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Monthly High Scores - Novemeber 2019
You may have wondered why no recent updates, so let me take a minute to ensure you that work does continue on the game. Solaroids is a side project of mine, and this year we took on the challenge to do some major remodeling on our house, some of which we are doing ourselves. This has taken up a lot of my extra time and slowed development considerably. For a while I didn't even have my main development area in my studio setup as that had to be completely taken down and moved temporarily into storage in order to re-surface the concrete in our basement. I'm glad to report that I'm typing this from that workstation, and it is "mostly" set back up after new concrete and flooring has been installed. I do have a few updates that are at various stages of completion and I hope to be able to get some of them out soon. The first is that I've increased the amount of content that works with the experimental Vector mode. Things such as keyboard prompts, explosions, and particle systems have been converted. Vector stars have also been added and options tweaked so that you can play it in a fashion that is more faithful to the original Vector machines if you choose, for example, without bitmap stars and backgrounds.
Additionally, I've begun the process to re-do the options menu to support a future "theme" system, and expose additional options for vector mode rendering. As a part of this I've started implementing some CRT effects for additional nostalgia. Here's a sample showing an aperture grille style effect and scanlines.
Come join the (Solaroids Discord Server), exercise some much needed bragging rights, say high to other players, share some tips, and give me your thoughts about what would make the Best Asteroids Style Space Shooter on the planet.
Sign up on my Early Access Page to be notified at full launch across all platforms, not just Steam. Cheers and as always Happy Blasting!! Chad (kiates)
[ 2019-12-02 04:07:37 CET ] [ Original post ]
Happy Holidays! Hope you're all enjoying the beginning of the Holiday season here in the US as well as from various parts of the world. A shout out to those that played this November even with the Steam Autumn sale in full swing.
Congratulations this month goes to morg556 with a top score of 154.6M playing with the Classic control style! I myself managed to end up in the 2nd slot with a mere 17.3M. Rounding out the top 4 over 10 million were R'kik D'nec and new player Astelan both neck and neck around 14.5M each playing with Modern (a.k.a Geometry Wars) control style.
Quick State of Affairs for Solaroids: Prologue
You may have wondered why no recent updates, so let me take a minute to ensure you that work does continue on the game. Solaroids is a side project of mine, and this year we took on the challenge to do some major remodeling on our house, some of which we are doing ourselves. This has taken up a lot of my extra time and slowed development considerably. For a while I didn't even have my main development area in my studio setup as that had to be completely taken down and moved temporarily into storage in order to re-surface the concrete in our basement. I'm glad to report that I'm typing this from that workstation, and it is "mostly" set back up after new concrete and flooring has been installed. I do have a few updates that are at various stages of completion and I hope to be able to get some of them out soon. The first is that I've increased the amount of content that works with the experimental Vector mode. Things such as keyboard prompts, explosions, and particle systems have been converted. Vector stars have also been added and options tweaked so that you can play it in a fashion that is more faithful to the original Vector machines if you choose, for example, without bitmap stars and backgrounds.
Additionally, I've begun the process to re-do the options menu to support a future "theme" system, and expose additional options for vector mode rendering. As a part of this I've started implementing some CRT effects for additional nostalgia. Here's a sample showing an aperture grille style effect and scanlines.
Track me down on Discord!
Come join the (Solaroids Discord Server), exercise some much needed bragging rights, say high to other players, share some tips, and give me your thoughts about what would make the Best Asteroids Style Space Shooter on the planet.
Sign-up
Sign up on my Early Access Page to be notified at full launch across all platforms, not just Steam. Cheers and as always Happy Blasting!! Chad (kiates)
[ 2019-12-02 04:07:37 CET ] [ Original post ]
Solaroids: Prologue
DynF/X Digital
Developer
DynF/X Digital
Publisher
2017-05-26
Release
Game News Posts:
113
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Positive
(34 reviews)
The Game includes VR Support
Public Linux Depots:
- Linux [33.86 M]
- Linux x86 [30.85 M]
With the same basic controls as the classic Asteroids®, you must learn to navigate and fight with inertia ever present. Solaroids is not a game for the twin-stick junkie. You’ll need to evolve or perish trying. Take complete control of your vessel, amass advanced weaponry, and take back the stars…
Features
- Classic Asteroids® game play
- Huge wrapping arena
- Power-ups and new threats unlocked throughout the levels
- Various bosses
- Customize player ship colors
- Damage system
- Forward and reverse thrusters
- Progressive difficulty
- Continuous leveling
- Up to 4 local players
- Join at any time
- Unlimited credits
- Cooperative or not - you decide
- Join at any time
- Supports common controllers:
- Xbox 360/One
- Dualshock 3/4
- Xbox 360/One
MINIMAL SETUP
- OS: glibc 2.15. 64-bit
- Processor: Intel Core 2 Duo 1.8Ghz or equivalentMemory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: OpenGL 2.1 compatible
- Storage: 150 MB available space
GAMEBILLET
[ 6089 ]
GAMERSGATE
[ 3241 ]
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