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Monthly High Scores - August 2019

Another month and another set of high scores for Solaroids. Hope everyone is enjoying the hot summer warmth in the northern hemisphere and getting lots of vacations and summer activities in. If you're down south, hopefully there's a light at the end of the tunnel and Spring is on its way soon!!
The all-time champs have deferred this month to make way for some of the rising challengers - I didn't pay them I promise! Last month Morg556 had achieved a top score of 73M and this month takes the lead slot with their new personal best of almost 138M. Congratulations!! In addition to high scores, I've also been busy working on Solaroids in between trips and other summer fun. Not much in the way of visual features lately, but a lot of performance optimizations and internal changes to get ready for some new features this fall. To be honest some of the optimizations were driven by trying to run Solaroids on a mobile device - iOS in particular, but these are things I'll need for "other" mobile platforms and Xbox One too. But everyone wins, as now Solaroids is much more efficient at drawing Vector shapes, and HUD elements which should result in reduced CPU/GPU usage equating to better performance on smaller systems with integrated GPUs. Come join the (Solaroids Discord Server), exercise some much needed bragging rights, say high to other players, share some tips, and give me your thoughts about what would make the Best Asteroids Style Space Shooter on the planet. Sign up on my Early Access Page to be notified at full launch across all platforms, not just Steam. Cheers and as always Happy Blasting!! Chad (kiates)

New Features


  • Fire on Aim can be adjusted via the player HUD when joining using the Modern control style.
  • Adjustments to vector mode line thickness. In the future this will be configurable.
  • Adjustments to vector mode "shimmer" effect.
  • Fully separate Full Screen and Borderless option (on windows). They now work independently.
  • Free Play mode can be "selected", so the descriptive text is shown even when locked.
  • Locked features (i.e. Free Play) show an unlocked icon.
  • Added Random Stage option (the new default) which will give you a different backdrop from the currently available 3 (soon to be more).
  • Huge optimizations to vector mode drawing.
  • Massively improved performance of drawing HUD elements. They should be much more CPU/GPU friendly on all platforms.
  • Improved memory management which should show some small performance improvement.
  • Updated framework libraries used under the hood, which includes bug fixes and performance improvements.
  • Solaroids now runs with high priority instead of normal which will potentially help on systems that are running multiple applications/games.
  • Better handling of language changes. This is mostly internal behind the scenes stuff.
  • Re-designed internals of the option menu system in preparation for new options coming soon.
  • Reduced continue timer from 20 back down to 10.

    Issues Addressed


    • Fix split screen vectors
    • Better handling of vector mode characters. Still lots of characters that can't be drawn.
    • Fix intermittent crash when switching back and forth between full-screen border-less and "true" full-screen.

    Known issues


    • Vector mode is still very much an experimental mode. For example, some power-up prompts aren't showing the vector equivalents and keyboard keys, buttons, controllers, backgrounds, explosions, and missile trails/smoke do not yet have vector equivalents.
    • Borderless window option is only implemented for Windows right now.
    • Disconnecting an external audio device being used by the game will cause a crash/freeze on Linux/OSX.
    • Some options and more recent prompts are English only or machine translated right now. If machine translated, they are indicated with an asterisk (*).


    [ 2019-09-01 18:21:20 CET ] [ Original post ]

  • Solaroids: Prologue
    DynF/X Digital Developer
    DynF/X Digital Publisher
    2017-05-26 Release
    Game News Posts: 113
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
    Positive (34 reviews)
    The Game includes VR Support
    Public Linux Depots:
    • Linux [33.86 M]
    • Linux x86 [30.85 M]
    With the same basic controls as the classic Asteroids®, you must learn to navigate and fight with inertia ever present. Solaroids is not a game for the twin-stick junkie. You’ll need to evolve or perish trying. Take complete control of your vessel, amass advanced weaponry, and take back the stars…

    Features

    • Classic Asteroids® game play
    • Huge wrapping arena
    • Power-ups and new threats unlocked throughout the levels
    • Various bosses
    • Customize player ship colors
    • Damage system
    • Forward and reverse thrusters
    • Progressive difficulty
    • Continuous leveling
    • Up to 4 local players
      • Join at any time
      • Unlimited credits
      • Cooperative or not - you decide
    • Supports common controllers:
      • Xbox 360/One
      • Dualshock 3/4

    MINIMAL SETUP
    • OS: glibc 2.15. 64-bit
    • Processor: Intel Core 2 Duo 1.8Ghz or equivalentMemory: 3 GB RAM
    • Memory: 3 GB RAM
    • Graphics: OpenGL 2.1 compatible
    • Storage: 150 MB available space
    GAMEBILLET

    [ 6089 ]

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    1.00$ (90%)
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    6.97$ (83%)
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    30.0$ (50%)
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    0.68$ (83%)
    2.38$ (92%)
    2.97$ (40%)
    3.26$ (78%)
    2.5$ (50%)
    2.0$ (75%)
    0.88$ (82%)
    4.5$ (77%)
    2.5$ (90%)
    12.0$ (60%)
    2.0$ (80%)
    0.45$ (85%)
    2.55$ (83%)
    15.0$ (70%)
    0.9$ (92%)
    0.75$ (85%)
    19.99$ (20%)
    4.5$ (77%)
    4.4$ (82%)
    10.49$ (48%)
    23.99$ (40%)
    5.22$ (74%)

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