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Update (version 33.03)

- Added new experimental mod "Half Timing Window" - Added "Quick Seek" key bindings (jump +-5 seconds, default LEFT/RIGHT arrow keys) - Added hitobject type percentage support to songbrowser search (e.g. "sliders>80%") - Added ConVars (1): osu_seek_delta, osu_end_skip, osu_mod_halfwindow_allow_300s - Added ConVars (2): osu_songbrowser_search_hardcoded_filter, osu_hud_scrubbing_timeline_hover_tooltip_offset_multiplier - Added ConVars (3): osu_skin_force_hitsound_sample_set, osu_hitobject_fade_in_time - Added ConVars (4): osu_ar_overridenegative, osu_cs_overridenegative - Added ConVars (5): osu_songbrowser_button_active/inactive_color_a/r/g/b, ...collection_active/inactive_color_a/r/g/b, ...difficulty_inactive_color_a/r/g/b - Added ConVars (6): osu_hitresult_delta_colorize, osu_hitresult_delta_colorize_interpolate/multiplier/early_r/g/b/late_r/g/b - Linux: Upgraded build system from Ubuntu 16 to Ubuntu 18 (anything running older glibc is no longer supported) - Updated scrubbing to keep player invincible while scrubbing timeline is being clicked (even if mouse position does not change) - Updated CS override to hard cap at CS +12.1429 (more than that never made sense anyway, the circle radius just goes negative) - Updated audio output device change logic to restore music state (only in menu, changing output devices while playing will still kick you out) - Improved songbrowser scrolling smoothness when switching beatmaps/sets (should reduce eye strain with less jumping around all the time) - Improved songbrowser scrolling behavior when right-click absolute scrolling to always show full songbuttons (disabled scroll velocity offset) - Improved songbrowser thumbnail/background image loading behavior - Increased osu_ui_top_ranks_max from 100 to 200 by default - Fixed very old legacy beatmaps (< v8) sometimes generating mismatched slider ticks (compared to stable) because of different tickDistance algorithm - Fixed extremely rare infinite font/layout/resolution reloading bug killing performance caused by custom display scaling percentages (e.g. 124%, yes 124% scaling in Windows) - Fixed extremely rare freeze bug caused by potential infinite stars in osu!.db - Fixed multiple audio output devices with the exact same name not being selectable/handled correctly - Fixed minimize_on_focus_lost_if_borderless_windowed_fullscreen not working - Fixed fposu_mouse_cm_360 + fposu_mouse_dpi not updating in options menu if changed live via console/cfg . (As always, if I broke something with this update, you can go back to the previous version via the "Beta" tab in the right-click properties of the game in your library)


[ 2023-01-15 13:25:30 CET ] [ Original post ]

McOsu
McKay Developer
McKay Publisher
2017-03-20 Release
Game News Posts: 38
🎹🖱️Keyboard + Mouse
Very Positive (6085 reviews)
The Game includes VR Support
Oculus: 1
SteamVR: 1
Room width requirement: 2
Room depth requirement: 1.5
Standing: 1
Public Linux Depots:
  • McOsu Stable Linux [22.4 M]
Available DLCs:
  • McOsu - Donation - 1
  • McOsu - Donation - 3
  • McOsu - Donation - 5
McOsu is developed separately from and has no direct affiliation with osu! or ppy Pty Ltd.
McOsu is NOT osu!

Now with Virtual Reality Support!

A free open-source circle-clicking rhythm game client for osu! beatmaps, with the main focus on making practicing easier and customizing gameplay.

It is primarily a practice client for getting better at the official game by having tools at your disposal that osu! doesn't provide for some reason, it's not supposed to be a perfect copy of osu!, or to otherwise profit with a free game from a free game (what)!

If you have never played osu! before, then I do not recommend using this client (except for VR players of course), as there are no gameplay tutorials in here (just google "osu!" and play the official game which is a lot more polished).

Beatmaps

  • Play any osu!standard beatmap by installing osu!, creating an account there and downloading beatmaps from the "Beatmaps" tab on the same page + importing them into osu!. After they are imported, you can close osu! and start McOsu
  • McOsu will load your beatmaps directly from the default osu! installation path, although custom paths are also possible
  • You can use McOsu without installing osu!, a guide on manual beatmap management is available in the Steam Community Guides section for McOsu

Holodance VS McOsu

While Holodance is focused on providing a full VR rhythm game experience with osu! beatmap compatibility as a sideproject, McOsu tries to bring pure osu! gameplay into Virtual Reality while staying as close to the original as possible.

osu! VS McOsu

The intention of this game is neither to replace peppy's client, nor to split the community.

As a wise man once said, "plz enjoy game".

Other Features:

  • Unlimited Customizability (Options, Console Commands via SHIFT + F1)
  • If something is not customizable, ask and it will usually be made so
  • Compatible with 99% of all osu! skins (however, animated skin elements are not supported yet)
  • Beatmap Overrides (Approach Rate, Circle Size, Overall Difficulty)
  • Speed/BPM Slider
  • Experimental Mods (Wobble, Jigsaw, First Person, Playfield Flipping, etc.)

Please note that while McOsu is still a work-in-progress, gameplay is very solid in both VR and Desktop mode.

Things like the SongBrowser are in need of a lot of usability improvements, which will be added over time as things get more polished. If you want, you can help out with McOsu development on Github, or just take a look at the code, as this is an open-source project.


-

Skin Credits:

  • ffffffffffffffffff - "- Jaret - Mish Mosh"
  • irrlux - "Talrava XIV"
  • HazrdMC - "Phaze"
  • Redon - "Aesthetic 1.3"
  • DarkSlayer000 - "xXx_SampleSkin_xXx v1.3"
  • Inori - "Stepmania"
  • taikuta - "Murakumo"
  • Easy - "Burning_Crow V2"
  • Icomoon
  • Freepik

MINIMAL SETUP
  • OS: 64-bit
  • Processor: Not a PotatoMemory: 512 MB RAM
  • Memory: 512 MB RAM
  • Graphics: OpenGL 3.0 compatible
  • Storage: 50 MB available space
RECOMMENDED SETUP
  • OS: 64-bit
  • Processor: Intel Core i5 or betterMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: OpenGL 3.0 compatible
  • Storage: 50 MB available space
GAMEBILLET

[ 6138 ]

5.07$ (15%)
3.67$ (82%)
16.97$ (15%)
4.12$ (17%)
41.95$ (40%)
5.00$ (75%)
0.60$ (90%)
17.74$ (29%)
25.49$ (15%)
6.54$ (67%)
24.87$ (17%)
2.50$ (90%)
1.80$ (91%)
2.00$ (80%)
4.09$ (84%)
4.12$ (17%)
12.42$ (17%)
2.59$ (91%)
26.99$ (10%)
8.27$ (17%)
9.72$ (51%)
16.52$ (17%)
3.00$ (85%)
4.62$ (82%)
16.97$ (15%)
18.39$ (8%)
2.83$ (81%)
10.73$ (17%)
17.59$ (12%)
6.11$ (69%)
GAMERSGATE

[ 3458 ]

9.89$ (34%)
2.21$ (83%)
25.0$ (50%)
10.04$ (50%)
0.18$ (91%)
5.0$ (75%)
15.83$ (37%)
12.0$ (60%)
1.75$ (75%)
5.1$ (66%)
14.99$ (50%)
0.42$ (79%)
1.53$ (83%)
2.0$ (90%)
2.0$ (80%)
0.75$ (85%)
12.0$ (60%)
3.75$ (75%)
14.99$ (50%)
20.0$ (50%)
0.94$ (81%)
5.0$ (75%)
3.19$ (79%)
2.4$ (70%)
14.99$ (50%)
6.25$ (75%)
3.75$ (85%)
2.1$ (70%)
1.74$ (71%)
2.25$ (91%)

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