Hello Solaroids players around the world - literally. It was high time that the supported languages get an overhaul after adding so much TEXT to the game. So, with this release I'm happy to announce that all major supported languages will be complete once again - now or very soon. They are actively being worked on by localization experts around the world so expect a few small patches to complete to the work over the coming weeks.
Oh and another thing... It's also time to drop the Prologue from the title and branding. I conceived of the Prologue sub-text as my way of introducing an incomplete game to the Steam Early Access community. While I still plan more updates before leaving Early Access, the game has grown out of its Prologue moniker. In addition, I've noticed a lot of demos being branded as Prologues over 2020, and Solaroids: Prologue is not a demo! Hopefully, this reconciles that annoyance as well. If you see any references to Prologue lurking about, let me know!
Those are the big things this round, but on a smaller scale I've tweaked the default options to something that I think will improve the first player experience. If you want to "trust me" and try them for yourself, just go to the Miscellaneous menu and hit that Reset button steamsalty.
Enjoy!
Chad (Kiates)
LANGUAGE UPDATES
New Features / Tweaks
- Add back button to difficulty selection screen.
- Optimization to the vector renderer.
- High score listing now shows up after 5 seconds instead of 10.
- Allow rebinding of ENTER and ESC keys for use in-game.
- Language option is sorted by popularity now.
- Switch from Solaroids: Prologue branding to Solaroids.
- Change default zoom level from 100% to 130%.
- Change default inertial dampening from 20% to 50%.
- Change default HUD size from 100% to 125%.
- Change default reticle size from 100% to 150%.
- Change default controller vibration to 50%.
- Change default music volume from 60% to 40%.
- Change default vector focus from 100% to 80%.
- Updates to FNA/SDL libraries under the hood.
- Language updates:
- German - now current!
- Spanish - now current!
- French - now current!
- Portuguese (Brazilian) - now current!
- Serbian - now current!
- Russian - in progress
- Simplified Chinese - in progress
- Japanese - in progress
- Italian - in progress
- Polish - in progress
- New languages:
- Greek - complete
- Hungarian - in progress
- Traditional Chinese - in progress
Issues Addressed
- Fixes to the vector renderer related to color/thickness.
- Fix a regression that would cause the game to exit when a controller was disconnected.
- Fix issue where key icons were not responding to language changes.
- Fix issue with demo expiration screen (DEMO build only).
- Fix some typos in English text.
[ 2021-05-29 06:34:12 CET ] [ Original post ]
🎮 Full Controller Support
- Linux [33.86 M]
- Linux x86 [30.85 M]
Features
- Classic Asteroids® game play
- Huge wrapping arena
- Power-ups and new threats unlocked throughout the levels
- Various bosses
- Customize player ship colors
- Damage system
- Forward and reverse thrusters
- Progressive difficulty
- Continuous leveling
- Up to 4 local players
- Join at any time
- Unlimited credits
- Cooperative or not - you decide
- Join at any time
- Supports common controllers:
- Xbox 360/One
- Dualshock 3/4
- Xbox 360/One
- OS: glibc 2.15. 64-bit
- Processor: Intel Core 2 Duo 1.8Ghz or equivalentMemory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: OpenGL 2.1 compatible
- Storage: 150 MB available space
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