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Serious Sam Fusion 2017 Update 313521 released Here are the changes: Serious Sam 3 related: - Serious Difficulty Rebalance, which includes: - Adjusted the Hard+ attacks of several enemies. - Added new Hard+ attacks to several enemies. - There should be now a lot more enemies on Serious difficulty, restored old spawns and even some new battles throughout the game. - Ammo Refill crates no longer appear on Serious difficulty, with the exception of a few C4 crates needed for level progression. - The Explosive weapon had wrong sound scheme set up in its first person animations, causing some of its sounds to never play. Fixed. - Some weapon pickup sounds were muffled due to wrong set up. Fixed. - Changed water surfaces of SS3 DLC levels. They should look better and not have projectiles explode on them. - Fixed cutscene camera not stopping for clients in multiplayer. - Adjusted the Technopolip destruction effects and sounds. - Fixed Axe weapon's third person animations not playing properly. - Created a Netricsa message for the final boss of the Jewel of the Nile DLC. You get it when the boss is spawned and it hints at its weakness. - Players will now drop their weapons on death in versus mode. - Changed the auto select priority of weapons so whenever any weapon depletes, they won't all switch to the cannon. - Sam shouldn't get cramps in his arm when showing the Sirian Bracelet anymore, so he will likely put his arm down all the time from now on. - Player is now not allowed to climb ladders if they are too high to be reached. - As often requested, made the level end of Silent Riddler user triggerable. - Fixed Cave Daemons climbing destroyed columns. General: - Many various fixes to all levels in all games. - Player will now only respawn when gibbed if it's versus mode. - Fixed moving models (elevators and platforms) not retaining their collision after loading a saved game. (This hopefully fixes the final boss fight in TFE VR as well.) - Fixed Russian locale for SamHD. Also, subtitles will no longer be force-loaded from the English localization, unless the subtitles are missing in the currently set locale. - Fixed enemies appearing invisible when loading a saved game that was saved while the enemies were in mid-spawn. - Removed pickup score from all items across all games. - Removed the unintended shoot prediction from all Walker enemies across all games. - When changing games in cooperative mode, the weapons inventory should be reset now, no longer causing the too many weapons error. - Added new post processing effect for Heat Damage areas on some SSHD levels. - Excessive saving will now always penalize your score, even after loading a save. - Fixed SSHD Netricsa messages not working on custom levels. Editor: - Added DisableDespawn() script event to Puppet and Spawner entities. VR: - Fixed randomly teleporting to the desert and getting stuck on the Dunes level. - If flat friendly mode is used, the last selected weapon for an opposite hand will be reset, so not getting dual weapons when not allowed. Known bugs: - The credits sequence desyncs at the end of Guardian of Time. We are working on a solution for this, hopefully will be ready for next patch. - There are some shadow problems on the Under the Iron Cloud level. We noticed this when the patch was already built, but it will be fixed for next patch.
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