Hey Spacefarers!
We have this great new article that talks in-depth about mementos and how we focused on creating memories. You can read about that here: https://underflowstudios.com/away-team-lost-exodus-making-memories/
Additionally we have this gource video that details 5 years of development on The Away Team. Measuring time in games can be rough especially as you shelve and unshelve or contract out to other projects. Of course I'd never be able to finish The Away Team and wrap everything up with a large patch if it wasn't for our contractors and especially Josh Bush. As proud as I was before, I am even more proud to have made The Away Team with all these people.
https://www.youtube.com/watch?v=34R3oJUgHvw
Lastly we pushed out a patch to help gain feedback and address some minor bugs. You can see the changelogs here
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Michael Brune
[ 2018-11-04 10:32:39 CET ] [ Original post ]
- The Away Team Linux Depot [143.86 M]
Your choice matters!
Each of ten possible crew members has a distinct set of attributes, traits and flaws that will impact your chances, so choose wisely! With over 30 planets and stations to visit, over 700 choices to make, and near-infinite randomized sector maps to visit, there are countless paths to take across the galaxy.
A novel's worth of adventure!
Over 85,000 words of text across multiple playthroughs provide a rich storyline full of action, suspense, drama and horror. Can you find your way down all four paths to victory?
Customizable
Lua-based missions and json-based data files make writing and scripting your own characters and missions simple. Write yourself into the game, or include your friends and see who survives.
Eat your crew
Food and fuel are hard to come by in deep space. Choose wisely but quickly in charting your course--when supplies run out, tough decisions will be in store, and cannibalism might be the only option...
Excerpt
- Jeter 79
- Star Class: G
- Object Type: Planet
- Object Mass: Terran
- Surface Temp: -10 Celsius
- Atmosphere: ~17% Oxygen
- Gravity: 8.34 m/s2
- Habitability: 62.77%
"There's some sort of energy signature down there," you tell the crew as the shuttle closes in on the surface. "It's not entirely clear what it is, but it's well worth checking out, even if this place doesn't exactly look like home."
The signal is not steady, whatever it is; it pulses, and the readings from the shuttle sensors rise and fall as it maneuvers between mountaintops and crumbling old buildings. When the shuttle breaks into a clearing at the center of the city, however, the signal becomes more steady. It's clearly coming from below the ground, directly underneath a spindly tower or statue of some sort that straddles the entire clearing.
[ Plenty of places to land--take your pick ]
The streets of what was once a city are overgrown with scraggly red and black plants, tangled vines and scary looking thorn bushes, but there's ample room amongst the flora for a safe landing.
"Sensors are clearly detecting life below the surface," you say. "It's impossible to tell what. It's organic, it's mobile. That's about all I know. Probably not a plant, but no way to be sure. Could be intelligent, could be dangerous, especially since you're not armed. If you get into trouble, immediately run back to the shuttle."
LEADERNAME opens the shuttle door and the crew heads out into the clearing. The undergrowth here is about shin deep, but despite the scary looking thorns you're confident that an atmospheric suit will be able to withstand whatever it comes into contact with.
Beneath the razor grass and thorny weeds is a quite flat and sturdy surface, apparently made of some sort of stone reinforced with metal rebar based on your scans. Clearly artificial, but then the buildings and giant metal tower already gave that away. There are hollow spaces below, but they're more tunnel than cavern.
There are still no better readings on whatever non-plant life forms might be down there. Perhaps the crew will be able to avoid contact entirely. That would be ideal. If you had breath, you wouldn't be holding it, however.
- OS: Ubuntu 16.04 Linux 64bit
- Processor: 1 ghzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Shader 1.1 support
- OS: Ubuntu 16.04 Linux 64bit
- Processor: 2 ghzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Shader 2.0 Supprt
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