Serious Sam Fusion 2017 Update 310488 released! IMPORTANT: With this update, Serious Sam 3: BFE is added to Fusion. Note that there is no VR version of it, as there are still some VR features specific to SS3 that are not implemented yet. The VR version of SS3 will be released at a later date. Also please note that the SS3 Fusion download will become available gradually during the day as we are adding it to various packages that people have bought the game through. Possible hiccups are expected and please let us know if something is broken (there probably will be). However, unlike with Serious Sam HD for Fusion, multiple smaller and bigger changes were made to the game, according to the feedback that we have received since the release of the original Serious Sam 3: BFE. The largest changes include: - Changes made to the levels and enemies to fix a so called "churn" with the overall gameplay; where the game seemed to annoying or monotone. Due to these changes, mainly on Normal difficulty, some battles were changed, some enemies no longer spawn, and some enemy stats have been changed. In general, the game should be less annoying and difficult to play on Normal. - Enemies that had a perfect immunity to non-explosive weapons, like the Khnum and the Technopolip now have a 50% immunity to non-explosives instead. - On the other hand, Hard and Serious difficulties have been made more difficult. Some enemy spawns that no longer appear on Normal will appear again. Several enemies also have additional attacks on Hard and Serious! (You'll "love" the kleer.) - Many many smaller changes. Try to find them all! As SS3 is a highly complex game, here can be a plethora of additional bugs that are not yet fixed. So consider this release as a beta. Thank you for understanding and for any potential help you can provide finding all these bugs! Regular changes: Gameplay: - Fixed spawning enemies being invisible for a period of time when network ping is high. - Added "Allow Power-Up Items" in Deathmatch gamemodes. - Added abilty to override default behavior of the real time factor cheat. User is now able to define fixed, linear step for the cheat. - Added a check for items that are not allowed by game options but should still be visible on sim start. This should only happen for SS games when items are not allowed but there is a trigger or a script referencing them in which case we think they are needed for level progression. - Secret generic items are now allowed and visible even if custom difficulty that doesnt allow those items is used. - Updated TSE invisibility powerup duration to 30 seconds, that's the value from the Classic. - Added hud element icon for invisibility powerup. Rendering: - Fixed some smaller rendering problems in Vulkan. - Fixed problem with Spot light's shadows being vertically flipped under Vulkan and OpenGL (and ES) gfx APIs. - Fixed problem with wrong calculation of static lighting when object is in sector not influenced by distant light. Serious Editor: - Added Drop Down tool, which replaces separate Drop Down tools for World editor and Mesh editor. - Improved view information in fly mode (hit Tab to show altitude above ground, ray hit distance etc). - Fixing a crash inside Legged puppet save data when mechanism does not exist. - Added different colors for selected and unselected entity names. - Tool Help dialog: Added scrollbar. - Script Source Edit control: Changed the color scheme to match the one from Visual Studio. - Text Control: Fixed Ctrl+Up/Ctrl+Down not working. - World Editor: Added an option to display names of entities in the world. - Projectile launch velocity is now clamped to 300, as it is the maximum velocity supported by the physics. Misc.: - Added cvar prj_fCameraDistanceFactor that scales the desired distance for third person camera. - Fixed incorrect player models in the menu list in SSHD. - Fixed ragdolls playing an animation after loading a saved game. - Dynamic music volume is now saved, so it will be properly restored after loading a save - Some of the TSE Intro's scripts had wrong translation strings, that prevented them to be added to the localization files. Fixed.
[ 2017-06-23 15:22:26 CET ] [ Original post ]
🎮 Full Controller Support
- SS2017_GameBin_Linux [83.64 M]
- SS2017_Common_Linux [192.87 K]
- SS2017_GameBin_LinuxVR [83.71 M]
- SS2017_Common_LinuxVR [3.01 M]
The best part? If you own a Serious Sam game listed below you'll be getting a Serious Sam Fusion 2017 version of that game for FREE!
Serious Sam Fusion 2017 is also a central hub for existing (and upcoming) Serious Sam games that will enable seamless integration of new engine features, patches and upgrades.
Games available in Serious Sam Fusion 2017
- Serious Sam HD: The First Encounter - now available!
- Serious Sam HD: The Second Encounter (coming soon)
- Serious Sam 3: BFE (coming soon)
- VR versions of all games will be a part of Serious Sam Fusion 2017, too!
Please keep in mind that this release of Serious Sam Fusion 2017 is currently in beta; you'll experience extreme violence, inexplicable joy, some sadness, sometimes all at once, and, how shall we put it... eeerm, occasional bugs. Please use the official discussions page to let us know. Thank you!
What does it do?
Serious Sam Fusion 2017 will enable a lot of cool new features, like a common workshop and cross-game mods. All of the games can be started from one application, so you can jump between playing The First Encounter level to a Serious Sam 3 level and back without exiting the game. When listing game servers, servers playing TFE, TSE, SS3 – will all appear in the same list and you can vote map across games if you want. Oh, and VR games will be able to be played in multiplayer together with their flat counterparts!Since there are so many changes and exciting new features, we'll just go ahead a list them here as bullet points.
Cool new features in Serious Sam Fusion 2017
- All games now support SteamOS/Linux/OSX!
- Split-screen!
- 64bit executables
- Support for Vulkan API (DirectX9 is now being removed)
- Multithreaded rendering
- The new "light-weight" savegame system - savegames are now saved much faster, are very small and stored in the Steam cloud, and savegames still work even if a level is changed in a patch, or if a mod is updated
- Full support for all controllers including Steam controller, PS4 gamepads, all older DInput joysticks
- Proper multimonitor support
- Borderless window support
- Customizable sound outputs
- Proper 3D audio using a proprietary sound-mixer (the same approach as used in the old Classic games)
- Improved physics engine with better handling of character movement
- Texture streaming in all games
- Much better modding support with customizable weapons and items, improved scripting (including better support for scripting networked games)
- Lots of other improvements, optimizations and fixes
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Croteam
- OS: Ubuntu 14.04
- Processor: Dual-core 2.2 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: nVidia GeForce 8600/9600GT 512MB VRAM. ATI/AMD Radeon HD2600/3600 512MB VRAM
- Storage: 10 GB available space
- OS: Ubuntu 14.04
- Processor: Intel Core i7-6800 equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 1070
- Storage: 10 GB available space
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