It's time to announce the top scores for the month of May! I would also like to give a big thank you to all those that took the recently released update for a couple of rounds!
1st place goes to long time player Flu Orid with an astronomical score of 400,382,820. Welcome back, and great to see you in the monthly leaderboards again!
2nd place goes to Harnulfson with a score of 57,317,495. It was just last month that Harnulfson's top score was a solid 9M. Congratulations on the big jump over the last 30 days or so!
3rd place goes to Blurr with a score of 56,983,750. Neck and neck with Harnulfson. Blurr was also 3rd place last month with just over 6M, and using the modern twin-stick control style none-the-less. I mention this, because that control style has different ship and scoring characteristics to go with the more direct automatic thruster control it provides.
Congratulations to all!!
Oh, one more thing....
I've been thinking about putting some modest prizes up for a competition... some Solaroids shirts and soundtrack cards, but maybe a few other perks depending on the participation. Let me know in the comments if this is something you would be interested in participation in, or if this is a horrible idea.
Cheers!
Chad (kiates)
With the same basic controls as the classic Asteroids®, you must learn to navigate and fight with inertia ever present. Solaroids is not a game for the twin-stick junkie. You’ll need to evolve or perish trying. Take complete control of your vessel, amass advanced weaponry, and take back the stars…
Features
Classic Asteroids® game play
Huge wrapping arena
Power-ups and new threats unlocked throughout the levels
Various bosses
Customize player ship colors
Damage system
Forward and reverse thrusters
Progressive difficulty
Continuous leveling
Up to 4 local players
Join at any time
Unlimited credits
Cooperative or not - you decide
Supports common controllers:
Xbox 360/One
Dualshock 3/4
MINIMAL SETUP
OS: glibc 2.15. 64-bit
Processor: Intel Core 2 Duo 1.8Ghz or equivalentMemory: 3 GB RAM