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Name | Serious Sam Fusion 2017 (beta) | |
Developer | Croteam | |
Publisher | Devolver Digital | | |
Tags | Action Indie Singleplayer Multiplayer Co-op | | |
Release | | |
Steam | 1,49€ 1,09£ 1,49$ / 90 % |
News | 43 |
Controls | Keyboard Mouse Full Controller Support |
Players online |  49  |
Steam Rating | Very Positive |
Steam store |  https://store.steampowered.com/app/564310  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  0 .. 20,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 173 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 231 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | SS2017_GameBin_Linux [83.64 M]
SS2017_Common_Linux [192.87 K]
SS2017_GameBin_LinuxVR [83.71 M]
SS2017_Common_LinuxVR [3.01 M]
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LINUX STREAMERS (0)
Serious Sam Fusion 2017 Update 307319 released |
Here are the changes:
Gameplay:
- You can now choose Mental difficulty if any of the games (TFE, TSE, BFE) are completed on Serious.
- Third person camera can now be placed directly behind player (instead of over the shoulder).
- Fixed cases where hitscan weapons were generating "fake hits" in detahmatch on higher pings.
- Gibbed players were not respawning automatically. Fixed.
- Long load progress bar (with "Continue" button) was sometimes shown for Quick loads. This should now work correctly.
- User is not able to activate serious bomb while another one is active.
- Removed SeriousBomb from GiveAllCheat in SeriousSamHD.
- Fixed Kukulkan moving up after reloading a save.
- Fixed a case where "Autoselect Weapon if New" didn't work.
- Fixed some moving platforms being positioned wrong after loading a saved game.
Rendering:
- Updated Vulkan SDK to 1.0.49.0 version.
- Added workaround for wrong lens-flares' rendering on ATI GPUs under Vulkan.
- Fixed sniper scope rendering wrong in VR in some cases.
- Fixed visual issues with large polygons and omni and spot lights' shadows.
- The duration for "Unlimited" benchmarking was 10 minutes in fact. Fixed.
- Fixed visual issue with detail normal-map attenuation not working in ambient light in some situations.
- Fixed problem with Zoom shader not working correctly in single-pass VR rendering mode sometimes.
Modding:
- ForceFields can now be deactivated using SS1Triggers.
- Added ability to change puppet's alignment.
- Fixed non-moddable game crashing on boot if a mod with custom CommandTable scripts was installed.
- Fixed the issue with editor crashing when creating new world while there are custom game titles in content.
- Netricsa should now be able to use non-official models.
Serious Editor:
- Model editor: added an option to display and select attachments without models
- HyperLabelControl now allows one to copy selected text into the clipboard by pressing Ctrl+C keyboard shortcut.
- Fixed various problems with paint to texture tool:
- rendering of preview texture didn't respect z-buffer,
- blending in RGB channels mode now works correctly
- RGB channels mode no longer blends thru alpha channel even if texture has one.
- Resource Browser: Made the quick search input field white
- Fixed a crash when accessing invalid mesh layer element.
- Tree Grid control: Previous search text is now restored when user hits Ctr+F for the second time
- Model Editor Default tool: Implemented lasso selection for attachments
- Model Editor: Implemented attachments stretching using PRS guide (Ctrl+Shift+LMB)
- Text Control: Replaced bookmark symbols with icons
- Model Editor: Added an option to display orientations of attachments
- Skeleton Editor: Added "Copy selected bone names" command to the context menu of bone selector
- Added Tool Help command to "Help" menu in the main application toolbar
Misc:
- A few more fixes in formatting and visual appearance of the text chat window.
- More detailed logging of the cases when crashreporter is not able to contact the reporting server.
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[ 2017-06-06 07:58:57 CET ] [ Original post ] |