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Featured Mod - Operation FrostBite


Hello everyone! Its been a while since the last featured mod article, but Im sure Serious Sam Siberian Mayhem has been keeping you occupied with some serious action. Let's escape the heatwaves and take ourselves to the cold mountains in ArtemPredators Serious Sam Fusion campaign- Operation Frostbite" The campaign's storyline is easy to follow- you are in Siberia looking for commander Borok, one of Mental's most dangerous commanders. All you have to do is find him and kill him, as simple as that. The gameplay however spices things up a little bit more as the map pack includes a handful of exclusive new custom weapons such as the "Blaster" rifle and some new toys for you to play with, like a battle mech! Have I mentioned that this campaign is for Serious Sam Fusion? This mod is definitely worth checking out, give it a shot by subscribing here: https://steamcommunity.com/sharedfiles/filedetails/?id=2590872471 And now for something completely different

BASEMENT CHATS WITH YASEN


Hey everyone and welcome to another Basement Chat episode. Today I'm welcoming a guest who comes all the way from Siberia and that guest is ArtemPredator! Hey Artem, nice to have you here. Please introduce yourself to the community- when did you join the Serious Sam community and when was the first time you decided to give Serious Sam modding a shot? Hello there. I'm SilverPredator (or Artem, or Chrysalis). I joined Serious Sam's community many years ago (somewhere in 2011-2012). I was playing Serious Sam a lot that time, all games I had. I really like many maps and mods made by the community and always dreamed about making something by myself. I tried to learn the Serious Sam Editor by myself, but it seems I was too... young for it? Or just didn't understand some parts of it. Luckily, my very good friend Thanadrax helped me to make my first level in Fusion, which looks at least OK (my first survival map). It wasn't my first work at all, but it was my first work which looked really nice. And then... it all started = ) Operation Frostbite is pretty lengthy and big in content, when did you start working on the campaign and how long did it take you to finish it? Well, with enemies and weapons I worked by myself (except Mossberg shotgun, which was animated by my friend Bazar- author of SS4 weapon pack for Fusion). A huge support I got in development is scripts. Thanks a lot to my friend YANexus who taught me how to write scripts and how they can be used. It's pretty difficult work, but actually very interesting. And of course I got a lot of feedback from the community on my WIPs in Croteam Discord server and SeriousSite Discord Server. I took resources for models from sites with downloadable free models. Unfortunately, I don't know how to make models... not like shish.... And I also should say about Mr.Ogurchick who also helped me with making some secrets for my mod. I am also very grateful to John J. DIck for agreeing to participate in the voice acting of the project. I was a bit shy to write to him, but he is a very nice guy. I even offered him a cash reward, which I saved up in advance. But he refused and did everything only for gratitude and very high quality. I was very surprised and flattered by the fact that he did this for my project, which I still consider not as professional as the work of other modders. It's always great when modders help one another and John has always been such a sweetheart when it comes to the Serious Sam Community. He takes a lot of his free time to provide voice where needed. What does the future hold for you Artem? Do you plan to do another Campaign but maybe this time for Serious Sam 4 or maybe something else? I am currently working on 2 projects for Fusion, both should be sequels of Frostbite. But this time I'm trying to make something... different.... I really like to make experiments in the Serious Editor and experiment with some of the script functions which lead me to some interesting results. For the first one- I'm trying to make Serious Sam only a 3rd person game. It has a lot of script functions, but not enough to be playable with comfort. But, actually, for now this project develops slower than Frostbite. All because I'm making experiments and... yeah... study of course. :3 About Serious Sam 4, I would like to work in it, but unfortunately for me, my PC isn't strong enough for this game. It's sad actually, because SS4 has some fixes for functions and vehicles, which Fusion doesn't have. I could even try to make something for SS4, but for now there are only 2 projects in my mind. I just can't think about anything else for now. I hope I will be able to finish them at some point in the future. Great to hear that you are full of ideas and I'm really looking forward to what you will create next, wishing you the best of luck in that! As for the interview finale, feel free to share anything you want with our readers! Dont be afraid to start! I really like to see when the community makes new content for the games. I used to be a newbie too (well, I'm actually still : D), but I wanna say- don't be shy to try. Most of the community will help you, show you your issues and will help you fix them!. That was actually how I learned and am still learning Editor now.


[ 2022-07-21 11:37:34 CET ] [ Original post ]

Serious Sam Fusion 2017 (beta)
Croteam Developer
Devolver Digital Publisher
Release
Game News Posts: 44
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (3958 reviews)
The Game includes VR Support
Oculus: 1
SteamVR: 1
Keyboard & mouse: 1
Gamepad support: 1
Room width requirement: 2
Room depth requirement: 1.5
Standing: 1
Seated: 1
Public Linux Depots:
  • SS2017_GameBin_Linux [83.64 M]
  • SS2017_Common_Linux [192.87 K]
  • SS2017_GameBin_LinuxVR [83.71 M]
  • SS2017_Common_LinuxVR [3.01 M]
Serious Sam Fusion 2017 is a fresh build of Serious Sam games developed by Croteam!
The best part? If you own a Serious Sam game listed below you'll be getting a Serious Sam Fusion 2017 version of that game for FREE!

Serious Sam Fusion 2017 is also a central hub for existing (and upcoming) Serious Sam games that will enable seamless integration of new engine features, patches and upgrades.

Games available in Serious Sam Fusion 2017

  • Serious Sam HD: The First Encounter - now available!
  • Serious Sam HD: The Second Encounter (coming soon)
  • Serious Sam 3: BFE (coming soon)
  • VR versions of all games will be a part of Serious Sam Fusion 2017, too!

Please keep in mind that this release of Serious Sam Fusion 2017 is currently in beta; you'll experience extreme violence, inexplicable joy, some sadness, sometimes all at once, and, how shall we put it... eeerm, occasional bugs. Please use the official discussions page to let us know. Thank you!

What does it do?

Serious Sam Fusion 2017 will enable a lot of cool new features, like a common workshop and cross-game mods. All of the games can be started from one application, so you can jump between playing The First Encounter level to a Serious Sam 3 level and back without exiting the game. When listing game servers, servers playing TFE, TSE, SS3 – will all appear in the same list and you can vote map across games if you want. Oh, and VR games will be able to be played in multiplayer together with their flat counterparts!
Since there are so many changes and exciting new features, we'll just go ahead a list them here as bullet points.

Cool new features in Serious Sam Fusion 2017


  • All games now support SteamOS/Linux/OSX!
  • Split-screen!
  • 64bit executables
  • Support for Vulkan API (DirectX9 is now being removed)
  • Multithreaded rendering
  • The new "light-weight" savegame system - savegames are now saved much faster, are very small and stored in the Steam cloud, and savegames still work even if a level is changed in a patch, or if a mod is updated
  • Full support for all controllers including Steam controller, PS4 gamepads, all older DInput joysticks
  • Proper multimonitor support
  • Borderless window support
  • Customizable sound outputs
  • Proper 3D audio using a proprietary sound-mixer (the same approach as used in the old Classic games)
  • Improved physics engine with better handling of character movement
  • Texture streaming in all games
  • Much better modding support with customizable weapons and items, improved scripting (including better support for scripting networked games)
  • Lots of other improvements, optimizations and fixes

:*
Croteam

MINIMAL SETUP
  • OS: Ubuntu 14.04
  • Processor: Dual-core 2.2 GHzMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: nVidia GeForce 8600/9600GT 512MB VRAM. ATI/AMD Radeon HD2600/3600 512MB VRAM
  • Storage: 10 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 14.04
  • Processor: Intel Core i7-6800 equivalentMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GTX 1070
  • Storage: 10 GB available space
GAMEBILLET

[ 6138 ]

4.21$ (16%)
2.10$ (58%)
22.26$ (44%)
18.39$ (8%)
16.79$ (16%)
3.10$ (79%)
49.49$ (1%)
20.00$ (50%)
5.00$ (75%)
0.63$ (87%)
12.38$ (17%)
3.26$ (84%)
12.74$ (15%)
2.93$ (80%)
6.75$ (73%)
12.59$ (16%)
4.14$ (17%)
0.71$ (28%)
12.59$ (16%)
12.38$ (17%)
17.59$ (16%)
8.49$ (15%)
3.60$ (80%)
11.25$ (75%)
9.05$ (70%)
12.89$ (14%)
4.09$ (18%)
9.19$ (8%)
2.40$ (70%)
14.10$ (17%)
GAMERSGATE

[ 3458 ]

5.22$ (74%)
2.0$ (90%)
0.75$ (85%)
7.5$ (75%)
9.49$ (50%)
1.6$ (90%)
1.96$ (87%)
0.45$ (85%)
1.2$ (85%)
1.75$ (75%)
9.89$ (34%)
20.0$ (50%)
1.5$ (85%)
0.45$ (85%)
5.0$ (75%)
35.99$ (40%)
2.5$ (75%)
3.32$ (74%)
0.45$ (85%)
0.45$ (85%)
4.5$ (77%)
4.5$ (62%)
9.6$ (84%)
8.63$ (46%)
14.99$ (50%)
3.83$ (74%)
3.48$ (83%)
2.5$ (75%)
17.49$ (30%)
5.5$ (75%)

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