- Initial rewrite of songbrowser and entire internal database class architecture (not fully finished yet) - Songbrowser can now handle individual diff buttons and/or split from their parent beatmap/set button - Collections now correctly only show contained diffs (previously always showed entire set) - Similarly, searching will now match individual diffs, instead of always the entire set - However, sorting still only sorts by beatmap set heuristics, this will be fixed over time with one of the next updates - All pp scores can now be recalculated at will, so click on "Recalculate pp" as soon as possible (Songbrowser > User > Top Ranks > Menu) - Added new grouping options to songbrowser: "By Artist", "By Creator", "By Difficulty", "By Length", "By Title" - FPoSu: Added zooming/scoping (Options > Input > Keyboard > FPoSu > Zoom) (Options > FPoSu > "FOV (Zoom)") - Added dynamic star recalculation for all mods in songbrowser (stars will now recalculate to reflect active mods, including overrides and experimentals) - Added ability to recalculate all McOsu pp scores (Songbrowser > User > Top Ranks > Menu > Recalculate) - Added ability to convert/import osu! scores into McOsu pp scores (Songbrowser > User > Top Ranks > Menu > Import) - Added ability to delete all scores of active user (Songbrowser > User > Top Ranks > Menu > Delete) - Added menu button to "Top Ranks" screen (Recalculate pp, Import osu! Scores, Delete All Scores, etc.) - Added "Use Mods" to context menu for score buttons (sets all mods, including overrides and experimentals, to whatever the score has) - Added extra set of keybinds for key1/key2 (Options > Input > Keyboard) - Added bonus pp calculation to user stats (previously total user pp were without bonus. Bonus is purely based on number of scores.) - Added "Max Possible pp" to top left songbrowser info label (shows max possible pp with all active mods applied, including overrides and experimentals) - Added option "Draw Stats: Max Possible Combo" (Options > Gameplay > HUD) - Added option "Draw Stats: pp (SS)" (Options > Gameplay > HUD) - Added option "Draw Stats: Stars* (Total)" (Options > Gameplay > HUD) - Added option "Draw Stats: Stars*** (Until Now)" (aka live stars) (Options > Gameplay > HUD) - Added support for OGG files in skin sound samples - Added Tolerance2B handling to osu!stable notelock algorithm (unlock if within 3 ms overlap) - Added score multiplier info label to mod selection screen - Added ConVars (1): osu_spinner_use_ar_fadein, osu_notelock_stable_tolerance2b - Added ConVars (2): fposu_zoom_fov, fposu_zoom_sensitivity_ratio, fposu_zoom_anim_duration - Added ConVars (3): osu_scores_rename, osu_scores_bonus_pp, osu_collections_legacy_enabled - Added ConVars (4): osu_songbrowser_dynamic_star_recalc, osu_draw_songbrowser_strain_graph, osu_draw_scrubbing_timeline_strain_graph - Updated all right-click context menus to be bigger and easier to hit (score buttons, song buttons) - Updated SearchUIOverlay to simply move left on text overflow - Updated "DPI" and "cm per 360" textboxes to support decimal values with comma (e.g. 4,2 vs 4.2) - Updated mouse_raw_input_absolute_to_window to be ignored if raw input is disabled - Updated pp algorithm (12) (Reverted Xexxar's accidental AR8 buff), see https://github.com/ppy/osu-performance/pull/133 - Updated pp algorithm (11) (Xexxar's miss curve changes), see https://github.com/ppy/osu-performance/pull/129/ - Updated pp algorithm (10) (Xexxar's low acc speed nerf), see https://github.com/ppy/osu-performance/pull/128/ - Updated pp algorithm (9) (StanR's NF multiplier based on amount of misses), see https://github.com/ppy/osu-performance/pull/127/ - Updated pp algorithm (8) (StanR's SO multiplier based on amount of spinners in map), see https://github.com/ppy/osu-performance/pull/110/ - Updated pp algorithm (7) (Xexxar's AR11 nerf and AR8 buff), see https://github.com/ppy/osu-performance/pull/125/ - Linux: Updated BASS + BASSFX libraries - macOS: Updated BASS + BASSFX libraries - Fixed ScoreV2 score multipliers for HR and DT and NF (1.06x -> 1.10x, 1.12x -> 1.20x, 0.5x -> 1.0x) - Fixed UI toggle being hardcoded to SHIFT+TAB and not respecting "Toggle Scoreboard" keybind (in combination with SHIFT) - Fixed star cache not updating instantly when changing Speed Override with keyboard keys while playing (previously only recalculated upon closing mod selection screen) - Fixed drain not being recalculated instantly when changing HP Override while playing (previously only recalculated upon closing mod selection screen) - Fixed clicking mod selection screen buttons also triggering "click on the orange cursor to continue play" (unwanted click-through) - Fixed animated followpoint.png scaling not respecting inconsistent @2x frames - Fixed drawHitCircleNumber for variable number width skins (@yclee126) - Fixed spinners not using hardcoded 400 ms fadein (previously used same AR-dependent fadein as circles, because that makes sense compared to this insanity) - Fixed mod selection screen visually rounding non-1.0x difficulty multipliers to one decimal digit (e.g. HR CS showed 4.55 in songbrowser but 4.5 in override) - Fixed songbrowser visually always showing raw beatmap HP value (without applying mods or overrides) - Fixed skipping while loading potentially breaking hitobject state - Fixed very rare beatmaps ending prematurely with music (hitobjects at exact end of mp3) causing lost scores due to missing judgements . (As always, if I broke something with this update, you can go back to the previous version via the "Beta" tab in the right-click properties of the game in your library. WARNING: New scores achieved in version 32 will vanish when loaded on any previous version of the game, so be careful and make a backup of your scores.db and scoresvr.db)
[ 2021-01-16 23:40:32 CET ] [ Original post ]
- McOsu Stable Linux [22.4 M]
- McOsu - Donation - 1
- McOsu - Donation - 3
- McOsu - Donation - 5
McOsu is NOT osu!
Now with Virtual Reality Support!
A free open-source circle-clicking rhythm game client for osu! beatmaps, with the main focus on making practicing easier and customizing gameplay.
It is primarily a practice client for getting better at the official game by having tools at your disposal that osu! doesn't provide for some reason, it's not supposed to be a perfect copy of osu!, or to otherwise profit with a free game from a free game (what)!
If you have never played osu! before, then I do not recommend using this client (except for VR players of course), as there are no gameplay tutorials in here (just google "osu!" and play the official game which is a lot more polished).
Beatmaps
- Play any osu!standard beatmap by installing osu!, creating an account there and downloading beatmaps from the "Beatmaps" tab on the same page + importing them into osu!. After they are imported, you can close osu! and start McOsu
- McOsu will load your beatmaps directly from the default osu! installation path, although custom paths are also possible
- You can use McOsu without installing osu!, a guide on manual beatmap management is available in the Steam Community Guides section for McOsu
Holodance VS McOsu
While Holodance is focused on providing a full VR rhythm game experience with osu! beatmap compatibility as a sideproject, McOsu tries to bring pure osu! gameplay into Virtual Reality while staying as close to the original as possible.osu! VS McOsu
The intention of this game is neither to replace peppy's client, nor to split the community.As a wise man once said, "plz enjoy game".
Other Features:
- Unlimited Customizability (Options, Console Commands via SHIFT + F1)
- If something is not customizable, ask and it will usually be made so
- Compatible with 99% of all osu! skins (however, animated skin elements are not supported yet)
- Beatmap Overrides (Approach Rate, Circle Size, Overall Difficulty)
- Speed/BPM Slider
- Experimental Mods (Wobble, Jigsaw, First Person, Playfield Flipping, etc.)
Please note that while McOsu is still a work-in-progress, gameplay is very solid in both VR and Desktop mode.
Things like the SongBrowser are in need of a lot of usability improvements, which will be added over time as things get more polished. If you want, you can help out with McOsu development on Github, or just take a look at the code, as this is an open-source project.
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Skin Credits:
- ffffffffffffffffff - "- Jaret - Mish Mosh"
- irrlux - "Talrava XIV"
- HazrdMC - "Phaze"
- Redon - "Aesthetic 1.3"
- DarkSlayer000 - "xXx_SampleSkin_xXx v1.3"
- Inori - "Stepmania"
- taikuta - "Murakumo"
- Easy - "Burning_Crow V2"
- Icomoon
- Freepik
- OS: 64-bit
- Processor: Not a PotatoMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 3.0 compatible
- Storage: 50 MB available space
- OS: 64-bit
- Processor: Intel Core i5 or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 compatible
- Storage: 50 MB available space
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