Hey everyone! It's been a while since our last featured mod article, so today Im excited to share an incredible mod that faithfully recreates Serious Sam 2s versus deathmatch in Serious Sam Fusion.
This mod brings all four of the original Serious Sam 2 maps into the Fusion engine, along with nine additional maps from the latest 2.090 update. And best of all, you get to enjoy it without problematic netcode!
The included maps are:
- Branchester
- Brkeen Chevap
- Catacombs
- Chanolin
- Cliff
- Cockaleekie
- Desert Temple
- Docking Bay
- Hoodlum's Backyard
- Little Trouble (which also includes a custom CTF version)
- Metropolis
- Yodeller
- Land Of Giants
BASEMENT CHATS WITH YASEN
Hey everyone! It's been a while since Ive welcomed you all to my basement. Today, Im honored to have one of the veteran modders from the Serious Sam community, who is still active in the Hello, Ryason! Its great to have you here. Can you tell us when you first started modding for Serious Sam and what inspired you to recreate Serious Sam 2s versus mode for Fusion? Heya Yasen. I got my start in Serious Sam modding with Serious Sam 2 when I was a teenager. I loved messing around with game editors at the time, so when I discovered there was an update for Serious Sam 2 (2.070) that included an editor, I just had to try it out. Roughly 18-20 years later, here I am still. As you can imagine, Serious Sam 2 is one of my favorite Serious Sam games, though of course it has its problemsparticularly the netcode. The online experience wasnt the best, especially in Deathmatch. I never really played Deathmatch in Serious Sam 2 all that much, but I got more into Versus stuff with Serious Sam 3 and Fusion (typically on modded maps), as by then the netcode had improved significantly. The first Serious Sam 2-related map I did for Fusion was in Procedural Skyways, a set of procedurally generated maps with different tilesets, weapons, and items, one of which was themed after Serious Sam 2's Kronor. Later on, I made two discoveries: One, the Steam version of Serious Sam 2s editor was able to export AWF files (basically a list of all the entities on the map) that could be used with a custom editor script in Fusion. And two, someone made a Blender plugin that could import meshes and such from Serious Sam 2, which had previously been a problem due to a lot of file types missing "edit data" in Serious Sam 2, so you couldnt export them normally. These, combined with the 2.090 update for Serious Sam 2, which included the previously unreleased Deathmatch maps, pretty much jumpstarted this project. What an incredible journeythank you for sharing it! Youve done an excellent job with the Serious Sam 2 Versus mod, and you even managed to obtain some unreleased Capture the Flag maps. Could you tell us more about how that came about? Also, do you have any plans for future updates to the mod? Pretty much I just asked if I could have the unreleased Capture the Flag maps for the sake of porting them, and 2 very cool fellas at Croteam responded. It took a while, but eventually they got into my hands. Funny thing: I did ask about all of the unreleased maps way back when Serious Sam 2 was more recent, but the response was "We might do something with them later", which was technically correct with the Deathmatch maps, but you know. I probably wouldn't have done the maps nearly as much justice back then though. Currently the mod has 3 of the 5 unreleased Capture the Flag maps covered; I hope to get the remaining 2 done up eventually. As for the Deathmatch maps, I have 13 of the 16 done, and it's possible I'll do the remaining ones, though one of them is very rough, and I feel it'd be better to remake it entirely if I were to do it at all. In theory I should take a break and work on something else, but we'll see. As a veteran of the Serious Sam modding community, could you share some advice for other modders, particularly those who are just starting out? Additionally, do you have any plans for future Serious Sam modding projects you might work on? Well, in general, it helps to look at what other people have done, whether it's from Croteam or other modders. There are guides and tutorials out there for various things, such as 7Smoke's Serious Editor Tutorial videos. If you really want to get into the weeds with scripting, theres NSKuber and nano's Scripting Guidewhich is for Serious Sam 4, but a lot of concepts still apply to Fusion, and to lesser extents, 3 and HD. And, if anything, you can always ask for help in modding spaces like the Croteam or 7Smoke Discord servers. I have a couple of ideas for potential mods, but nothing concrete. We'll have to see what both interests me and what I can envision being able to complete. Thank you so much for visiting my basement, Ryason. It was a pleasure having you here. I hope we get to see many more mod releases from you in the future, as theyve always brought me a lot of joy. To wrap things up, feel free to share anything youd like with the readers! The only thing is that I hope, at some point in the future, well get a more recent Serious Sam game that supports Versus with bots. But yeah, thanks for having me!
Serious Sam Fusion 2017 (beta)
Croteam
Devolver Digital
Action Indie Singleplayer Multiplayer Coop
Game News Posts 44
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(3916 reviews)
http://www.croteam.com
https://store.steampowered.com/app/564310 
The Game includes VR Support
Oculus
 1 
SteamVR
 1 
Keyboard & mouse
 1 
Gamepad support
 1 
Room width requirement
 2 
Room depth requirement
 1.5 
Standing
 1 
Seated
 1 
SS2017_GameBin_Linux [83.64 M]SS2017_Common_Linux [192.87 K]SS2017_GameBin_LinuxVR [83.71 M]SS2017_Common_LinuxVR [3.01 M]
The best part? If you own a Serious Sam game listed below you'll be getting a Serious Sam Fusion 2017 version of that game for FREE!
Serious Sam Fusion 2017 is also a central hub for existing (and upcoming) Serious Sam games that will enable seamless integration of new engine features, patches and upgrades.
Games available in Serious Sam Fusion 2017
- Serious Sam HD: The First Encounter - now available!
- Serious Sam HD: The Second Encounter (coming soon)
- Serious Sam 3: BFE (coming soon)
- VR versions of all games will be a part of Serious Sam Fusion 2017, too!
Please keep in mind that this release of Serious Sam Fusion 2017 is currently in beta; you'll experience extreme violence, inexplicable joy, some sadness, sometimes all at once, and, how shall we put it... eeerm, occasional bugs. Please use the official discussions page to let us know. Thank you!
What does it do?
Serious Sam Fusion 2017 will enable a lot of cool new features, like a common workshop and cross-game mods. All of the games can be started from one application, so you can jump between playing The First Encounter level to a Serious Sam 3 level and back without exiting the game. When listing game servers, servers playing TFE, TSE, SS3 – will all appear in the same list and you can vote map across games if you want. Oh, and VR games will be able to be played in multiplayer together with their flat counterparts!Since there are so many changes and exciting new features, we'll just go ahead a list them here as bullet points.
Cool new features in Serious Sam Fusion 2017
- All games now support SteamOS/Linux/OSX!
- Split-screen!
- 64bit executables
- Support for Vulkan API (DirectX9 is now being removed)
- Multithreaded rendering
- The new "light-weight" savegame system - savegames are now saved much faster, are very small and stored in the Steam cloud, and savegames still work even if a level is changed in a patch, or if a mod is updated
- Full support for all controllers including Steam controller, PS4 gamepads, all older DInput joysticks
- Proper multimonitor support
- Borderless window support
- Customizable sound outputs
- Proper 3D audio using a proprietary sound-mixer (the same approach as used in the old Classic games)
- Improved physics engine with better handling of character movement
- Texture streaming in all games
- Much better modding support with customizable weapons and items, improved scripting (including better support for scripting networked games)
- Lots of other improvements, optimizations and fixes
:*
Croteam
- OS: Ubuntu 14.04
- Processor: Dual-core 2.2 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: nVidia GeForce 8600/9600GT 512MB VRAM. ATI/AMD Radeon HD2600/3600 512MB VRAM
- Storage: 10 GB available space
- OS: Ubuntu 14.04
- Processor: Intel Core i7-6800 equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 1070
- Storage: 10 GB available space
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