Hello everyone! This is just a small update to release a few features that I didn't want to wait for a bigger update.
First, watching players at a local gaming event, and on YouTube, I fast tracked an idea I had for helping to identify power-ups that can be used. Now if a power-up can't be collected, or wouldn't be useful to collect, they will be drawn ghosted as an indicator. Cases where power-ups can't be collected are when you're maxed out on a capability such as bullet rate/velocity/strength, or for repair power-ups, when your already fully repaired. In the later case, previously it would collect it anyway, but I felt that was misleading since other power-ups would just fail to collect. I hope now it will be more clear when to chase after the buggers!
I also improved the ability to swap outriders for fresh ones. If you have a bunch of outriders and one of them is more damaged than the one your about to pick up, they will be exchanged. Previously it wouldn't always swap them out.
Oh and one more. After watching Space Game Junkie do infinity circles around two of the early bosses trying to get their own missiles to hit each other, I just had to enable it. So now after a short delay, enemy missiles can actually hit enemies if your adept with the piloting skills!
I hope you enjoy the mini-update and have a great weekend!!
New Features
Drifting power-ups are now transparent "ghosted" if you will not be able to pick them up -- for example if you have already maxed out the capability. This includes repair power-ups, so no longer will you feel like you have to chase something down to only find out that it wasn't useful at that moment.
Adjusted floating power-up effects to make the central icon graphics more visible.
Enemy missiles can now be used against them. After a delay, their missiles can hit enemy ships including the source of the missile.
Issues Addressed
Swapping outriders for outriders of better health wasn't working as intended. You should now be able to swap a damaged outrider for one in better condition.
Known issues
Borderless window option is only implemented for Windows right now.
Disconnecting an external audio device being used by the game will cause a crash/freeze on Linux/OSX.
Some options and more recent prompts are English only or machine translated right now. If machine translated, they are indicated with an asterisk (*).
With the same basic controls as the classic Asteroids®, you must learn to navigate and fight with inertia ever present. Solaroids is not a game for the twin-stick junkie. You’ll need to evolve or perish trying. Take complete control of your vessel, amass advanced weaponry, and take back the stars…
Features
Classic Asteroids® game play
Huge wrapping arena
Power-ups and new threats unlocked throughout the levels
Various bosses
Customize player ship colors
Damage system
Forward and reverse thrusters
Progressive difficulty
Continuous leveling
Up to 4 local players
Join at any time
Unlimited credits
Cooperative or not - you decide
Supports common controllers:
Xbox 360/One
Dualshock 3/4
MINIMAL SETUP
OS: glibc 2.15. 64-bit
Processor: Intel Core 2 Duo 1.8Ghz or equivalentMemory: 3 GB RAM