Version 2.5: 1. UI updated New UI icon when selecting map. Unit icon will be larger when highlighted. New UI frame during game. UI will scale down when in low resolution and scale up when in 4k resolution. 2. Graphic improvements Higher level SSAO effect. Bloom effect. New camera angle, players will see more details of units and buildings. 3. Bug fix: Fix Scud-B missile lauch effect, the missile ballistic curve will be correct. Fix Javelin missile lauch effetc, the missile ballistic curve will be correct.
[ 2018-12-18 12:11:07 CET ] [ Original post ]
https://www.youtube.com/watch?v=mItI5o0kyP8 New Feature: Airfield system For both factions, the airfield can be build in the T2 tech phase. Players can make fighter and bomber. Each jet unit occupies 1 or 2 positions in the airfield.Fighters are effective to enemy air targets, while strikers or bombers can make massive destructions to enemy ground targets, especially when fighters take the air domination. New helicopter moving system The moving system for helicopters is remake. Now gunships move more smoothly and realisticly. New Units: F-16: Fighter unit of Steel Alliance A-10: Striker unit of Steel Alliance Steel Claw: Fighter unit of Gaia, with higher attack and faster moving speed. Valkyrie: Heavy bomber unit of Gaia, occupies 2 positions in the airfield, make massive destruction to ground targets. New Map: Close Combat: A 2v2 map, with many buildings to garrion in the center. Bug Fix: Fix a bug that sniper in the mecernary camp will aim air units in unlimited range. Building preview can display the correct color when it can not be place one the ground.
[ 2018-06-18 16:01:16 CET ] [ Original post ]
https://youtu.be/QFlOsnHX4vI In the version 2.0, there will be airfield, making fixed-wing fighters and bombers for players to control. The moving of helicopters will be also streamlined. Version 2.0 is coming in a few days, and this game will be still in update in the future, thank you for your continous support:)
[ 2018-06-14 06:26:57 CET ] [ Original post ]
New Feature:
Game Music are now available.
New Sub-Faction:
Crete
Faction: Gaia
Trait: Fire suppression
Special Unit: Leopard 2s, Flak, G-6k, Visby Class Frigate
New Unit:
Leopard 2s
Faction: Gaia
Sub-Faction: Crete
Heavy armor that +33% attack damage.
New Unit:
Flak
Faction: Gaia
Sub-Faction: Crete
Very fast attack speed.
New Unit:
G-6k
Faction: Gaia
Sub-Faction: Crete
Fast mobile howitzer.
New Unit:
Visby Class Frigate
Faction: Gaia
Sub-Faction: Crete
Faster move speed but less HP.
[ 2017-06-23 06:11:54 CET ] [ Original post ]
New Feature:
Game Musics are now available.
New Sub-Faction:
Crete
Faction: Gaia
Trait: Fire suppression
Special Unit: Leopard 2s, Flak, G-6k, Visby Class Frigate
New Unit:
Leopard 2s
Faction: Gaia
Sub-Faction: Crete
Heavy armor that +33% attack damage.
New Unit:
Flak
Faction: Gaia
Sub-Faction: Crete
Very fast attack speed.
New Unit:
G-6k
Faction: Gaia
Sub-Faction: Crete
Fast mobile howitzer.
New Unit:
Visby Class Frigate
Faction: Gaia
Sub-Faction: Crete
Faster move speed but less HP.
[ 2017-06-23 06:11:54 CET ] [ Original post ]
https://www.youtube.com/watch?v=NLp4IcVcbi0 VR support is in a Free DLC, players who want to play it in VR, please claim the free DLC "Armor Clash II -VR", and launch it from the capsule icon in Steam Client, then there will be an option menu, option 1 is to start the desktop version, and option 2 is to start the VR version. DLC store page, free to claim: http://store.steampowered.com/app/630180/Armor_Clash_II__VR/
[ 2017-06-01 03:32:43 CET ] [ Original post ]
https://www.youtube.com/watch?v=NLp4IcVcbi0 VR support (HTC Vive) is in a Free DLC, players who want to play it in VR, please claim the free DLC "Armor Clash II -VR", and launch it from the capsule icon in Steam Client, then there will be an option menu, option 1 is to start the desktop version, and option 2 is to start the VR version. DLC store page, free to claim: http://store.steampowered.com/app/630180/Armor_Clash_II__VR/
[ 2017-06-01 03:19:04 CET ] [ Original post ]
Total:
A new sub-faction with 3 new special units, a new infantry, resource collecting and game pace are faster, and some bugs fixed.
New Sub-Faction:
Black Hawk
Faction: Steel Alliance
Trait: Heavy fire
Special Unit: Hummv, Lav-25, UH-60
New Unit:
Hummv
Faction: Steel Alliance
Sub-Faction: Black Hawk
Recon unit with chain gun.
Lav-25
Faction: Steel Alliance
Sub-Faction: Black Hawk
APC with additional anti-tank rocket launcher.
UH-60
Faction: Steel Alliance
Sub-Faction: Black Hawk
Gunship with powerful chain gun.
Commando
Faction: Steel Alliance
Sub-Faction: All
Sniper, kill enemy normal infantry with one shot, can call airstrike on enemy buildings and ground vehicles.
Balance:
Resource collecting speed of Miner and Flag point increased by around 20%, game pace are faster.
AI are more aggressive in building land armor.
Poseidon Class Destroyer cost decreased from 1800 to 1700.
Conquer Class Battleship HP increased from 3000 to 3200.
Fighters on Titan Class Carrier damage increased from 225-250, default reloading time decreased from 20 to 16.
Bug Fix:
Hotkey of building Missile Launcher is now correctly displayed.
Dozer of Gaia's path finding is correct when trying to cross the bridge.
[ 2017-05-11 04:52:35 CET ] [ Original post ]
Total:
A new sub-faction with 3 new special units, a new infantry, resource collecting and game pace are faster, and some bugs fixed.
New Sub-Faction:
Black Hawk
Faction: Steel Alliance
Trait: Heavy fire
Special Unit: Hummv, Lav-25, UH-60
New Unit:
Hummv
Faction: Steel Alliance
Sub-Faction: Black Hawk
Recon unit with chain gun.
Lav-25
Faction: Steel Alliance
Sub-Faction: Black Hawk
APC with additional anti-tank rocket launcher.
UH-60
Faction: Steel Alliance
Sub-Faction: Black Hawk
Gunship with powerful chain gun.
Commando
Faction: Steel Alliance
Sub-Faction: All
Sniper, kill enemy normal infantry with one shot, can call airstrike on enemy buildings and ground vehicles.
Balance:
Resource collecting speed of Miner and Flag point increased by around 20%, game pace are faster.
AI are more aggressive in building land armor.
Poseidon Class Destroyer cost decreased from 1800 to 1700.
Conquer Class Battleship HP increased from 3000 to 3200.
Fighters on Titan Class Carrier damage increased from 225-250, default reloading time decreased from 20 to 16.
Bug Fix:
Hotkey of building Missile Launcher is now correctly displayed.
Dozer of Gaia's path finding is correct when trying to cross the bridge.
[ 2017-05-11 04:46:19 CET ] [ Original post ]
New Unit:
M-500 Supply Truck:
Faction: Steel Alliance
Sub-faction: All
Can repair vehicles and heal infantries nearby.
New Map:
Bay Zone
A 1V1 map. 2 players on the same continent and highways between them.
Bug Fix:
Improved the day/night cycle effect, the sky and water are transferred smoothly.
Command abilities selection buttons can not be opened again after picked.
Gladiator's attached machine gun is shown when upgraded.
AI can get repair effect correctly when captured the flag.
AI will gather more land/air forces before attacking the bases of enemies.
When AI has more than 1 enemies, after destroying the base of one enemy, the AI will turn to another enemy base correctly.
AI with High Lander sub faction of Steel Alliance, can treat Warrior as APC now.
[ 2017-04-22 01:29:56 CET ] [ Original post ]
New Unit:
M-500 Supply Truck:
Faction: Steel Alliance
Sub-faction: All
Can repair vehicles and heal infantries nearby.
New Map:
Bay Zone
A 1V1 map. 2 players on the same continent and highways between them.
Bug Fix:
Improved the day/night cycle effect, the sky and water are transferred smoothly.
Command abilities selection buttons can not be opened again after picked.
Gladiator's attached machine gun is shown when upgraded.
AI can get repair effect correctly when captured the flag.
AI will gather more land/air forces before attacking the bases of enemies.
When AI has more than 1 enemies, after destroying the base of one enemy, the AI will turn to another enemy base correctly.
AI with High Lander sub faction of Steel Alliance, can treat Warrior as APC now.
[ 2017-04-22 01:28:35 CET ] [ Original post ]
New Units:
Name: Quake
Faction: Gaia
Sub-faction: Athens Legion(Laser Commander)
Type: Laser guided artillery, instead of MLRS
Use laser to interrupt enemy ground vehicles, and call artillery strike in a line.
Name: Hoplite
Faction: Gaia
Sub-faction: Collins Legion(Rapid Response Commander)
Type: Support APC, instead of APC
Can build defence turret on the field.
New Features:
1. In Quick Combat, add an button on the left-up of screen, click it will move your camera to the mission target point.
2. For AI in skirmishes, Easy is easier, while Brutal is more brutal.
3. Hotkey "H" to return base.
Bug Fix:
1. Remove unnecessary shadows on the map, improve the performance.
2. Streamline the unit sight logic, improve the performance.
3. Rearrange the unit voice, sounds more coordinate.
4. Enemy fighters and bombers are correctly shown when their carrier is out of sight.
5. When day-night setting are reset to default, the time change into day time.
6. Fix the fire-sound of rifle man.
7. Fix the fire sound of armored excavator.
8. M1A2 tank's additional machine gun only active on coordinate commander ability is chosen.
9. When restart the quick combat, the scene will not be random generated again.
10. When selected infantries, Gaia's defence turret do not shown "Garrison" label.
Others:
1. Add a tag on the faction select menu, more easier to find the sub-faction select buttons.
2. Fire and explosion sound are turned down a little.
3. Laser light effects are strengthen, easier to find.
[ 2017-04-09 04:58:01 CET ] [ Original post ]
New Units:
Name: Quake
Faction: Gaia
Sub-faction: Athens Legion(Laser Commander)
Type: Laser guided artillery, instead of MLRS
Use laser to interrupt enemy ground vehicles, and call artillery strike in a line.
Name: Hoplite
Faction: Gaia
Sub-faction: Collins Legion(Rapid Response Commander)
Type: Support APC, instead of APC
Can build defence turret on the field.
New Features:
1. In Quick Combat, add an button on the left-up of screen, click it will move your camera to the mission target point.
2. For AI in skirmishes, Easy is easier, while Brutal is more brutal.
3. Hotkey "H" to return base.
Bug Fix:
1. Remove unnecessary shadows on the map, improve the performance.
2. Streamline the unit sight logic, improve the performance.
3. Rearrange the unit voice, sounds more coordinate.
4. Enemy fighters and bombers are correctly shown when their carrier is out of sight.
5. When day-night setting are reset to default, the time change into day time.
6. Fix the fire-sound of rifle man.
7. Fix the fire sound of armored excavator.
8. M1A2 tank's additional machine gun only active on coordinate commander ability is chosen.
9. When restart the quick combat, the scene will not be random generated again.
10. When selected infantries, Gaia's defence turret do not shown "Garrison" label.
Others:
1. Add a tag on the faction select menu, more easier to find the sub-faction select buttons.
2. Fire and explosion sound are turned down a little.
3. Laser light effects are strengthen, easier to find.
[ 2017-04-09 04:34:36 CET ] [ Original post ]
https://www.youtube.com/watch?v=znl0omOmr9I
Armor Clash II is an old-school RTS game, with classic features like base building, modern armors and navies etc. 2 factions and sub-factions for each one, from high tech stealth destroyers to hardcore battleships. In Skirmishes players build base from the start, while in the Random Generated Mission, fast paced combats start immediately. Local network multiplayers are also available, players can fight each other or co-op against AI.
Core Features:
1. Base building, armor, air force and navy.
2. 2 faction: Gaia, the high tech army of 21th century, and the Steel Alliance, hardcore veterans from 1980s.
3. Sub-factions with special units.
4. Replayable Skirmishes.
5. Local network multiplayers for 4 players at max.
6. Random generated combat mission, quick battles start on random map.
7. Veterans level up with appearances change, commander abilities etc.
8. Windows, Mac and Linux now available, and Steam VR is also coming.
BTW: Even after the release of Armor Clash II, I do not forget old players in Armor Clash (1), that means it will be still in update, with new units and other features, as I did in the last 2 years:)
[ 2017-04-05 02:12:18 CET ] [ Original post ]
https://www.youtube.com/watch?v=znl0omOmr9I
Armor Clash II is an old-school RTS game, with classic features like base building, modern armors and navies etc. 2 factions and sub-factions for each one, from high tech stealth destroyers to hardcore battleships. In Skirmishes players build base from the start, while in the Random Generated Mission, fast paced combats start immediately. Local network multiplayers are also available, players can fight each other or co-op against AI.
Core Features:
1. Base building, armor, air force and navy.
2. 2 faction: Gaia, the high tech army of 21th century, and the Steel Alliance, hardcore veterans from 1980s.
3. Sub-factions with special units.
4. Replayable Skirmishes.
5. Local network multiplayers for 4 players at max.
6. Random generated combat mission, quick battles start on random map.
7. Veterans level up with appearances change, commander abilities etc.
8. Windows, Mac and Linux now available, and Steam VR is also coming.
BTW: Even after the release of Armor Clash II, I do not forget old players in Armor Clash (1), that means it will be still in update, with new units and other features, as I did in the last 2 years:)
[ 2017-04-05 01:54:05 CET ] [ Original post ]
- Armor Clash II Linux [7.25 G]
- Armor Clash II - VR
Core Feature:
1. Base building, armor, air force and navy.
2. 2 faction: Gaia, the high tech army of 21th century, and the Steel Alliance, hardcore veterans from 1980s.
3. Sub-factions with special units.
4. Replayable Skirmishes.
5. Local network multiplayers for 4 players at max.
6. Random generated combat mission, quick battles start on random map.
7. Veterans level up with appearances change, commander abilities etc.
For Future:
1. Continuous update, new units, new sub-factions for free.
2. Steam VR support coming soon.
Story Line:
In 2035, the Artificial Intelligence technology got a qualitative leap. Top scientists of the world completed the most ambitious project of human being, the Global Artificial Intelligence Assembly, known as 'Gaia'.
Gaia is build on the cloud. She connects all devices from cell phones on the hand to satellites in the space. Gaia collects all information, from which kind of hamburger you like last week, to all the stock deals in past 10 years, then analyses the mass data by assembling computing resources all over the world, and finally calculate the 'ultimate solution' for every human being. For the common people, Gaia will tell he or she what to do for every minute, to eat which food or read which article. It is not an order, but people always find that by following Gaia's suggestion it always benefits most. For the army, Gaia play as the commander, she can calculate the best move for each soldier on the field at the same time, and finally lead them to victory, without anyone wounded.
Not like in Hollywood movies, Gaia did not build Skynet to eliminate human, or build her drone army to conquer the world. Followed by the first principle in her source code, "Help but not replace human", Gaia served human well. But the real conflict come from human them self: Many people realized that because of Gaia, human do not think any more, and finally abandoned their freedom. At the beginning, it is just some kind of idealism, but when AI let more and more people lose their job, it became rebellion. Most of them are elites in the past, but become useless when Ai came: No fund manager is useless because AI always give the best financing solution; Gaia can command soldiers directly through the holo-glass, so officers are not needed. Even the scientists who make Gaia are not escaped, a scientific AI study matrix can do all the life-time work of a professor, but only in an hour.
Finally, those elites in the past decided to fight against Gaia, but soon they found all devices and weapons are controlled by Gaia. Cameras and drones spreads everywhere in cities, human forces even had no place to hide. So they banished themselves to abandoned industrial cities, they rebuild factories, using the technologies of 80s, which seems to be out dated but Gaia can not connect to. They re-active tanks and attack helicopters in the steel cemetery, rebuild battleships of WW2, some report said that they even rebuild the space shuttle platform. At last, they build up a settlement and their armies, without Gaia's control, they called themselves "Steel Alliance".
Now, the war between Gaia and Steel Alliance is inevitable, no matter which side you are, good luck, commander:)
- OS: Ubuntu
- Processor: 2.5 GHz CPUMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: DX11 Compatitable Graphic card
- Storage: 8 GB available space
- OS: Ubuntu
- Processor: 3 GHz CPUMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: DX11 Compatitable Graphic card. NVIDIA GForce 660/AMD HD 7870
- Storage: 8 GB available space
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