- Added collection management support (Add/Delete/Set/Unset collections, right-click context menu on beatmap buttons) - FPoSu: Added new experimental mod "Strafing" - Added gamemode selection button to songbrowser (no, skins abusing this as a decoration overlay are not supported) - Added support for "ScorePrefix" + "ComboPrefix" + "ScoreOverlap" + "ComboOverlap" in skin.ini - Added option "Show osu! scores.db user names in user switcher" (Options > General > Player) - Added option "Draw Strain Graph in Songbrowser" (Options > General > Songbrowser) - Added option "Draw Strain Graph in Scrubbing Timeline" (Options > General > Songbrowser) - Added startup loading screen and animation - Added beatmap ID to songbrowser tooltip - Added hint text for experimental mods in mod selection screen - Added ConVars (1): osu_mod_fposu_sound_panning, osu_mod_fps_sound_panning, osu_stacking_leniency_override - Added ConVars (2): fposu_mod_strafing_strength_x/y/z, fposu_mod_strafing_frequency_x/y/z - Added ConVars (3): snd_updateperiod, snd_dev_period, snd_dev_buffer, snd_wav_file_min_size - Added ConVars (4): osu_ignore_beatmap_combo_numbers, osu_number_max - Added ConVars (5): osu_scores_export, osu_auto_and_relax_block_user_input - Updated songbrowser search to be async (avoids freezing the entire game when searching through 100k+ beatmaps)\n - Updated "PF" text on scores to differentiate "PFC" (for perfect max possible combo) and "FC" (for no combo break, dropped sliderends allowed) - Updated hitresult draw order to be correct (new results are now on top of old ones, was inverted previously and nobody noticed until now) - Updated user switcher to be scrollable if the list gets too large - Updated score list scrollbar size as to not overlap with text - Updated score buttons to show AR/CS/OD/HP overrides directly in songbrowser (avoids having to open the score and waiting for the tooltip) - Updated osu!.db loading to ignore corrupt entries with empty values (instead of producing empty songbuttons with "//" text in songbrowser) - Linux: Updated osu! database loader to automatically rewrite backslashes into forward slashes for beatmap filepaths (as a workaround) - Improved startup performance (skin loading) - Fixed slider start circle hitresult getting overwritten by slider end circle hitresult in target practice mod - Fixed animated hitresults being broken in target practice mod - Fixed NotificationOverlay sometimes eating key inputs in options menu even while not in keybinding mode - Fixed "osu!stable" notelock type eating the second input of frame perfect double inputs on overlapping/2b slider startcircles - Fixed malformed/corrupt spinnerspin.wav skin files crashing the BASS audio library . (As always, if I broke something with this update, you can go back to the previous version via the "Beta" tab in the right-click properties of the game in your library)
[ 2022-01-16 21:19:12 CET ] [ Original post ]
- McOsu Stable Linux [22.4 M]
- McOsu - Donation - 1
- McOsu - Donation - 3
- McOsu - Donation - 5
McOsu is NOT osu!
Now with Virtual Reality Support!
A free open-source circle-clicking rhythm game client for osu! beatmaps, with the main focus on making practicing easier and customizing gameplay.
It is primarily a practice client for getting better at the official game by having tools at your disposal that osu! doesn't provide for some reason, it's not supposed to be a perfect copy of osu!, or to otherwise profit with a free game from a free game (what)!
If you have never played osu! before, then I do not recommend using this client (except for VR players of course), as there are no gameplay tutorials in here (just google "osu!" and play the official game which is a lot more polished).
Beatmaps
- Play any osu!standard beatmap by installing osu!, creating an account there and downloading beatmaps from the "Beatmaps" tab on the same page + importing them into osu!. After they are imported, you can close osu! and start McOsu
- McOsu will load your beatmaps directly from the default osu! installation path, although custom paths are also possible
- You can use McOsu without installing osu!, a guide on manual beatmap management is available in the Steam Community Guides section for McOsu
Holodance VS McOsu
While Holodance is focused on providing a full VR rhythm game experience with osu! beatmap compatibility as a sideproject, McOsu tries to bring pure osu! gameplay into Virtual Reality while staying as close to the original as possible.osu! VS McOsu
The intention of this game is neither to replace peppy's client, nor to split the community.As a wise man once said, "plz enjoy game".
Other Features:
- Unlimited Customizability (Options, Console Commands via SHIFT + F1)
- If something is not customizable, ask and it will usually be made so
- Compatible with 99% of all osu! skins (however, animated skin elements are not supported yet)
- Beatmap Overrides (Approach Rate, Circle Size, Overall Difficulty)
- Speed/BPM Slider
- Experimental Mods (Wobble, Jigsaw, First Person, Playfield Flipping, etc.)
Please note that while McOsu is still a work-in-progress, gameplay is very solid in both VR and Desktop mode.
Things like the SongBrowser are in need of a lot of usability improvements, which will be added over time as things get more polished. If you want, you can help out with McOsu development on Github, or just take a look at the code, as this is an open-source project.
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Skin Credits:
- ffffffffffffffffff - "- Jaret - Mish Mosh"
- irrlux - "Talrava XIV"
- HazrdMC - "Phaze"
- Redon - "Aesthetic 1.3"
- DarkSlayer000 - "xXx_SampleSkin_xXx v1.3"
- Inori - "Stepmania"
- taikuta - "Murakumo"
- Easy - "Burning_Crow V2"
- Icomoon
- Freepik
- OS: 64-bit
- Processor: Not a PotatoMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 3.0 compatible
- Storage: 50 MB available space
- OS: 64-bit
- Processor: Intel Core i5 or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 compatible
- Storage: 50 MB available space
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