The next big thing I'm working on (and getting close to completion), are alternatives to the classic "tank" controls. Soon you'll be able to use the mouse to orient the ship when playing with keyboard controls, and use the thumb sticks to orient the ship when using controllers with analog capabilities. I’m also planning some limited twin-stick style controls.
This update adds a few small features and tweaks that I hope you'll enjoy till then. There's a new power-up, along with some balancing/bug fixes, but probably the most exciting is that some of the Terminator style bosses can now be destroyed before finishing off all their peripheral parts. Alas, normal energy-based guns can't do this, but missiles can, and so can your ship. So… as at least one person requested, and others have eluded to, the ability to kamikaze is born! It's quite satisfying to see the remaining pieces of the boss drift off as space debris.
New Features
Added a Primary Weapon Recharge power-up which allows more standard/outrider bullets to be fired at once (normally limited to 4). This also increases the auto-fire rate.
Bonus ships are less likely to be found and can only be collected up to level 10.
Add kamikaze dynamic. Ramming asteroids and enemies at high speed result in detonation of your ships core.
Enemy cores can now be destroyed using missiles (or player ships) before all peripheral parts have been destroyed. Normally they are invulnerable until they are the last remaining piece.
Free Play mode has now been locked until level 10 has been beaten.
Issues Addressed
Main cannon bullets were not being limited to 4 as they were supposed to.
Terminator MKII bosses were not firing strafe bullets as they were supposed to.
Fixed issue that caused activation of "trial mode".
Known issues
Borderless window option is only implemented for Windows right now.
Disconnecting an external audio device being used by the game will cause a crash/freeze on Linux/OSX.
With the same basic controls as the classic Asteroids®, you must learn to navigate and fight with inertia ever present. Solaroids is not a game for the twin-stick junkie. You’ll need to evolve or perish trying. Take complete control of your vessel, amass advanced weaponry, and take back the stars…
Features
Classic Asteroids® game play
Huge wrapping arena
Power-ups and new threats unlocked throughout the levels
Various bosses
Customize player ship colors
Damage system
Forward and reverse thrusters
Progressive difficulty
Continuous leveling
Up to 4 local players
Join at any time
Unlimited credits
Cooperative or not - you decide
Supports common controllers:
Xbox 360/One
Dualshock 3/4
MINIMAL SETUP
OS: glibc 2.15. 64-bit
Processor: Intel Core 2 Duo 1.8Ghz or equivalentMemory: 3 GB RAM