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Early Access V1.2.3.1

Hello! Another small update to release a few small fixes and a couple of new features.
I've added a new type of mine I call Mini-Mines. These are smaller weaker versions of the larger mines already in game, but don't unleash a plasma wave when detonated. They also have an interesting feature where their lights blink the closer you get and make an audible chirp. I may add this effect to the larger mines too, since some times they are a little too stealthy. What do you think? They are now introduced on the level the existing mines were, and I've moved the existing mines a few levels later. Another feature is the addition of an option called Player Spawn Position to choose where new player ships spawn. This is mostly for multiplayer scenarios, but like other options can also be used in single player as well. The default has always been for players to spawn near the sun. Under multiplayer situations, especially Player vs Player setups, this isn't always ideal. So now there are two other modes available under the Gameplay options menu in addition to the default of Near Sun. Random will spawn player ships at a random place on the map, and Near Other Players will spawn player ships near the average of the positions of other players. This later mode is useful when playing Co-op. I hope you enjoy the tweaks.

New Features


  • Mini-mines. Now introduced where normal mines where, with normal mines introduced at a late level.
  • Player Spawn Position Option - Choose alternate player spawn positions. Pick between the original near the sun location, a random location on the map, or near other players.
  • Camera shake is now used at key events like destroying bosses/mines regardless of how close the player is.
  • Increased amount of camera shake (still adjustable).

    Issues Addressed


    • Fixed issue where rumble could get "stuck" when playing in shared screen mode.
    • Fixed issue where camera shake wasn't working when taking an impact.
    • Fixed issue where explosions were not being drawn in certain situations.
    • Minor changes to the new threat display (justification/sorting).

    Known issues


    • Borderless window option is only implemented for Windows right now.
    • Disconnecting an external audio device being used by the game will cause a crash/freeze on Linux/OSX.
    • Some options and more recent prompts are English only or machine translated right now. If machine translated, they are indicated with an asterisk (*).


    [ 2018-11-10 08:46:39 CET ] [ Original post ]

  • Solaroids: Prologue
    DynF/X Digital Developer
    DynF/X Digital Publisher
    2017-05-26 Release
    Game News Posts: 113
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
    Positive (34 reviews)
    The Game includes VR Support
    Public Linux Depots:
    • Linux [33.86 M]
    • Linux x86 [30.85 M]
    With the same basic controls as the classic Asteroids®, you must learn to navigate and fight with inertia ever present. Solaroids is not a game for the twin-stick junkie. You’ll need to evolve or perish trying. Take complete control of your vessel, amass advanced weaponry, and take back the stars…

    Features

    • Classic Asteroids® game play
    • Huge wrapping arena
    • Power-ups and new threats unlocked throughout the levels
    • Various bosses
    • Customize player ship colors
    • Damage system
    • Forward and reverse thrusters
    • Progressive difficulty
    • Continuous leveling
    • Up to 4 local players
      • Join at any time
      • Unlimited credits
      • Cooperative or not - you decide
    • Supports common controllers:
      • Xbox 360/One
      • Dualshock 3/4

    MINIMAL SETUP
    • OS: glibc 2.15. 64-bit
    • Processor: Intel Core 2 Duo 1.8Ghz or equivalentMemory: 3 GB RAM
    • Memory: 3 GB RAM
    • Graphics: OpenGL 2.1 compatible
    • Storage: 150 MB available space
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