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Version 2.5: 1. UI updated New UI icon when selecting map. Unit icon will be larger when highlighted. New UI frame during game. UI will scale down when in low resolution and scale up when in 4k resolution. 2. Graphic improvements Higher level SSAO effect. Bloom effect. New camera angle, players will see more details of units and buildings. 3. Bug fix: Fix Scud-B missile lauch effect, the missile ballistic curve will be correct. Fix Javelin missile lauch effetc, the missile ballistic curve will be correct.
https://www.youtube.com/watch?v=mItI5o0kyP8 New Feature: Airfield system For both factions, the airfield can be build in the T2 tech phase. Players can make fighter and bomber. Each jet unit occupies 1 or 2 positions in the airfield.Fighters are effective to enemy air targets, while strikers or bombers can make massive destructions to enemy ground targets, especially when fighters take the air domination. New helicopter moving system The moving system for helicopters is remake. Now gunships move more smoothly and realisticly. New Units: F-16: Fighter unit of Steel Alliance A-10: Striker unit of Steel Alliance Steel Claw: Fighter unit of Gaia, with higher attack and faster moving speed. Valkyrie: Heavy bomber unit of Gaia, occupies 2 positions in the airfield, make massive destruction to ground targets. New Map: Close Combat: A 2v2 map, with many buildings to garrion in the center. Bug Fix: Fix a bug that sniper in the mecernary camp will aim air units in unlimited range. Building preview can display the correct color when it can not be place one the ground.
https://youtu.be/QFlOsnHX4vI In the version 2.0, there will be airfield, making fixed-wing fighters and bombers for players to control. The moving of helicopters will be also streamlined. Version 2.0 is coming in a few days, and this game will be still in update in the future, thank you for your continous support:)
New Feature:
Game Music are now available.
New Sub-Faction:
Crete
Faction: Gaia
Trait: Fire suppression
Special Unit: Leopard 2s, Flak, G-6k, Visby Class Frigate
New Unit:
Leopard 2s
Faction: Gaia
Sub-Faction: Crete
Heavy armor that +33% attack damage.
New Unit:
Flak
Faction: Gaia
Sub-Faction: Crete
Very fast attack speed.
New Unit:
G-6k
Faction: Gaia
Sub-Faction: Crete
Fast mobile howitzer.
New Unit:
Visby Class Frigate
Faction: Gaia
Sub-Faction: Crete
Faster move speed but less HP.
New Feature:
Game Musics are now available.
New Sub-Faction:
Crete
Faction: Gaia
Trait: Fire suppression
Special Unit: Leopard 2s, Flak, G-6k, Visby Class Frigate
New Unit:
Leopard 2s
Faction: Gaia
Sub-Faction: Crete
Heavy armor that +33% attack damage.
New Unit:
Flak
Faction: Gaia
Sub-Faction: Crete
Very fast attack speed.
New Unit:
G-6k
Faction: Gaia
Sub-Faction: Crete
Fast mobile howitzer.
New Unit:
Visby Class Frigate
Faction: Gaia
Sub-Faction: Crete
Faster move speed but less HP.
https://www.youtube.com/watch?v=NLp4IcVcbi0 VR support is in a Free DLC, players who want to play it in VR, please claim the free DLC "Armor Clash II -VR", and launch it from the capsule icon in Steam Client, then there will be an option menu, option 1 is to start the desktop version, and option 2 is to start the VR version. DLC store page, free to claim: http://store.steampowered.com/app/630180/Armor_Clash_II__VR/
https://www.youtube.com/watch?v=NLp4IcVcbi0 VR support (HTC Vive) is in a Free DLC, players who want to play it in VR, please claim the free DLC "Armor Clash II -VR", and launch it from the capsule icon in Steam Client, then there will be an option menu, option 1 is to start the desktop version, and option 2 is to start the VR version. DLC store page, free to claim: http://store.steampowered.com/app/630180/Armor_Clash_II__VR/
Total:
A new sub-faction with 3 new special units, a new infantry, resource collecting and game pace are faster, and some bugs fixed.
New Sub-Faction:
Black Hawk
Faction: Steel Alliance
Trait: Heavy fire
Special Unit: Hummv, Lav-25, UH-60
New Unit:
Hummv
Faction: Steel Alliance
Sub-Faction: Black Hawk
Recon unit with chain gun.
Lav-25
Faction: Steel Alliance
Sub-Faction: Black Hawk
APC with additional anti-tank rocket launcher.
UH-60
Faction: Steel Alliance
Sub-Faction: Black Hawk
Gunship with powerful chain gun.
Commando
Faction: Steel Alliance
Sub-Faction: All
Sniper, kill enemy normal infantry with one shot, can call airstrike on enemy buildings and ground vehicles.
Balance:
Resource collecting speed of Miner and Flag point increased by around 20%, game pace are faster.
AI are more aggressive in building land armor.
Poseidon Class Destroyer cost decreased from 1800 to 1700.
Conquer Class Battleship HP increased from 3000 to 3200.
Fighters on Titan Class Carrier damage increased from 225-250, default reloading time decreased from 20 to 16.
Bug Fix:
Hotkey of building Missile Launcher is now correctly displayed.
Dozer of Gaia's path finding is correct when trying to cross the bridge.
Total:
A new sub-faction with 3 new special units, a new infantry, resource collecting and game pace are faster, and some bugs fixed.
New Sub-Faction:
Black Hawk
Faction: Steel Alliance
Trait: Heavy fire
Special Unit: Hummv, Lav-25, UH-60
New Unit:
Hummv
Faction: Steel Alliance
Sub-Faction: Black Hawk
Recon unit with chain gun.
Lav-25
Faction: Steel Alliance
Sub-Faction: Black Hawk
APC with additional anti-tank rocket launcher.
UH-60
Faction: Steel Alliance
Sub-Faction: Black Hawk
Gunship with powerful chain gun.
Commando
Faction: Steel Alliance
Sub-Faction: All
Sniper, kill enemy normal infantry with one shot, can call airstrike on enemy buildings and ground vehicles.
Balance:
Resource collecting speed of Miner and Flag point increased by around 20%, game pace are faster.
AI are more aggressive in building land armor.
Poseidon Class Destroyer cost decreased from 1800 to 1700.
Conquer Class Battleship HP increased from 3000 to 3200.
Fighters on Titan Class Carrier damage increased from 225-250, default reloading time decreased from 20 to 16.
Bug Fix:
Hotkey of building Missile Launcher is now correctly displayed.
Dozer of Gaia's path finding is correct when trying to cross the bridge.
New Unit:
M-500 Supply Truck:
Faction: Steel Alliance
Sub-faction: All
Can repair vehicles and heal infantries nearby.
New Map:
Bay Zone
A 1V1 map. 2 players on the same continent and highways between them.
Bug Fix:
Improved the day/night cycle effect, the sky and water are transferred smoothly.
Command abilities selection buttons can not be opened again after picked.
Gladiator's attached machine gun is shown when upgraded.
AI can get repair effect correctly when captured the flag.
AI will gather more land/air forces before attacking the bases of enemies.
When AI has more than 1 enemies, after destroying the base of one enemy, the AI will turn to another enemy base correctly.
AI with High Lander sub faction of Steel Alliance, can treat Warrior as APC now.
New Unit:
M-500 Supply Truck:
Faction: Steel Alliance
Sub-faction: All
Can repair vehicles and heal infantries nearby.
New Map:
Bay Zone
A 1V1 map. 2 players on the same continent and highways between them.
Bug Fix:
Improved the day/night cycle effect, the sky and water are transferred smoothly.
Command abilities selection buttons can not be opened again after picked.
Gladiator's attached machine gun is shown when upgraded.
AI can get repair effect correctly when captured the flag.
AI will gather more land/air forces before attacking the bases of enemies.
When AI has more than 1 enemies, after destroying the base of one enemy, the AI will turn to another enemy base correctly.
AI with High Lander sub faction of Steel Alliance, can treat Warrior as APC now.
New Units:
Name: Quake
Faction: Gaia
Sub-faction: Athens Legion(Laser Commander)
Type: Laser guided artillery, instead of MLRS
Use laser to interrupt enemy ground vehicles, and call artillery strike in a line.
Name: Hoplite
Faction: Gaia
Sub-faction: Collins Legion(Rapid Response Commander)
Type: Support APC, instead of APC
Can build defence turret on the field.
New Features:
1. In Quick Combat, add an button on the left-up of screen, click it will move your camera to the mission target point.
2. For AI in skirmishes, Easy is easier, while Brutal is more brutal.
3. Hotkey "H" to return base.
Bug Fix:
1. Remove unnecessary shadows on the map, improve the performance.
2. Streamline the unit sight logic, improve the performance.
3. Rearrange the unit voice, sounds more coordinate.
4. Enemy fighters and bombers are correctly shown when their carrier is out of sight.
5. When day-night setting are reset to default, the time change into day time.
6. Fix the fire-sound of rifle man.
7. Fix the fire sound of armored excavator.
8. M1A2 tank's additional machine gun only active on coordinate commander ability is chosen.
9. When restart the quick combat, the scene will not be random generated again.
10. When selected infantries, Gaia's defence turret do not shown "Garrison" label.
Others:
1. Add a tag on the faction select menu, more easier to find the sub-faction select buttons.
2. Fire and explosion sound are turned down a little.
3. Laser light effects are strengthen, easier to find.
New Units:
Name: Quake
Faction: Gaia
Sub-faction: Athens Legion(Laser Commander)
Type: Laser guided artillery, instead of MLRS
Use laser to interrupt enemy ground vehicles, and call artillery strike in a line.
Name: Hoplite
Faction: Gaia
Sub-faction: Collins Legion(Rapid Response Commander)
Type: Support APC, instead of APC
Can build defence turret on the field.
New Features:
1. In Quick Combat, add an button on the left-up of screen, click it will move your camera to the mission target point.
2. For AI in skirmishes, Easy is easier, while Brutal is more brutal.
3. Hotkey "H" to return base.
Bug Fix:
1. Remove unnecessary shadows on the map, improve the performance.
2. Streamline the unit sight logic, improve the performance.
3. Rearrange the unit voice, sounds more coordinate.
4. Enemy fighters and bombers are correctly shown when their carrier is out of sight.
5. When day-night setting are reset to default, the time change into day time.
6. Fix the fire-sound of rifle man.
7. Fix the fire sound of armored excavator.
8. M1A2 tank's additional machine gun only active on coordinate commander ability is chosen.
9. When restart the quick combat, the scene will not be random generated again.
10. When selected infantries, Gaia's defence turret do not shown "Garrison" label.
Others:
1. Add a tag on the faction select menu, more easier to find the sub-faction select buttons.
2. Fire and explosion sound are turned down a little.
3. Laser light effects are strengthen, easier to find.
https://www.youtube.com/watch?v=znl0omOmr9I
Armor Clash II is an old-school RTS game, with classic features like base building, modern armors and navies etc. 2 factions and sub-factions for each one, from high tech stealth destroyers to hardcore battleships. In Skirmishes players build base from the start, while in the Random Generated Mission, fast paced combats start immediately. Local network multiplayers are also available, players can fight each other or co-op against AI.
Core Features:
1. Base building, armor, air force and navy.
2. 2 faction: Gaia, the high tech army of 21th century, and the Steel Alliance, hardcore veterans from 1980s.
3. Sub-factions with special units.
4. Replayable Skirmishes.
5. Local network multiplayers for 4 players at max.
6. Random generated combat mission, quick battles start on random map.
7. Veterans level up with appearances change, commander abilities etc.
8. Windows, Mac and Linux now available, and Steam VR is also coming.
BTW: Even after the release of Armor Clash II, I do not forget old players in Armor Clash (1), that means it will be still in update, with new units and other features, as I did in the last 2 years:)
https://www.youtube.com/watch?v=znl0omOmr9I
Armor Clash II is an old-school RTS game, with classic features like base building, modern armors and navies etc. 2 factions and sub-factions for each one, from high tech stealth destroyers to hardcore battleships. In Skirmishes players build base from the start, while in the Random Generated Mission, fast paced combats start immediately. Local network multiplayers are also available, players can fight each other or co-op against AI.
Core Features:
1. Base building, armor, air force and navy.
2. 2 faction: Gaia, the high tech army of 21th century, and the Steel Alliance, hardcore veterans from 1980s.
3. Sub-factions with special units.
4. Replayable Skirmishes.
5. Local network multiplayers for 4 players at max.
6. Random generated combat mission, quick battles start on random map.
7. Veterans level up with appearances change, commander abilities etc.
8. Windows, Mac and Linux now available, and Steam VR is also coming.
BTW: Even after the release of Armor Clash II, I do not forget old players in Armor Clash (1), that means it will be still in update, with new units and other features, as I did in the last 2 years:)
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