This release is dedicated to YouTube player/reviewer Big Joe Bear who was kind enough to both make me aware of a key issue now fixed in this release, and to also make a stellar video tour de force of Solaroids. Note to self, cause internet outages around the world to entice more players to play!! If you can, give his channel a look and support him if it interests you:
https://youtu.be/l9pLqZpr_SA
Hello Everyone! Things have been quiet on the Solaroids update front lately. Work hasn't stopped, but I've had to focus on some other aspects related to the game that are outside of the game itself. Stay tuned.
Some things I'm working on, but aren't ready yet, are additional leaderboards. I'm considering weekly and monthly boards, as well as per control type boards. I will probably be adding daily leaderboards once I have the planned Daily Challenge game mode implemented.
New Features/Tweaks
Reset parallax in multiplayer when doing a cut transition.
Don't show initial tips (in a ring around the sun) in free play mode.
Tuning of score multipliers:
Modern Control Style gets a 1x base multiplier now instead of 0.5x, with increased adder and increased decay factors.
Classic and Hybrid control styles stay mostly the same but get an adder boost.
Fade in/out of per player stats / leaderboard displays.
Update framework libraries for Linux and OSX versions. These are big changes, especially with respect to audio, so please report any issues.
A bunch of internal changes to prepare for new features.
Issues Addressed
When playing with keyboard or mouse+keyboard, the mouse cursor is now locked to the game window during gameplay so you don't accidentally move it outside the window in the thick of combat. This is also in effect when borderless mode is active. So, for those of you that play borderless full-screen on a multi-monitor setup, you'll no longer accidentally scroll to the other screen and click on some other window with catastrophic results. Note that the mouse won't be locked to the window when pausing or from the main or exit menus. Thank you Big Joe Bear for communicating this issue to me.
Fix an occasional 1-frame visual glitch when detaching outriders and exploding complex enemies.
Known issues
Borderless window option is only implemented for Windows right now.
Disconnecting an external audio device being used by the game will cause a crash/freeze on Linux/OSX.
Some options and more recent prompts are English only or machine translated right now. If machine translated, they are indicated with an asterisk (*).
Happy blasting!! [ 2018-09-23 22:18:48 CET ][ Original post ]
With the same basic controls as the classic Asteroids®, you must learn to navigate and fight with inertia ever present. Solaroids is not a game for the twin-stick junkie. You’ll need to evolve or perish trying. Take complete control of your vessel, amass advanced weaponry, and take back the stars…
Features
Classic Asteroids® game play
Huge wrapping arena
Power-ups and new threats unlocked throughout the levels
Various bosses
Customize player ship colors
Damage system
Forward and reverse thrusters
Progressive difficulty
Continuous leveling
Up to 4 local players
Join at any time
Unlimited credits
Cooperative or not - you decide
Supports common controllers:
Xbox 360/One
Dualshock 3/4
MINIMAL SETUP
OS: glibc 2.15. 64-bit
Processor: Intel Core 2 Duo 1.8Ghz or equivalentMemory: 3 GB RAM