Here are the changes... Gameplay: - Fixed enemies playing idle sounds instead of footstep sounds on every walk cycle. - Ammo cannot be picked if there is already a maximum amount in the inventory. - Fixed some non-spawning enemies on LotB. - Double colt was playing mirrored animations in some cases. Fixed. - For some reason, the Highlander Reptiloids spawned a small, green blood decal when killed, instead of the big red puddle as they did in SSHD (and their regular reptiloids do). Fixed. - Pillars in the Khnum boss' room in LotB can be destroyed by the boss again. - Fixed some items disappearing after load game in rare cases. Multiplayer: - Fixed enemies prefering the first player in the list in coop in some rare cases. - Fixed multiplayer desync issues if vr_fVRWeaponPitchAdjustment used on clients. Menus: - Serious Sam games now have the Benchmark menu, just like Talos did. - Moved graphics API selector to the top of gfx options. - Enabled resolution and view mode options for VR games. - Moved the refresh button in Join Game menu so it doesn't overlap the game list. - Fixed wrong description of number of lives in Standard coop in some places. - Fixed netricsa hud element being visible in game modes which do not support netricsa. - Many various fixes in usability and readability in chat console, both for flat and VR. Graphics: - Updated GPU performance table for autoadjustments. - Fixed bug with flickering on burning objects under OpenGL/ES. (Also fixed player appearing effect!) - Fixed various cases where flamethrower flames didn't appear on some objects. Editor/modding: - Added Generic Script tool. This allows creating new Editor tools from Lua! - It is now possible to easily change the difficulty in editor: instead of going through the simulation start params and clicking the difficutly, you can just set the gam_gdEditorDifficultyOverride cvar to desired difficulty (or none = 0 if you want to disable that). - Deletion of animation envelope will now also delete its animation tracks. - Animation clips/tracks from unselected envelopes are now dimmed in animation track editor. - Skeleton editor: Added movable splitter between LOD and bone lists - Animation editor: Added "Create channel" shortcut to Envelope list context menu - Skeleton editor: Added one more movable splitter to the bottom panel - Animation editor: Added one more movable splitter to the bottom panel - Script Source Edit control: Added command to set cursor to a variable pointing at selected entity (Shift+F2) - Text control: Fixed long strings not fitting the screen. - Text control: Added automatic scrolling for left/right cursor movement using arrow buttons. - Animation Editor: Fixed wrong order of animations when using Shift+Up/Down with no filter string - Added ability to assign parent for the static sound entity form the script. - Optimized saving non-world resource files from within the context of a world document. - Starting a simulation on a world with a game title for which game title info doesnt exist should not crash the editor anymore. It will just refuse to run the simulation. - Fixed several various small precision bugs with respect to how probe lights and prebaked lightmaps are generated. - Meta Pointer control: Dialog for selecting targets now always shows all available targets - Animation editor: When animations are changed using Shift+Up/Down, the currently selected envelope remains selected if possible. - Script Source Edit control: Shift+F2/Ctrl+Shift+F2 to cycle variables (forward/backward) pointing at selected entity - Created scriptable support for adding any kind of postprocessing layers to player view. Layers have some ID and can be added, modified or removed on demand. - Interpolator Editor tool: Added shortcut (Tab) - Copy Attachment Names tool: Added shortcut (Ctrl+Shift+C) - Added mask texture to Zoom shader which specifies (in red channel!) how much zoom to apply at each given texel.
Serious Sam Fusion 2017 (beta)
Croteam
Devolver Digital
Action Indie Singleplayer Multiplayer Coop
Game News Posts 44
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(3916 reviews)
http://www.croteam.com
https://store.steampowered.com/app/564310 
The Game includes VR Support
Oculus
 1 
SteamVR
 1 
Keyboard & mouse
 1 
Gamepad support
 1 
Room width requirement
 2 
Room depth requirement
 1.5 
Standing
 1 
Seated
 1 
SS2017_GameBin_Linux [83.64 M]SS2017_Common_Linux [192.87 K]SS2017_GameBin_LinuxVR [83.71 M]SS2017_Common_LinuxVR [3.01 M]
The best part? If you own a Serious Sam game listed below you'll be getting a Serious Sam Fusion 2017 version of that game for FREE!
Serious Sam Fusion 2017 is also a central hub for existing (and upcoming) Serious Sam games that will enable seamless integration of new engine features, patches and upgrades.
Games available in Serious Sam Fusion 2017
- Serious Sam HD: The First Encounter - now available!
- Serious Sam HD: The Second Encounter (coming soon)
- Serious Sam 3: BFE (coming soon)
- VR versions of all games will be a part of Serious Sam Fusion 2017, too!
Please keep in mind that this release of Serious Sam Fusion 2017 is currently in beta; you'll experience extreme violence, inexplicable joy, some sadness, sometimes all at once, and, how shall we put it... eeerm, occasional bugs. Please use the official discussions page to let us know. Thank you!
What does it do?
Serious Sam Fusion 2017 will enable a lot of cool new features, like a common workshop and cross-game mods. All of the games can be started from one application, so you can jump between playing The First Encounter level to a Serious Sam 3 level and back without exiting the game. When listing game servers, servers playing TFE, TSE, SS3 – will all appear in the same list and you can vote map across games if you want. Oh, and VR games will be able to be played in multiplayer together with their flat counterparts!Since there are so many changes and exciting new features, we'll just go ahead a list them here as bullet points.
Cool new features in Serious Sam Fusion 2017
- All games now support SteamOS/Linux/OSX!
- Split-screen!
- 64bit executables
- Support for Vulkan API (DirectX9 is now being removed)
- Multithreaded rendering
- The new "light-weight" savegame system - savegames are now saved much faster, are very small and stored in the Steam cloud, and savegames still work even if a level is changed in a patch, or if a mod is updated
- Full support for all controllers including Steam controller, PS4 gamepads, all older DInput joysticks
- Proper multimonitor support
- Borderless window support
- Customizable sound outputs
- Proper 3D audio using a proprietary sound-mixer (the same approach as used in the old Classic games)
- Improved physics engine with better handling of character movement
- Texture streaming in all games
- Much better modding support with customizable weapons and items, improved scripting (including better support for scripting networked games)
- Lots of other improvements, optimizations and fixes
:*
Croteam
- OS: Ubuntu 14.04
- Processor: Dual-core 2.2 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: nVidia GeForce 8600/9600GT 512MB VRAM. ATI/AMD Radeon HD2600/3600 512MB VRAM
- Storage: 10 GB available space
- OS: Ubuntu 14.04
- Processor: Intel Core i7-6800 equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 1070
- Storage: 10 GB available space
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