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Name

 Shovel Knight: Specter of Torment 

 

Developer

 Yacht Club Games 

 

Publisher

 Yacht Club Games 

 

Tags

 Indie 

 

Adventure 

 

Singleplayer 

Release

 2017-04-05 

 

Steam

 6,99€ 4,89£ 6,99$ / 30 % 

 

News

 8 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 1 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/589510 

 

How long to Beat

Main Story

 4 Hours 

 

Main Story + Extras

 5 Hours 

 

Completionist

 6 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Specter Knight Linux [293.32 M] 




LINUX STREAMERS (0)




March 1st, 2021 Update - Mac Big Sur OS Fixes

Mac OS notary changes and an Open GL update for Big Sur users.

Changelog:


  • [Fix] MacOS Big Sur OpenGL Fix
  • [Fix] Mac OS Notary


[ 2021-03-02 00:57:17 CET ] [ Original post ]

Mac OS Update macOSBigSur (11.0.0 +): Temporarily Incompatible

Shovel Knight: Treasure Trove and all the standalone versions of the Shovel Knight series are having compatibility issues with the latest Mac OS update, macOSBigSur (11.0.0 +). We are working on a solution internally to fix this problem. We apologize for the inconvenience and will update you as soon as possible.

For more information, feel free to visit our FAQ page:
https://bit.ly/2NixyeZ


[ 2021-01-23 03:53:09 CET ] [ Original post ]

4.1 - Terra Firma

A new Specter of Torment update is here to keep your scythe skills-- and pixels-- looking sharp!

[h2]Shovel Knight Design Series[/h2]
But first... have you ever thought about what we think about when making games? Well, think no longer!

Now that Treasure Trove is complete, we've had a chance to codify some of the level-design rules and practices we've come to value over the years. We hope this article series provides a bit of insight!

[h2]Changelog[/h2]

  • New! 1:1 Pixel Scaling mode is now available. It can be found within Options > Screen Scale.
  • Change: Steam Sync option has returned to the Feats menu.
  • Cheat compatibility improvements.
  • Localization improvements.
  • Fix: Dread Talon was unintentionally dealing more damage to bosses as of version 4.0 onward.
  • Fix: Throwing Sickle would not travel a shorter distance when thrown while Chronos Coin was active.
  • Fix: Final Red Skull turn-in scene would behave unintentionally when using certain cheats.
  • Fix: Crash could occur if Hoppicles was pushed onto Big Bohto.


[ 2020-02-19 02:13:59 CET ] [ Original post ]

4.0A - Ongoing Villainy

Greetings, reapers of renown. Keeping busy in this holiday season? Great! Well let's review what changed in today's build!

Change Log


  • New: Specter Knight now has a long idle animation! Lookin cool, Specter.
  • New: 5 new challenge stages have been added to Challenge Mode.
  • New: Korean, Traditional Chinese, and Simplified Chinese language support.
  • New: The Screen Effects option has been broken into two, more specific toggles: Screen Flash, and Screen Shake. These can be used to reduce motion and flash based effects in the game.
  • New: Accessibility options category has been added. Including options to toggle Screen Shake and Screen Flash.
  • Change: Setting Screen Flash to Minimal now reduces additional effects.
  • Change: Setting the Accessibility Screen Flash to Minimal now lowers the animation speed of bright waterfall palette shifting effects.
  • Change: When attacks are disabled (Red Curio Room, Challenge Mode) Specter Knight no longer displays up/down angled animations when jumping or falling near enemies.
  • Change: When switching between unique and original armors at the shop, Specter Knight will appear back at the shop rather than at the beginning of Tower Hub.
  • Change: On first visit to the Tower, leaving the mirror room before speaking with Dark Acolyte will prompt new dialogue explaining how to begin conversations.
  • Change: Black Knight will now change direction when encountering a wall after hitting with a downthrust attack.
  • Fix: Black Knight starting Terrorpin spin attacks while Terrorpin is high above.
  • Change: Tower Boss Terrorpin will perform fireball attacks when struck by downthrusts during certain flying states when already low-to-ground levitate. Addresses issues which caused Terrorpin to fly higher up the screen than intended when hit by downthrust close to the ground.
  • Change: Added track Final Redemption to sound test.
  • Change: Skeleton Sentry and Caltrops will now be destroyed when crushed by collision.
  • Fix: Attacks would be buffered differently from subweapons, causing slightly different behavior if subweapon is set to Attack+Up
  • Fix: Term cloak highlighted differently in different conversations.
  • Fix: Rail Armor carrying momentum incorrectly when air slash is cancelled into dash slash under certain circumstances
  • Fix: Final Red Skull turn in scene with Red saves at the very end of the scene, so rewards wont be missed if the game is shutdown with specific timing.
  • Fix: Reize being able to reach unintended locations while teleporting.
  • Fix: Skeleton Sentry not sticking to the back of Big Bhoto.
  • Fix: Fleeto enemy not dropping gold.
  • Fix: Crushing platforms not defeating the player when jumping.
  • Fix: Crash when reaching certain scenes while using infinite health cheats
  • Fix: Garish Garb unintentionally changing the timing for activating Cold Shoulder.
  • Fix: Judgment Rush to target enclosed Wizzem during Horaces Challenge leading toan in-escapable room.
  • Fix: The screen will stop following the player upward once it has reached the top of Horaces tower climb game.
  • Fix: Specter Knight getting a very high spin jump when climbing a rising block at specific timing.
  • Fix: Striker Shawls charged dash slash will carry some momentum into grind if it contacts with a rail, similar to the regular dash slash.
  • Fix: Striker Shawls charged dash slash would sometimes play the wrong animation direction under certain circumstances.
  • Fix: Under rare circumstances, Dash Slash would execute twice from the same position, after defeating an enemy, landing on the corner of a ledge, and sliding off the ledge.
  • Fix: Specter Knight not breaking out dirt blocks when jumping at the most extreme edge of collision.
  • Change: In cases where spikes and damage are detected on exactly the same frame, damage will win out
  • Change: Screen scale menu design has changed slightly.
  • Change: Subweapon Quick Select has now been changed to Quick Select. Additional menus now support using L and R buttons to change options when this option is enabled. For example, changing pages on the File Select menu.
  • Change: New Game+ is now be started by pressing Start on the profile select, and has an additional prompt which recommends copying your profile first. This way you wont be pestered or accidentally start NG+ when just visiting a completed save.
  • Fix: Deleting all save data when audio is set to zero will properly restore audio volumes.
  • Fix: Ghost enemies harming overlapping player on frame they return from phase out.
  • Fix: Challenge Mode Enemies no longer drop gold during challenges where gold collection is not the objective.
  • Fix: Challenge Mode Challenges clearing if passing the goal while dead.
  • (Long Needed) Fix: Players jump input being discarded in favor of skid by pressing the Jump button and the opposing direction while on the ground within any space of time that would normally result in a skid.
  • Fix: GetHit/Death rising velocity could be lower than intended if hit during specific points of a jump rise.
  • Fix: Wizzems sometimes leaving behind charging projectiles when culled.
  • Fix: Boneclang Honcho having inconsistent attack height when idle.
  • Fix: Issue where dropped money bags would persist through multiple deaths in automatically


[ 2019-12-10 18:59:36 CET ] [ Original post ]

Treasure Trove Last Chance Sale!

Greetings, treasure seekers!

Were hard at work putting the final touches on King of Cards and Shovel Knight Showdown. After more than 5 years of development, the final pieces of the Shovel Knight saga will be complete! To celebrate this momentous occasion, we want to give everyone one last chance to get Shovel Knight: Treasure Trove at the lowest price ever! Remember, after the final games are included, the price increases to $39.99 (USD)!



Shovel Knight: Treasure Trove is now on sale at a whopping 50% off!! This is the lowest price Treasure Trove has ever been by far!
https://store.steampowered.com/app/250760/Shovel_Knight_Treasure_Trove/

Not ready yet to commit to the whole pack? Weve also discounted Shovel Knight: Specter of Torment as well!
https://store.steampowered.com/app/589510/Shovel_Knight_Specter_of_Torment/



Update on King of Cards + Showdown
Wow, its been a long development! With both Shovel Knight: King of Cards and Shovel Knight Showdown we are entering our last laps, heading towards the home stretch, tying up the loose ends, crossing our ts and dotting our is and throwing on one last coat of polish before calling it final! Check out some piping hot new screens from King of Cards!





Dont forget Shovel Knight Showdown! Weve put a ton of love into crafting each character, and we cant wait to show you just how unique everything is. Theres been lots of tweaking and balancing happening in the past few weeks to make sure that every character is somebodys favorite! Weve been obsessed with playing the game and our test sessions have been hours-long and raucous. We cant wait to let you get your hands on it! We look forward to seeing who YOUR favorite character is and hearing about your battles!




Were so sorry its taken so long but we are confident it will be worth it!


[ 2019-05-15 22:01:23 CET ] [ Original post ]

Shovel Knight Showdown

Good day, brave shovel fighters! We are very excited today to pull back the curtain and announce Shovel Knight: Treasure Trove’s final game!



Duel with up to 4 players and scramble after gems as your favorite heroic or villainous knight in Shovel Knight Showdown. All the classic Shovel Knight characters you know and love are playable, many for the first time ever! Gather your pals for endless multiplayer clashes, or take control of your favorite character and dig into Story Mode. Familiar controls, items, and mechanics return, making this a platform fighting game that anyone can jump into and try.

Shovel Knight Showdown features local only multiplayer, and arrives as a free update to all existing versions of Shovel Knight: Treasure Trove! It will also be available as a standalone game!











Features


  • Play as all the key heroes and villains from Shovel Knight, many for the first time ever! Master over 16 playable characters including Shovel Knight, Shield Knight, Black Knight, The Enchantress, and all of the Knights of the Order of No Quarter!
  • Compete in one-on-one duels, frantic 4 player free-for-alls, and cooperative team battles against AI opponents or your friends in modes like Gem Clash, Showdown, and more!
  • Battle through Story Mode, a multistage journey customized for each character! Your chosen hero will face a rival, defeat scores of opponents, relax with a minigame or two, and hopefully see their tale completed after an all-new final encounter!
  • Explore myriad stages inspired by famous characters and locales in Shovel Knight, as well as a plethora of all-new stages.
  • Prepare and perfect your moves in a full-featured practice mode.
  • Yacht Club Game’s beautifully authentic style bridges the gap between yesterday and today. Design, art, and audio hearken back to the days of 8-bit, but with a frenetic new coat of paint!
  • New songs compliment an award-winning soundtrack composed by Jake “Virt” Kaufman.
  • Balanced and intuitive gameplay is a warm welcome to newcomers, and an old embrace for experts.




That’s just a taste! There’s much more to come. For even more details and screenshots, check out our website!


[ 2018-08-29 02:18:39 CET ] [ Original post ]

3.3 - Crypt Upkeeper

Hello, Specters! Here's what changed in today's build!

Change Log


  • New: Japanese language options added (Kanji and Kana).
  • New: During end game credits, an icon will be displayed next to stages which have successfully had all checkpoints broken.
  • New: Device detections and icons for Switch controllers (Pro Controller and Joy-Con) as well as Xbox One controllers.
  • New: Mouse buttons can now be bound to gameplay actions. LMB, RMB...you name it!
  • Fix: PS4 controller now properly displays Share as Select, instead of incorrectly displaying the Touchpad icon.
  • Fix: Teethalon sometimes moving slowly throughout the entire chase sequence.
  • Fix: Incorrect fullscreen monitor displaying in the Options Menu.
  • Fix: Curio Upgrade menu can now be advanced with the Start button, similar to other menus that dont use Start for another action.
  • Fix: Using Cold Shoulder after a certain dancing scene would pause the animation (the coldest of shoulders).
  • Fix: Specific timing would enable movement while still in a nearby shop after speaking with Red.
  • Fix: Defeating Tinker Knight very, very fast with cheats resulting in unintended behavior.
  • Fix: Being killed by Propeller Knight moments before a phase change would bring Specter back with no health.
  • Fix: Reize would appear incorrectly when defeated mid-teleport.
  • Fix: Plague Knight would sometimes appear without contact damage active after a teleport.
  • Fix: Performing a unique pose in a certain armor set is now duplicated by Blood Mirror (Yeah! Yeah! Yeah! Yeah!)
  • Fix: Getting hit right when beginning a rail grind would cancel out death.
  • Fix: Specter Knight losing active attack frames when releasing a charged slash at the very end of a rail.
  • Fix: Starting Black Knight, Phantom Striker, or Treasure Knight with Skeleton Sniper or active lantern flames causing erroneous behavior.
  • Fix: Luan jumps prioritized better when backtracking through a room.
    Change: Adjusted visibility of certain background tiles found in Tower and Flying Machine stages.
  • Various localization and menu prompt spacing fixes.
  • Improvements to keyboard key icons so they take up less space.


[ 2017-10-05 20:13:06 CET ] [ Original post ]

3.3 - Crypt Upkeeper

Hello, Specters! Here's what changed in today's build!

Change Log


  • New: Japanese language options added (Kanji and Kana).
  • New: During end game credits, an icon will be displayed next to stages which have successfully had all checkpoints broken.
  • New: Device detections and icons for Switch controllers (Pro Controller and Joy-Con) as well as Xbox One controllers.
  • New: Mouse buttons can now be bound to gameplay actions. LMB, RMB...you name it!
  • Fix: PS4 controller now properly displays “Share” as Select, instead of incorrectly displaying the Touchpad icon.
  • Fix: Teethalon sometimes moving slowly throughout the entire chase sequence.
  • Fix: Incorrect fullscreen monitor displaying in the Options Menu.
  • Fix: Curio Upgrade menu can now be advanced with the Start button, similar to other menus that don’t use Start for another action.
  • Fix: Using Cold Shoulder after a certain dancing scene would pause the animation (the coldest of shoulders).
  • Fix: Specific timing would enable movement while still in a nearby shop after speaking with Red.
  • Fix: Defeating Tinker Knight very, very fast with cheats resulting in unintended behavior.
  • Fix: Being killed by Propeller Knight moments before a phase change would bring Specter back with no health.
  • Fix: Reize would appear incorrectly when defeated mid-teleport.
  • Fix: Plague Knight would sometimes appear without contact damage active after a teleport.
  • Fix: Performing a unique pose in a certain armor set is now duplicated by Blood Mirror (Yeah! Yeah! Yeah! Yeah!)
  • Fix: Getting hit right when beginning a rail grind would cancel out death.
  • Fix: Specter Knight losing active attack frames when releasing a charged slash at the very end of a rail.
  • Fix: Starting Black Knight, Phantom Striker, or Treasure Knight with Skeleton Sniper or active lantern flames causing erroneous behavior.
  • Fix: Luan jumps prioritized better when backtracking through a room.
    Change: Adjusted visibility of certain background tiles found in Tower and Flying Machine stages.
  • Various localization and menu prompt spacing fixes.
  • Improvements to keyboard key icons so they take up less space.


[ 2017-10-05 20:13:06 CET ] [ Original post ]