- Added hittable dim (hitobjects outside even the miss-range are dimmed, see https://github.com/ppy/osu/pull/20572) - Added Options > Gameplay > HUD > "Draw HitErrorBar UR" (Unstable Rate text display above hiterrorbar, enabled by default) - Added ConVars (1): osu_hud_hiterrorbar_ur_scale, osu_hud_hiterrorbar_ur_alpha, osu_hud_hiterrorbar_ur_offset_x/y_percent - Added ConVars (2): osu_beatmap_max_num_hitobjects, osu_beatmap_max_num_slider_scoringtimes - Added ConVars (3): osu_hitobject_hittable_dim, osu_hitobject_hittable_dim_start_percent, osu_hitobject_hittable_dim_duration, osu_mod_mafham_ignore_hittable_dim - FPoSu: Updated FOV sliders to allow two decimal places - Updated supported beatmap version from 14 to 128 (lazer exports) - Updated "Game Pause" keybind to prevent binding to left mouse click (to avoid menu deadlocks) - Updated mod selection screen to also close when ENTER key is pressed - Fixed even more star calc crashes on stupid deliberate game-breaking beatmaps (~65k sliders * ~9k repeats * 234 ticks = ~126149263360 scoring events) - Linux: Fixed BACKSPACE key not updating ConVar suggestion list in console . (As always, if I broke something with this update, you can go back to the previous version via the "Beta" tab in the right-click properties of the game in your library)
[ 2024-01-03 11:27:56 CET ] [ Original post ]
- McOsu Stable Linux [22.4 M]
- McOsu - Donation - 1
- McOsu - Donation - 3
- McOsu - Donation - 5
McOsu is NOT osu!
Now with Virtual Reality Support!
A free open-source circle-clicking rhythm game client for osu! beatmaps, with the main focus on making practicing easier and customizing gameplay.
It is primarily a practice client for getting better at the official game by having tools at your disposal that osu! doesn't provide for some reason, it's not supposed to be a perfect copy of osu!, or to otherwise profit with a free game from a free game (what)!
If you have never played osu! before, then I do not recommend using this client (except for VR players of course), as there are no gameplay tutorials in here (just google "osu!" and play the official game which is a lot more polished).
Beatmaps
- Play any osu!standard beatmap by installing osu!, creating an account there and downloading beatmaps from the "Beatmaps" tab on the same page + importing them into osu!. After they are imported, you can close osu! and start McOsu
- McOsu will load your beatmaps directly from the default osu! installation path, although custom paths are also possible
- You can use McOsu without installing osu!, a guide on manual beatmap management is available in the Steam Community Guides section for McOsu
Holodance VS McOsu
While Holodance is focused on providing a full VR rhythm game experience with osu! beatmap compatibility as a sideproject, McOsu tries to bring pure osu! gameplay into Virtual Reality while staying as close to the original as possible.osu! VS McOsu
The intention of this game is neither to replace peppy's client, nor to split the community.As a wise man once said, "plz enjoy game".
Other Features:
- Unlimited Customizability (Options, Console Commands via SHIFT + F1)
- If something is not customizable, ask and it will usually be made so
- Compatible with 99% of all osu! skins (however, animated skin elements are not supported yet)
- Beatmap Overrides (Approach Rate, Circle Size, Overall Difficulty)
- Speed/BPM Slider
- Experimental Mods (Wobble, Jigsaw, First Person, Playfield Flipping, etc.)
Please note that while McOsu is still a work-in-progress, gameplay is very solid in both VR and Desktop mode.
Things like the SongBrowser are in need of a lot of usability improvements, which will be added over time as things get more polished. If you want, you can help out with McOsu development on Github, or just take a look at the code, as this is an open-source project.
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Skin Credits:
- ffffffffffffffffff - "- Jaret - Mish Mosh"
- irrlux - "Talrava XIV"
- HazrdMC - "Phaze"
- Redon - "Aesthetic 1.3"
- DarkSlayer000 - "xXx_SampleSkin_xXx v1.3"
- Inori - "Stepmania"
- taikuta - "Murakumo"
- Easy - "Burning_Crow V2"
- Icomoon
- Freepik
- OS: 64-bit
- Processor: Not a PotatoMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 3.0 compatible
- Storage: 50 MB available space
- OS: 64-bit
- Processor: Intel Core i5 or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 compatible
- Storage: 50 MB available space
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