (from .8). Brought to you by the Player Council.


    All Is Fair In Dust and Air Visual Novel:
    Do you love the universe and want to experience more? Our friends at Broken Hammer Games have started an Indiegogo project for a visual novel based on the universe of Guns of Icarus. Follow the link below to support their project for a chance explore the world and its inhabitants!

    Click here to find out more!


  • [ 2017-08-08 22:36:03 CET ] [ Original post ]

    Price Drop on Alliance and Free Items for Previous Owners!

    Hello everyone,

    We have lowered the price on Guns of Icarus Alliance! This permanent price drop is intended to lower the gate of entry and to help us bring in more players and open more opportunities down the road.

    This isn’t just good news for people looking to buy Guns of Icarus Alliance though.

    To thank everyone who bought around release and supported us while you missed out on the $5 price drop, you will be receiving over $20 of free items. All you have to do is turn on your game and you’ll recieve items in the rewards section under special events and “full price celebration.”



    Here’s a full list of the rewards.


    • Traveler Theme

    • Crimson dye x2

    • White dye x2

    • Eagle Figurehead

    • Garrison Cap (Male)

    • Garrison Cap (Female)

    • Jewelers eye (Male)

    • Jewelers eye (Female)

    • Maddyson (Male)

    • Corsair (Female)

    • The Conductor (Male)

    • The Conductor (Female)


    These items are the least we can do for our players who have supported us. We get to follow our dream of making games because of all of you!


    [ 2017-07-27 22:38:19 CET ] [ Original post ]

    ALLIANCE GAZETTE VOL.7

    It's a special weekend. A whole new slew of PvE MK2 weapons are in the dev app after we tested them all weekend.

    Testing will be at 5 pm eastern today (July 14th) and 12 pm eastern tomorrow (July 15th.) To hear all the latest updates first, join our Discord Experimental Crew!

    Our notes are below, but we can't wait to hear your thoughts.


    MK2 Light Weapons
    Gas Mortar-
    New effects have made this weapon stand out with it's fading and dangerous clouds. Like WW2 flak it bursts in the sky in a brief moment of destruction.

    Lightning Gun-
    This one is definitely on the overpowered side, we're doing our best to relook at this weapon.

    Lens Array-
    A cone of death! We spent the week tweaking the effects, but enjoy the new wide spread laser. True area clear.

    Tempest Missiles-
    Guided single missiles fired more rapidly, this weapon has gone from under to over powered then reigned in. Test it out and try for yourself!

    MK2 Heavy Weapons
    Cavitation Gun-
    Amazing at stopping convoys, we used this to abuse ships that had a goal and control them. Can you?

    Remote Launcher-
    throwing out a storm of explosions and shrapnel. It looks cool, but are there any masters out there that will make the most of it?


    [ 2017-07-14 20:39:27 CET ] [ Original post ]

    Guns of Icarus 2.0.3 Update- Ammopocalypse

    Ammopocalypse

    New content:[/b]


    • Monuments on the map for the last winning faction during war. Also special events such as the Pirate Week winners will be shown here. The world will now be permanently marked with the wins of your faction so try your hardest to dominate the world!




    • Ashen King—King of the hill version of Ashen Scuffle. More deadly than the leviathan the Ashen King tunnel is high value target, but also a deathtrap. Controlling the point guarantees victory, but also a bloody battle of attrition. Don’t let your claustrophobia get the best of you in this tight battleground




    • Voyager’s Cove Night Maps. Night descends on Voyager’s Cove. Bright greens and flora find themselves plunged into darkness with only explosions to light the landscape. Defend your base from a daring night raid and punish the invaders.




    • Misty Mutiny Night Maps. PvP also gets another night map. There’s danger around every corner as the darkness conceals your enemies. Do your best to hunt them down as you find yourself fighting shadows or light up the world with the false sun of flares.

    • Magnate now available for PVP. Our testers have put it through the wringer and now the Merchants find themselves in PvP. Take this unique golden ship into the skies against powerful crews. Extremely deadly and durable, push your enemies from the field.




    • Aten Lens Array Mk. S now available for PVP. Embrace laser life. Make the skies a deadly rave with the Aten Lens Array. Bringing piercing and fire damage there are few parts of the ship that can withstand a prolonged assault. Remember the gun can’t move while firing though, so as soon as you see that laser, DODGE!




    • Conductor Pride. Show your support for LGBT with these tweaked items. Proceeds will be donated to LGBT charities. So look stylish, help a good cause, and show off your pride!




    [b]Changes:


    • Character Customizer now acts as class changer

    • World Map Territory Improvements: New UI to better inform players of progress, change, and movement in individual territories.  Periodic buffs can be unlocked for completing major ‘battles’ to increase sense of progression and achievement.  Buffs are activated when a Captain deploys at a territory where buffs have been unlocked for their entire ship.

    • Magnate (Player Council): -10% armor, 15m/s2 turn acceleration (from 21), 15m/s max turns peed (from 12.5), 3.5 vertical acceleration (from 3)

    • Burst Rounds (Player Council): +10% AoE damage (from none), -15% rate of fire (from none)

    • Heatsink Clip  (Player Council): Vanilla clip size (from +30%), extinguishes all fire on reload (from 3)

    • Charged Rounds  (Player Council): +20% projectile speed (from none), -20% jitter (from none)


    Fixes:

    • Include BLOCKADE in rematch vote option

    • Fixed excessive hit lag on Aten Lens Array

    • Fixed inconsistent warm up time calculations (most obvious on Aten Lens Array - correct behavior is that the trigger must be held for 1.75 seconds before any shots are fired, resetting whenever the trigger is released or the gun reloads)

    • Fixed Aten Lens Array beam not appearing when fired more than 300 meters away

    • Anglean Raiders/Fight over Firnfeld maps are the wrong scale

    • "A Perfect World" achievement now correctly counts base health in Defense (base must be at 100% health when match ends, can have fallen below that and been repaired by cargo)

    • Fixed missing map for Misty Mutiny (practice)

    • Engine sound issue when turning

    • Banshee keeps emitting smoke after reloading

    • Windows: incorrect rendering API fallback order

    • Strange behavior (disappearing, lagging) of beams


    [ 2017-07-03 16:11:36 CET ] [ Original post ]

    ALLIANCE GAZETTE VOL.6

    Internal testing is back and just in time for next weeks patch!

    Between cons, updates, broken test server and a rock climbing trip for the office, we've definitely had a break between Gazettes, but now's your chance to get a sneak peek at everything coming your way.

    If you want to hear about it first hand, follow us at twitch.tv/gunsoficarus where we show off every internal session and give away the password to the dev games early (and your chance for free items.)


    New Night Map: Voyagers Cove
    Night is no longer unique to Parous Glen. We've updated the solar cycle to also affect the normally bright and cheerful Voyagers Cove. Explore the darkened corners of this defense map and make your own light with flares, fire, and explosions. This definitely isn't the last map where darkness will become your greatest ally so keep an eye out!


    New PvP Map: Ashen King
    Desert Scrap may no longer be the most deadly map with the introduction of Ashen King. Fight for a single point in the middle of the cave structure. Forced together in some of the bloodiest close quarters maps. Fight the correct assault angle and work together to hold onto the point. Tar and Mines recommended!


    [ 2017-06-30 19:12:34 CET ] [ Original post ]

    Guns of Icarus Alliance - Better With Friends Sale, Up to 50% Off!



    We’re partnering with Steam on a one of a kind sale just for Guns of Icarus owners and friends.
    Owners of Guns of Icarus titles get 50% off for a limited time*, when you buy a copy for a friend on Steam!

    *Offer ends June 7th at 10AM PT


    [ 2017-05-31 19:03:12 CET ] [ Original post ]

    2.0.2 Order Chaos Update!


    New content:


    • New factions! The final factions have been added, the Arashi League and Yesha Empire. Each come with their own ship, gun, and cosmetics that are waiting to be unlocked.


    • Ship: Arashi Stormbreaker. An extremely agile ship to weave in and out of combat with ease. It may not be the fastest or the toughest, but with the right pilot and crew it’ll be a hard target to chase down while packing a massive punch.
    • Gun: Immortal Gaze Heavy Accelerator. Put together from the scraps buried beneath the sand, the Arashi have harnessed a mysterious and devastating power in the form of a new heavy gun. Hold down to charge its power and tear through armor and components.


    • Ship: Yeshan Judgement. A powerful ship with a primary and secondary heavy gun ready for dishing out significant damage from afar. A skillful pilot will be able to train the majority of the ship’s guns on enemies, but beware a spread out component layout.
    • Gun: Roaring Tiger Heavy Detonator. Exacting control are strong Yeshan characteristics that have even carried through to their weaponry. Launch powerful bombs into the air that can be detonated mid-flight with the alt fire button. Each bomb explodes 4 times!


    • Game Mode: Blockade. Control the skies in this high-octane struggle between the defence of your faction's refineries against bomber ships & repelling skirmisher attacks from the enemy fleet!



    Changes:

    • War has changed the world… strong borders can been erected where battles wrought the most devastation. Seek new alliances, face new challanges for an unknown future...
    • All daily login rewards now include coins.
    • Adjusted faction colors for colorblindness
    • Added vignette to World Map
    • Tempest projectile performance improvements
    • Boss particles on guns tweaks
    • Better inflow for 'solo' players
    • Matched map icons for blockade to loading screen and sidebar
    • Enemy faction is now randomized when rematching in the same lobby


    Fixes:

    • Fixed binding of inverted joystick "look" axes
    • Fixed missing click sound feedback in video options
    • Resolutions lower than 1024x768 are no longer shown in video options (they were incompatible with some UI anyway)
    • Fixed flickering decorations on birthday Magnate
    • Magnate: Fixed the "hole" where you can walk off the ship
    • Fixed some joystick/controller input being framerate dependant
    • Binding settings: changing tabs doesn't go to the top
    • Fix misleading adjacency lines on world map
    • Fixed missing airplane sounds
    • Munitions upgrade from killing supply ships no longer modifies reload time (previously was bugged and increased reload time by 25%)
    • Fixed invisible hitbox suspended in mid-air on Northern Fjords
    • Inconsistent fonts on icon display and map
    • "Not Ready" in Match Lobby Lowercase
    • Fixed boss potentially not spawning when multiple progress events trigger in very rapid succession
    • Water collider and fan colliders


    [ 2017-05-30 20:22:46 CET ] [ Original post ]

    The War is Over, Pirate Week Begins!

    The first war of Icarus ends. Long live the North!

    The war ends with a begrudging surrender. The Northern Guard claims victory and an uneasy peace settles across the land. A peace that is more of a mask for the next insidious attacks from all the factions, piracy.

    Those that don't accept the fight as over are taking to raiding and pillaging. Some are loyalists looking to fight for honor others are opportunists looking to take the post-war chaos to make a quick buck.

    So hide in your safe territory and strike out and plunder the world. Do it for your faction, for your pocket, and for an exclusive title!

    The faction that has the most successful attacks by the end of the mission will all earn the exclusive Pirate title. No need to hold the territory, just capture, plunder, and move on!

    This will continue until the 30th when a new patch drops and new factions join in with even more content!


    [ 2017-05-18 20:06:10 CET ] [ Original post ]

    Guns of Icarus - Online vs Alliance FAQ

    I’m confused. Why are there two Guns of Icarus games?
    Guns of Icarus Online is our original game, released back in 2012. It is an online-only team-based PVP (player-vs-player) game in which players join the crews of multiplayer-controlled steampunk airships and have huge battles in the sky, from two-on-two skirmishes right up to epic four-a-side battles.
    Guns of Icarus Alliance is our new game that’s only been out for a month! It was originally intended to be an expansion for the base game, pitched initially as an “adventure mode” that would introduce PVE (player-vs-environment) missions for players who weren’t interested in PVP. Early in development it became clear that our vision was much bigger than a humble expansion pack, so Alliance eventually became a new stand-alone game.

    So has Alliance completely replaced Online?
    Yes and no. Online still exists as a stand-alone game of pure PVP, but it is closely tied to Alliance. Players in both games can talk to each other, and in-game assets purchases and all Steam achievements are shared across both games. Online is still available to buy on Steam at a greatly discounted price.
    However, anybody who buys Alliance gets Online free and can play all of the content from both games in a single package. Alliance offers the complete Guns of Icarus experience, including both PVP battles, PVE missions, and the dynamic online world that ties it all together. For those with no interest in PVE, Online will still be there to offer awesome PVP goodness.

    Does this mean Online is a dead product?
    Nope, Online is still a living game with a large install base and an active player population.
    We won’t lie to you: Alliance is our new baby and we’re definitely focusing most of our attention on it, but a huge amount of content for this new game will be fed back into the original. We are always coming up with new content, including mysterious new factions armed with their own unique airships, weapons, and upgrades.
    Many additions to Alliance will also expand Online, so even if you are only playing PVP and have no interest in new political powers invading the world, any ships and equipment brought into the game by these new factions will also be made available to you. Even better, you can join a faction and have an impact on the game world just by playing PVP, without spending a single cent upgrading to Alliance.
    Essentially, even if you don’t buy Alliance, its existence will keep making Online bigger and better for our loyal players.

    Is this some kind of scam or ripoff to squeeze more money out of your players?
    Not at all. Anyone who is enjoying the original PVP action of Guns of Icarus Online can carry on enjoying it as long as they want to without sending us a single cent. We aren’t forcing anyone to buy anything they don’t want to, so if you’re happy with Online as it is, please keep on enjoying it.
    Guns of Icarus Alliance was an enormous project that took us over three years to complete. This is not a map pack or a handful of new mission types: this is an entirely new way to play the game. We have added a dynamic and ever-changing online world that reacts to players’ victories and defeats, a living story that is being written week by week according to events in the game, an extremely complex AI system that makes the entire PVE experience possible, and so much more. It is a much bigger project than Online ever was.
    We feel like we are charging a fair price for Alliance, and we have also sweetened the deal for existing players by offering a discounted price to upgrade until May 30th. We also offered some heavily-discounted pre-order deals during the development process, and players who got on board during the Kickstarter in 2013 also got a very good deal.
    If you still think we’re ripping our players off then there probably isn’t anything else we could say to change your mind. Sorry we couldn’t convince you!

    I backed Alliance during the Kickstarter or pre-ordered it. Where’s my copy?
    If you one of the awesome people who supported the development of Alliance before release and registered your Steam ID with us, you should already have access to play Alliance. Visit the Alliance store page and you should see a notification saying “Guns of Icarus Alliance is already in your Steam library” and a “play now” button. If you don’t see this message, then something has gone wrong. We’re sorry! Please email feedback@musegames.com and we’ll get it fixed for you ASAP!


    [ 2017-05-10 20:28:08 CET ] [ Original post ]

    ALLIANCE GAZETTE VOL.6

    Greetings Fellow Sky captains and Crews!

    We created the Tower of Babel! A maddening structure made by an angry god of code for our attempts to break the sky. While last night our new buildings looked good for Ambush, check out the violent dealings of our newest test build!

    If you want to be the first to see all the content we’re working on. Follow us at twitch.tv/gunsoficarus where we show off every internal session and give away the password to the dev games early (and your chance for free items.)

    NEW Bug: Towers of Babel

    The new ambush building scaled up massively, but its collision box didn’t so the start of our test was in the middle of a massive structure that was impossible to find the top or end of. Do not test the jealous gods of code for they will smite you!

    NEW Ship Naming: Yeshan

    We were testing out the Yeshan ship with our latest fixes and something struck the team. We have not named the Yeshan craft (player and enemy) yet, but it’s something we’re working on right now. If there’s something that strikes you from what you’ve seen. Let us know!


    [ 2017-05-03 23:34:28 CET ] [ Original post ]

    ALLIANCE GAZETTE VOL.5

    Greetings Fellow Sky captains and Crews!

    We crashed our testing server! We were testing a bunch of MK2 weapons and broke the server! In Between crashing everything we got to try some truly exciting things that we can’t wait to share with everyone.

    If you want to be the first to see all the content we’re working on. Follow us at twitch.tv/gunsoficarus where we show off every internal session and give away the password to the dev games early (and your chance for free items.)


    New Gun: Mk2 Project
    We’re trying to expand on the success of the Heavy Flak Mk2 which has been amazing to see players use. Today we tried everything from shotgun lasers to the newest room clearing Mk2 Cavitation Gun. We’re not 100% sold on it yet, but it was a great test especially when combined with Mk2 Telsa! The Mk2 Tempest with a slow moving missile offered a unique take on the weapon, but we have quite a few more ideas for all the weapons before we settle.


    New Gun: Fan Made Mk2
    Eric hasn’t been the only one trying out crazy new weapons. We took the Mk2 Carronade into Search and Destroy to a solid victory. The cannonballs over grapeshot approach was intriguing. There’s a lot of potential there and it was great to see how guys from the art team and engineering team reacted to this new and exciting beast.


    [ 2017-04-26 22:58:13 CET ] [ Original post ]

    2.01 Releases!

    New content:
    Night descends on Icarus!


    • Parous Glen (Night)

    • Ashen Scuffle (Night)

      • Enjoy a new visual experience as you navigate a dark and ominous lava-scape. These are the first of many night maps and have been testing for a while. This comes with a lighting change to lamps on ships to make sure even if you have a hard time seeing ahead of you, you’ll still know where you are on the ship!





    PvP gains Alliance ship and gun!


    • New PvP Ship: Shike

    • New PvP Gun: Tempest Missile Launcher

      • Global community challenge. Since PvE players have to unlock new guns and ships, we wanted to attach the same idea to new PvP content. To make sure some players don’t have tools that others don’t, it’s a global challenge. Once 4700 matches of PvE are completed both the ship and gun will be available to everyone in PvP! We want to use this system for a bunch of rewards so let us know what you think!






    • Leadership medals

      • The first leaders earned a special reward for taking the top spots on the leaderboard. This was something we did manually, but now every leader will automatically get a medal and title for the work they’ve put in.





    War begins!


    The merchants hit their war goal over the weekend and with that, the small squabbles between factions have blown up into a full blown war! Merchants join arms with the Chaladon as the Immortal Insurrection and find themselves squaring off against the Northern Guard the combined forces of the Republic and Baronies.

    Get into game to vote for your alliance’s goals. You decide your reasons for fighting and what you need to fight for next.


    Changes:

    • Added a message that appears when a running Steam client is not detected, and prompts the user to restart Steam and then the game (used to quit immediately)

    • Changed display of Wall and Mission Reward to display approximated real efforts and % change instead of abstraction of curve that these are based on

    • Crusader visual adjustments

    • More accessible wanted leaderboard

    • Reduced leadership time to 4 days (from 7)

    • Updated opening cinematic

    • See skills and guns and ships locked and show how to unlock them with rollover

    • Added instructions for the world map

    • Tutorial improvements

    • Enemy AA Ordnance: Muzzle speed 500m/s (from 350)

    • Infiltration: Increase enemy budget, increased VIP hunting task force 0.5 (from 0.4), fixed issue with walls and enemy spawning interaction

    • Assault: Increased enemy budget, Mining Outpost (intermediate base) hull +30% and armor +25%, Manufacturing base (final base) hull +25%

    • Hard difficulty: Enemy base and AA ordnance damage -13% (from -25&)

    • Veteran difficulty: Drill & dases durability +35% (from 0), Enemy base and AA Ordnance damage +50% (from 0)

    • Hell difficulty: Erill & dases durability +55% (from 25)

    • New menu for books



    Fixes:

    • Achievement adjustments and fixes

    • MAC: When displaying function keys to the player, macs now add 'fn +' in front of it

    • Chat overlaps window

    • Fixed a pathfinding issue that could cause matches to freeze up on certain maps (Thornholt Crest most notably)

    • On the statistics screen, if one hadn't played a class yet, the most played ship is no longer shown as a white square

    • Infiltration: fixed mismatch between in-game and match-end display of VIP health

    • The CA list no longer continues off the UI when there are more than 7 CAs online

    • Fixed glitched world map when a system language other than US English was in use

    • Fixed typo in Lochnagar description

    • Fixed broken storm sky transitions after exiting a match while a transition was active

    • Fixed an error caused by people trying to activate special abilities in PvP

    • Team tab now properly displays the teams when spectating to the end match screen of a PvP match

    • Increased flare gun’s light brightness and fixed it overbrighting the helm

    • Fixed lights not falling back to vertex path (should improve dark maps on low settings)

    • Clan membership button disappears

    • Inconsistent load-out preview when joining ongoing match

    • Character customization lighting darkened

    • Fixed resource display during war

    • Fixed unlocked faction ships are not accessible in Evadne's Ship Reports

    • Fixed missing loading screen images


    [ 2017-04-25 15:53:31 CET ] [ Original post ]

    ALLIANCE GAZETTE VOL.4

    Greetings Fellow Sky captains and Crews!

    Yeshan are being testing now! We got to fight chargers and strikers (not their final name) and their mighty boss, the Eviscerator.

    If you want to be the first to see all the content we’re working on. Follow us at twitch.tv/gunsoficarus where we show off every internal session and give away the password to the dev games early (and your chance for free items.)

    Internal testing happens every Wednesday and Friday at 11 am eastern. Though due to our schedule in the office, this can change. Be sure to follow to be the first to see everything!


    New Ships: Yeshan
    The new enemies are live! With a lot of work done on them they are powerful beasts that work to extend Yeshan’s mighty reach. We will definitely give them more immersive names than Charger and Striker, but for now that’s a good example of what they do. Striking powerful hits and terrifying devastating charges.
    Our early fights with them focused on attacking those bulbous balloons with massive success, but we can’t wait to see .


    New Boss: Eviscerator
    Truly a monster to behold, check out this sneak peak of the Eviscerator. Definitely want to make some changes to both its power and weapon layout, we’re really happy with this first fight against the beast. We’ll be tweaking it asap and getting it ready to be in player crosshairs!

    As always, thank you for flying with Guns of Icarus Alliance.

    -Keyvias


    [ 2017-04-19 21:45:53 CET ] [ Original post ]

    ALLIANCE GAZETTE VOL.3

    Greetings Fellow Sky captains and Crews!

    Things broke! But, that’s what should happen in testing and this one looked really interesting. While the team works hard on the fixes and changes to the world map (details incoming!) we continued our work on Ambush and night maps!

    Remember, if you want to see everything first and live, we are now streaming our internal testing sessions (no commentary) a at[/u] twitch.tv/gunsoficarus]make sure you follow to see when they appear! It’s normally Tuesday and Thursday at 11 am eastern, but times are subject to change depending on the team’s needs. The only way to stay up to date is to follow!


    New Bug: From Night to Day
    Internal testing doesn’t just mean cool new things. Sometimes it's seeing how different systems interact. The eclipse from last week bumped into a unique glitch with our boss spawns. Hopefully by now you’ve noticed that when a boss enters the map, the world reacts sometimes with storms, sometimes with different lighting, and other visual effects.
    Well one of those meteorological effects caused our eclipse to turn into full day. A wild and different effect, it was weirdly unexpected, but an interesting glitch for us to explore.

    Continued Work: Ambush
    The map has been signed off on! That means this will be the final time you see the blocky textureless terrain for Ambush testing. We took on the waves of convoys and even closed off passes with mine storms! We can’t wait to show off this finished map as the art team takes a pass over it.

    As always, thank you for flying with Guns of Icarus Alliance

    -Keyvias


    [ 2017-04-13 21:59:37 CET ] [ Original post ]

    ALLIANCE GAZETTE VOL.2



    Greetings Fellow Sky captains and Crews!

    Week 2 begins with an eclipse.

    We just released a hotfix to address a lot of the feedback we have received.  You can find all the notes here. While we squash bugs though production is not slowing down on new content and exciting features for the game!

    We are now streaming our internal testing sessions (no commentary) and you’ll be able to watch them at twitch.tv/gunsoficarus make sure you follow to see when they appear! It’s normally Tuesday and Thursday at 11 am eastern, but times are subject to change depending on the team’s needs. The only way to stay up to date is to follow!

    New Maps: Night Mode

    Previous glitch is now feature! Night maps are real! We found a way to keep enough light to identify enemies while still having a powerful darkness that makes explosions spectacular and combat riveting.

    This is just one of many drafts and look out for a bunch of night maps on their way.



    Continued work: Voyager’s Cove and Stormbreaker

    We continued working with the new stormbreaker figuring out some bug locations (no longer teleport when you go to the new locations we added) and on voyagers cove testing out different difficulties and AI decisions in there.

    Thank you everyone for flying in our skies, the amazing feedback, and for being a great community!
    -Keyvias


    [ 2017-04-12 03:03:37 CET ] [ Original post ]

    4.10.17 Hotfix Notes


    • AI now will now keep reticule on the target for Missile Circus.
    • Fixed an engineer tutorial issue blocking progress.
    • Repairs now count toward war chest coin accumulation + engineer extra XP
    • Fixed a bug where more than 7 leaders deployed in a location resulted in no leader bonus.
    • Added unlockables to faction selection page
    • Increase normal difficulty matches' gained faction reputation by 40%
    • Added popup reminder when Skills, Guns and Ships are unlocked
    • Fixed a world map bug where defender's efforts from the removed battles are not carried to the new battle.
    • Infiltration: Added Warning for when VIP ship is under attack
    • Fixed wrong storm sky.
    • Fixed overflow achievement text.
    • Fixed a bug where user level showed 0 in running lobbies.
    • Fixed an issue of not able to see any of the controls.
    • Fixed an issue of not able to switch tabs at PVP Match End
    • Fixed a bug where enemies couldn't pick up barges.
    • Fixed a bug where new skill doesn't show up when player unlocks it if player got a client crash; also fixed a bug where user's "unlock x special abilities" got more progress.
    • Fixed a bug where faction reputation gained in weekly missions was lost.
    • Fixed a bug where difficulty did not show when joining a running match
    • Survival: Players will no longer lose if the enemy reaches their goal AFTER the boss is killed
    • Fixed a bug where spectators at match end does not show team (score) panel
    • Added click sound feedback on worldmap
    • Fixed an issue that Armor kit tool (crowbar) swinging sound delayed
    • World Map Unlock Dialog: The leader "activate" button should ghost out if the player has already voted there, and update once this status changes
    • Adjusted Size of Map Control Point Icons
    • Fix for playing music outside of time bounds
    • Fixed issue with Failsafe kit tool cut off when swinging


    [ 2017-04-10 12:57:58 CET ] [ Original post ]

    Alliance Gazette - Vol.2 Single Ship Infiltration + Fix Everything!!

    Greetings fellow sky captains and crew!
    An update is coming Monday morning (4.10) US EDT, and the servers will be offline briefly for maintenance. And here's what you'll see from the update.

    Single Ship Infiltration:
    Tomorrow will bring forth Single Ship Infiltration! What is that experience like? Think Meta Gear X airships. There will be moments to kill, but also moments to be stealthy, hide, and sneak towards victory. It will add another dynamic to single ship play. Look for this coming online late morning US EDT.

    Fixes, and more fixes! Extinguishers and spanners at the ready.
    In this update, we're fixing quite a few important issues that you've reported.
    To name a few - engineers should no longer be underpaid, PvP war coins should now contribute, AI now properly trained to shoot Missiles, Infiltration now has more warnings when VIP is under attack, etc.
    First week's feedback have been amazing, so keep them coming!!

    Entire List of Fixes:
    - AI now will now keep reticule on the target for Missile Circus.
    - Fix for engineer tutorial issue blocking progress
    - Repairs count toward war chest coin accumulation + engineer extra XP
    - Faction selection page with the unlockables there.
    - Multiply normal difficulty matches' gained reputation by 1.4
    - Fix issue of not able to see any of the controls.
    - Redeem Button on the popup for Skills, Guns and Ships
    - Fixed a world map bug where defender's efforts from the removed battles are not carried to the new battle.
    - Infiltration: Added Warning for when VIP ship is under attack
    - Kill faction ship RepeatedQuest not tracking
    - Fix wrong storm sky.
    - Fix Overflow achievement text.
    - Fix User level is showing 0 in running lobbies.
    - Fix issue of not switching tabs at PVP Match End
    - Fixed bug where enemies couldn't pick up barges.
    - Fixing a bug where new ability doesn't show up when player unlocks it (happens if a player got a client crash); also fixing a bug where user's "unlock x special abilities" got more progress than he should
    - Fixed bug where faction reputation gained in weekly missions are not counted
    - Mid-match difficulty missing sometimes (Search and Destroy Hard)
    - Survival: Players will no longer lose if the enemy reaches their goal AFTER the boss is killed
    - Fixed a bug where spectators at match end is not viewing the team (score) panel
    - Fixed no click sound feedback on worldmap
    - Armor kit tool (crowbar) swinging sound delayed
    - Fixed issue of Linux build using wrong appstub command
    - World Map Unlock Dialog: The leader "activate" button should ghost out if the player has already voted there, and update once this status changes
    - Adjusted Size of Map Control Point Icons
    - Another fix for playing music outside of time bounds
    - Fixed issue with Failsafe kit tool cut off when swinging

    What's Coming Next Week:
    In addition to continue to test PvE ship and weapon to bring to PvP, we'll also be testing the Night Maps as well as Yeshan and Arashi contents. Another very important thing we'll be doing is to look at world map balance, to see what other interesting mechanics we can introduce, how to give faction leadership more ways to direct combat, to streamline the UI, and to give individual players more sense of ownership. Another big ticket item is to improve on the discovery and display of new unlockable contents, so people would always know what's available. We'll also look at the pace of unlock for weapons and ships for other factions, making them easier.

    Thanks everyone for a great first week!
    Howard, AKA Bubbles


    [ 2017-04-09 19:21:34 CET ] [ Original post ]

    Unlocking Faction Guns and Ships - Now MUCH Easier

    Hi everyone,
    As you requested (a lot), we've significantly lowered the faction level needed to unlock the faction gun and ship.

    - The faction weapon now unlocks at Level 4
    - The faction ship now unlocks at Level 7.

    So it should take about 8-12 matches to unlock the faction weapon depending on the difficulty, much much easier than before. On Monday, we'll also increase the faction reputation earned from Normal matches, so new players can unlock the faction weapon and ship even easier.

    Within the first 10 matches, you can now expect to unlock an ability and a weapon.

    Thanks so much!
    Howard


    [ 2017-04-07 21:26:10 CET ] [ Original post ]

    Internal Testing- Community Notes 4/6/2017

    Greetings Fellow Sky captains and Crews!

    Congrats to the first leaders of the Icarus Faction War!
    New titles have been granted to honor this historic event. The title of First Leader has been granted to all four factions’ leaders, and the title of First Grand Leader has been granted to all four faction's overall leaders.

    First lore entry commemorating the first week of war is coming shortly, and so is a new leadership emblem to be worn on costumes. Stay tuned!

    In addition to fixing bugs critical and small, brewing in our lab today are a number of exciting things.

    New Game Mode: Ambush
    We are set with the mechanics of Ambush, where ships work together to intercept and ambush enemy airships making bomb runs to bases. These bomb carriers would be supported by other enemy ships and even a boss. You need to race to intercept and kill them in time before they destroy your base. If you kill enough of them, you win. If your base gets bombed into oblivion, you lose.

    Mechanically, the mode is playing pretty well. It’s intense under fire and also a race against time. It takes coordination to see who chases down what.



    But as typical in any testing, things break! Somehow, we managed to spawn into the matrix today…

    Next up in this mode, we’re starting to make the first map for it!

    Muse MKII Program:
    In our weapons lab (Eric’s desk), we’re prototyping new faction MK2 guns, and here’s a glimpse:



    The goal of the MKIIs are to create vastly different versions in how they play and work, but still maintain that consistency with faction technology and theme. The Gas Mortar MKII is a rapid fire, multiple canister launcher, but the gas dissipate much more quickly.

    With the Lens Array MKII, think shotgun laser.

    Next week we’ll preview the Coil and the Missile MKIIs, so stay tuned!

    Updated Stormbreaker:



    The Stormbreaker will be retrofitted with a heavy gun slot, so you can mount the Cavitation gun!
    In today’s testing, the retrofitting was deemed satisfactory by us, and you shall see it in Dev App to test drive soon!

    Also, we are testing quite a few client side fixes that we’ll deploy asap, and these are the things we made fixes for.
    - Fixed several memory leaks that eventually led to crashes on all platforms
    - Handled some previously unhandled NULLs that could cause crashes on Linux
    - Improved visibility and added distance counter to objective indicators on Assault
    - Fixed missing event leaderboard title text
    - Corrected some text referencing "Preorder Alliance" to "Buy Alliance"
    - Fixed a music playback error caused by attempting to seek to an invalid time

    Once we run through these fixes, we’ll deploy a new client build (no server restart required), and announcement will follow.

    What’s on the docket next week:

    Endless Seek & Destroy
    Single Ship Infiltration
    Missile Circus MKII
    Coil MKII
    Yeshan Ship

    Thanks everyone and stay safe in the treacherous skies!
    -Bubbles


    [ 2017-04-06 19:50:02 CET ] [ Original post ]

    4.3.17 Update Notes - Already Live in Game

    Faction ships and guns for same faction now unlock earlier, so everyone can get their weaponry sooner to blow stuff up!

    Faction Progression Adjustments
    - Lvl 15 rewards moved to 11 (ship)
    - Lvl 14 to 15 (costumes and title)
    - Lvl 11 to 13 (title)
    - Lvl 10 to 7 (gun)
    - Lvl 7 to 9 (costumes, title)

    Grandmaster Achievements
    - Tweaked to reflect to placement of gameplay related unlocks

    Reduce Time Reinforcements
    - Fixed data error

    Thanks everyone!


    [ 2017-04-03 21:29:54 CET ] [ Original post ]

    Hotfix out: Review System Fixed, new hats dyable, and first time login issues solved

    Hotfix Notes
    - Fixed missing wall destruction sounds
    - Fixed Weaponized Coil charge effect continuing to play after firing
    - Fixed latest round of Steam Workshop hats not being dyeable
    - Map colors slightly adjusted to help color-blind players
    - Fixed a bug that could cause first-time login issues on Mac and Linux
    - Playtime now accumulates in Steam for both Guns of Icarus Online and Guns of Icarus Alliance, if Alliance is installed.

    This means you can review Guns of Icarus Alliance in the Steam store now and let everyone know what you think of the game!
    http://store.steampowered.com/recommended/recommendgame/608800


    [ 2017-04-02 19:19:57 CET ] [ Original post ]

    Now Available on Steam - Guns of Icarus Alliance, 10% off!

    Guns of Icarus Alliance is Now Available on Steam and is 10% off!* In addition, owners of Guns of Icarus Online will get an additional 15% off for a limited time.

    Guns of Icarus Alliance is a new Co-Op/PvE airship combat experience brought to you by the makers of Guns of Icarus Online. Take on armadas of enemy ships, planes, and bosses in diverse game modes with wide selection of ships and weaponry. Claim the wasteland solo or with up to 16 friends in perilous and dynamic missions to advance your faction's goals, and unlock new gear.

    *Offer ends April 7 at 10AM Pacific Time


    [ 2017-03-31 20:10:00 CET ] [ Original post ]

    Guns of Icarus Alliance 2.0.0 Release Notes

    Guns of Icarus Alliance and its glorious co-op is finally here with lots of contents and meaningful factional warfare!



    Inside, you’ll find 5 completely unique game modes, 7 maps covering numerous biomes, and 14 different enemies with specialised strengths and weaknesses for you to learn and overcome.

    This has been a long long road, and we thank you for your support from the bottom of our hearts. Through the hurricane, the fire, the ddos attack, the server malfunction, seeing our AI planes crash into mountains, rough balances in early testing, you’ve been with us through thick and thin, and it means the world to us. Also want to thank everyone who helped us, from translations, building websites and wikis, to traveling with us at shows, donating equipment, and giving us invaluable feedback, we could not have gotten anywhere without you. This ambitious project was all consuming for nearly the last 3 years, and we poured everything we had into it, building complex AI combat and director from scratch.  We’ve definitely made a bunch of mistakes and learned a lot along the way.  We’re really proud of the work, and we think you will be as well.

    Below is all the amazing contents you can play TODAY!

    Factions with New Ships and New Guns!


    Many new ways to experience the game, many new ways to take control of the skies.

    When you turn on Guns of Icarus Alliance, you’ll find your chance to earn new tools of destruction and new ships to put them on. You’ll unlock your factions ship and weapon first through your faction reputation. You can unlock ships and weaponry of all remaining factions by joining them or staying put with your own faction, which will take a bit longer.

    The Fjord Baronies bring the stalwart Crusader and Seraph Tempest Missile Launcher, capable of firing off a devastating swarm of missiles.

    The Order of Chaladon created the speedy, yet deadly Shrike and the Kalakuta Gas Mortar, able to disable multiple enemies in a suffocating cloud.

    The Mercantile Guild put their graceful sails to the sky with the Magnate and harness the sun’s wrath with the Aten Lens Array.

    The Anglean Republic offers a beast of a ship – the Corsair – and the Februus Weaponized Coil that turns multiple ships’ components to slag.


    You’re Special and Now You Have the Abilities To Prove It!


    Like specials, especially super violent ones?

    In the heat of combat and in the most dire of situations, every player, every crew member, would have the chance to be the hero and save the day.  In Guns of Icarus Alliance, you can unlock and equip special abilities as you gain personal progression. Once you earn them, you can unleash them in any mission.  To name of few of the awesome powers you get to unlock use via player progression:

    Oversurge Ram Ability
    Speed forward with a massive surge and demolish enemy ships with a powerful ram. Take reduced damage as you shred your foes!

    Air Horn
    Draw attention from all the enemies around, saving vital objectives and valued allies. Extremely valuable for clutch situations to change the enemy forces’ plan.

    Cataclysm Rounds
    Double your damage and blow apart your enemies in a concentrated
    volley. Now’s your chance to focus fire and cause extreme damage.

    Static Turret
    Deploy a weapons turret that demands enemy attentions and puts out damage. Nows your chance to even the odds with your own deployable weapons platform.


    The Factions Fight!


    Choose your side

    The battle is being waged right now! As soon as you turn on Guns of Icarus Alliance, you are taking your first step into a war that spans a million players. Take your time to choose your side from the scheming Merchants to the scientific Angleans, honorable Baronies, or ecological Chaladons.

    Each side has different objectives and provides a different challenge on the map. You’ll need to get your resources, take control of the map, and conquer the world!

    Complete Contents List:  

    Ships:

    Unlockable through faction progression/reputation.
    • Baronite Crusader: It supports 2 heavy and 4 light weapons onboard and great for broadsides.
    • Chaladonian Shrike: If features a streamlined layout capable of carrying 2 heavy and 2 light weapons. It is also maneuverable and versatile.
    • Mercantile Magnate: It supports 2 heavy and 4 light weapons and can charge or broadside.
    • Anglean Corsair:  It is a hulking beast of a ship carrying 3 heavy and 3 light weapons. It is highly durable and powerful but with a more complex layout.


    Weapons:

    Unlockable through faction progression/reputation.
    • Seraph Tempest Missile Launcher (Baronite):  Capable of firing off a devastating swarm of missiles. Once you fire the missiles, you can move your mouse to guide them.
    • Kalakuta Gas Mortar (Chaladonian):  Capable to disable multiple enemies in a suffocating cloud.  Mouse to fire, then right mouse to detonate the cloud at anytime.
    • Aten Lens Array (Mercantile):  Hold down mouse to fire it.  The longer you can train and sustain fire on a target, the more damage it does. Once you start firing though, the gun is locked into place, so you’ll need to communicate with your pilot in order to deal maximum damage.
    • Februus Weaponized Coil (Anglean): It is capable of turning multiple ships’ components to slag.  If there’s a cluster of enemy ships or planes nearby, the lightning from the coil would strike a primary target and then scatter to hit multiple components and targets.


    Game Modes:  
    • Infiltration (2-4 ships): In this asymmetric game mode, one ship is designated as the VIP, and it CANNOT die! If the team can escort the VIP ship to infiltrate and destroy all the enemy outposts and then escape at the end, it wins.  If the VIP dies, the match is lost.
    • Defense (1-4 ships): Go out into enemy territory to destroy 3 enemy advance drills while keeping your base alive against enemy assaults. After all 3 enemy drills are destroyed, then survival against the final onslaught for 5 minutes for victory.  If the your base is destroyed at any point?  Defeat.
    • Assault (1-4 ships): Locate and destroy enemy outposts and a final base (3 objectives total) for victory.  The entire team shares a pool of lives, and if that runs out the match is lost.
    • Search & Destroy (1-4 ships): There are 5 waves and an objective to complete for each wave. Complete them all to win.  The entire team shares a pool of lives, and if that runs out the match is lost.  Beware of the boss!
    • Intercept  (2-4 ships): Chase down the enemy convoy ships that are carrying cargos before they destroy all your outposts.  Grab the cargo that you wrestled from them and deposit the cargo back at any of your outpost.  Deposit all the cargos to win. If the enemies destroy all your outposts, the match is lost.


    Maps:  
    • Defense: Devil's Eye, Voyager's Cove
    • Search & Destroy: Drowning Wastes, Burning Valley
    • Assault: Parous Glen, Seas of Alleron
    • Intercept: Thornholt Crest, Oblivion Approach
    • Infiltration: Blood Narrows


    Special Abilities:

    These are unlocked through player personal progression:

    • Piloting:
      • Oversurge Ram: Remove engine safety mechanisms for an intense boost in forward speed causing your ship to slice through unarmored enemies like a hot knife through butter while taking less damage yourself.
      • Engine Stabilization: Install temporary stabilizers on engines that repairs them over time for 15s.
    • Tar Bomb: Unleash a plume of highly caustic gases behind you to damage enemies.
    • Air Horn: Draw aggro from enemies, except for highly determined convoys, within 500m radius, for 2 min.
    • Enhanced Envelope: Balloon will heal over time, resist flechette and fire damage, and have reduce vertical drag and increased vertical speed.
    • Rushing Drift: Ship will gain increased movement abilities to help travers great distances and side drift around enemies at the cost of less fine control.


    • Gunning:
      • Concussive Blast: Unleash supercharged balloon gases in the direction you are looking to push enemies that are within 600m back with extreme force.
      • Proximal Detonation: Reload all weapons with specially outfitted rounds that have 3x AoE burst size and will automatically detonate when near an enemy. Shoot into groups for maximal effect.
      • Cataclysm Rounds: Engage auxiliary power to all guns and double their damage output for 18s.
      • Lightning Draw: Activate rigged ship mechanics to quickly reload all guns with 75% increased clip size.
      • Mine Ejection: Hoarded mines are hurled out from the ship in the direction you look at, 400m away. Mines will automatically detonate after 2m.
      • Gigaton Blast: Deploy devastating fiery burst that will melt the armor of enemies that are in your line of sight and within 500m of your ship.


    Engineering:
    • Component Disruption: Unleash a massive energy burst in the direction you’re looking that will disable the components of enemies within 600m.
    • Salvo Neutralizer: Generate a field in the direction that you are looking that will neutralize all incoming fire and prevent harm to the ship for 60s.
    • Static Turret: Deploy an unmoving weapons platform in the direction you’re looking that will target enemies. Drone will last for 90s.
    • Combustion Dampener: Release fire dousing chemicals from rigged valves to extinguish all fires, and apply fire immunity and 15% damage reduction to all components for 30s.
    • Mechanized Rebuild: Engage special machinery to instantaneously rebuild all components and repair them for 375 health over 30s.

    • Advanced Dynabuff: Special machinery automatically applies standard, but 15% more powerful, Dynabuff enhancement to all components for 2m.


    Player Progression:

    Players will be able to unlock all new powerful Special Abilities to use in Alliance via the Old Dog achievement tracks.  We know that dealing with hordes of enemies is a new and exhilarating experience that will put you on the edge of your seat, so we created ways for you to deal with the increase in enemy targets.

    By playing winning matches as each class, you will begin to unlock the abilities for each class.  You will be able to activate a powerful ram with your ship, increase the power of your guns, and even create protective barriers around your ship.

    Play.  Experiment.  Find what works best for you and your crew!


    Faction Progression:

    Joining a faction means you will be fighting for what your faction believes in, whether it be scouring the lands for ancient technologies or reclaiming promised lands.  Your chosen faction will reward you with elaborate costumes, hats, weapons, and airships themselves for your undying loyalty.

    You can switch between factions whenever you choose, at the cost of losing 20% of your current reputation, in order to unlock each faction’s unique items.  Or, if you absolutely cannot betray your chosen faction then there are ways to unlock these items and still stay with your original choice.


    Prestige System:

    Our player level cap is 45, but that doesn’t mean it stops there any longer.  After surpassing level 45, you will be automatically entered into the Prestige system where you will be rolled back to level 1.  You will gain additional signifiers to let others know that you completed player progression once, twice, or even three times over so that your time spent in the game is not forgotten.

    Newly Added Steam Workshop Items:

    • Raider Mask, Goggles M/F
    • Whisker’s Beard, Goggles M
    • Masque Mortuaire, Goggles M/F
    • Boiler Hat for the Industrious Chap, Hat M
    • Compass Rose, Decal   free to all players
    • Stray Dagz, Decal
    • Passionate Cake, Decal   free to all players
    • Dapper Dame’s Top Hat, Hat F
    • Boiler Hat for the Enterprising Lass, Hat F
    • Mantis, Decal
    • Mutton Chops, Goggles M
    • Frostflake, Decal  free to all players
    • Golden Earings, Goggles M/F
    • Posh Penguin, Decal   free to all players
    • Mark of the Reaper, Decal
    • Gear Logo, Decal   free to all players
    • Spiderpunk, Decal
    • Crowned Tyrant, Decal   free to all players
    • Skull and Crossbones, Decal   free to all players
    • Top n’ Skull, Decal
    • Internal Clockwork, Decal   free to all players
    • Satanic Gears , Decal
    • Steampunk Clock, Decal   free to all players
    • Steampunk Pirate, Decal   free to all players
    • Icarus Ex Machina, Decal   free to all players
    • The Gentlemen, Decal   free to all players
    • Steampunk Squirrel, Decal   free to all players
    • Lily of the Valley, Decal   free to all players
    • Sky Queen, Hat F   free to all players


    Soundtrack:

    The Guns of Icarus Alliance soundtrack is now available here:  

    http://store.steampowered.com/app/616130/

    And you can also access it through the Guns of Icarus Alliance store page.

    There are 24 new tracks and 1hr 40min of new music, including the Guns of Icarus Alliance main theme, all the faction themes, and all in-game battle tracks.  All the Guns of Icarus Online tracks are also included in the package.   Enjoy!

    Changes:

    Skirmish Balance
    • Heavy Clip: -90% jitter (from -70%), -20% Rate of Fire (from -25% Clip Size)
    • Heavy Carronade: Upward arc 30 degrees (from 20), yaw arcs 35 degrees (from 25)
    • Light Harpoon: 250m/s muzzle speed (from 120), projectile drop 12m/s2 (from 6), vertical arcs 40 to -20 (from 25 to -45), reload speed 10s (from 16), range 600m (from 800), 135 flechette (from 70) and 80 piercing (from 60), 6s attachment time (from 8s)


    Post February Guns of Icarus Alliance Test Session:
    • Rename/finalize Alliance mode names from prototype names.
      • Retrieve is now Intercept
      • Survival is now Search & Destroy
    • Lowered smoke stacks on mobile drill
    • Objective icon consistency across loading, lobby, and in-match displays
    • Particles repositioned on base weak points
    • Faction Leader Buff Display on World Map
    • Tweaked boss smoke from having sharp edges in particles
    • Alliance menu music updated
    • Added missing 4-ship map configurations to Search & Destroy
    • Ashen Scuffle added to practice maps


    Fixes:
    General
    • Loading Screen fixes and adjustments
    • MK 2 Flak particles
    • Fixed Artemis reload animation when clip gets empty
    • Heavy flak's barrel lids pop up without animation
    • Fixed other characters not being animated while on helm
    • Main screen logo and alliance prompt fixes
    • Fixed repeating sound at helm when descending
    • Spire: fixed rubberbanding in ladder well
    • Junker: fixed rubberbanding between helm platform and engine catwalks
    • Connection screen style fixed to be more consistent
    • Fixed some memory leaks that could cause crashes on 32-bit systems or after long sessions
    • Linux: Fixed several errors that would sometimes cause crashes
    • Linux: Fixed draw order of practice arc indicator (no longer renders behind clouds)
    • Linux: fixed browser links not working
    • Linux: mouse cursor is no longer locked to the center of the screen when switching to other windows
    • Fixed missing screen raindrops on some platforms (DX11 and some OpenGL)
    • Fixed pipe wrench twitches after swing
    • Fixed an issue that could cause two copies of a ship to appear at match end screen


    Fixes Post February Guns of Icarus Alliance Test Session:
    • Assault: Fixed the base you just killed sometimes remaining marked on the map, while the next active base did not show up on map or HUD
    • Fixed Aten Lens Array “impact” sound ignoring SFX setting
    • Fixed rebuilding with the Fail-safe Kit starting a repair cooldown
    • Fixed match end not transitioning to "team" panel
    • Fixed lights and halo misplacements on master bases
    • Boss lightning gun muzzle flash sound fixed
    • Fixed reflections not actually disabling on some maps
    • Textures for the ooze cloud particles on the Shrike smoothed out
    • Fixed weird collision FX occurring on the ground after boss dies
    • Fixed generic particles that were rotated the wrong way the on Mobile Drill
    • Fixed special ability projectiles remaining visible for too long
    • Fixed bug in Alliance Training where restarting the barge carrier state would spawn another carrier
    • Fixed Faction Leaders being mispositioned in the rankings
    • Thornholt Crest: fixed flying through the train tracks on Intercept (formerly Retrieve)
    • Tutorial fixes and adjustments
    • Fixed missing spawn animation on Mobile Drills
    • Fixed Infiltration end-match timer freeze
    • Fixed rare case of AI crew not spawning
    • Fixed victory banner incorrectly showing on match end in personal tab
    • Fixed particles glitch with boss missile launcher
    • Parous Glen - Fixed outposts showing transparent in some areas when viewed from beneath on low settings
    • Defense - Fixed AI ships and planes not making lane progress under some circumstances
    • Fixed dying after killing the boss in Search & Destroy (formerly Survival) counting as a loss
    • A player's war chest does not have a deduction from the cost of using 'Marching Band' on the World map interface
    • Fixed offset Baronite Carrier missile trails
    • Fixed balloon paints not working on Crusader
    • Match list shows correct match difficulty
    • Fix Baronite Carrier main gun animations
    • Attached equipment cleanup sound is cut off too early
    • Fixed inconsistent numbering of gun slots’ in ship customizer/preview
    • Fixed a bug that caused out-of-sight AI ships to not be recycled properly


    PvP:
    • Fixed a random-seeming crash in Skyball maps
    • Fixed a social tab malfunction
    • Fixed class 'covers' on the search for lobby menu opening and closing very briefly when moving the cursor over them


    [ 2017-03-31 01:08:07 CET ] [ Original post ]

    Alliance Releases this Week!



    March 31st marks the release of Guns of Icarus Alliance! Expect a complete and staggering amount of content, explosive AI, and tactical choices. The battle starts day one so be prepared this Friday for the biggest thing to happen in Icarus.

    What to expect:

    At 12 pm Pacific the build goes live and if you pre-ordered, which you can do at a 25% loyalty discount here, you’ll see the Guns of Icarus Alliance app in your steam library. Act quick though, the loyalty and pre-order discount is a limited time offer!



    Brand New Release

    Guns of Icarus Alliance will be a completely new release, with a new store page!  We were working within Steam’s constraints earlier and had to go the DLC route, and we worked Steam to find a way to make this a brand new release. If you wish-listed the old DLC page, it’s been removed in place of the new Guns of Icarus Alliance page, so remember to wish-list the new page!

    In Guns of Icarus Alliance, you can play both PvE and PvP games, so do not worry about being split up from your friends. Simply turn on the game and enjoy all the steampunk airship combat!

    Note to Guns of Icarus Online Owners

    If you did not pre-purchase it, you’ll still use the Guns of Icarus Online app to play the game. You’ll be able to gain coins and faction progression from skirmish battles, and you are able to spend them and unlock faction rewards once you purchase Guns of Icarus Alliance.

    All Guns of Icarus Alliance costumes and cosmetics can be used in both PvE and PvP, so enjoy any rewards you get and flaunt them against your opponents!


    Learn more about what you’ll see in-game!



    Four factions bring four weapons and four ships to start things off, with two more factions being added shortly post-release.


    Baronies

    Bring the stalwart Crusader and Tempest Missile Launcher, capable of firing off a devastating swarm of missiles.


    Chaladon
    Created the speedy, yet deadly Shrike and the Gas Mortar, able to disable multiple enemies in a suffocating cloud.


    Merchants
    Put their graceful sails to the sky with the Magnate and harness the sun’s wrath with the Aten Lens Array.


    Anglean Republic
    Offers a beast of a ship - the Corsair - and the Weaponized Coil that turns multiple ships’ components to slag.


    Special Abilities

    In the heat of combat and in the most dire of situations, every player, every crew member, would have the chance to be the hero and save the day.  In Guns of Icarus Alliance, you can unlock and equip special abilities as you gain personal progression. Once you earn them, you can unleash them in any mission.  To name of few of the awesome powers you get to use:

    Oversurge Ram Ability-
    Speed forward with a massive surge and demolish enemy ships with a powerful ram. Take reduced damage as you shred your foes!

    Air Horn-
    Draw aggro from all the enemies around, saving vital objectives and valued allies. Extremely valuable for clutch situations to change the enemy forces plan.

    Cataclysm Rounds-
    Double your damage and blow apart your enemies in a concentrated
    volley. Now’s your chance to focus fire and cause extreme damage.

    Static Turret-
    Deploy a weapons turret that demands enemy attentions and puts out damage. Nows your chance to even the odds with your own deployable weapons platform.

    All this and more is waiting inside Alliance, so pre-order today!

    Don’t forget to check out our previous posts including:

    NEW Trailer!

    Alliance Release Charity War


    [ 2017-03-28 06:41:42 CET ] [ Original post ]