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Where does the work start?


Today we are going to have a little talk about our working process. We have already told you about the way that idea can travel before it turns into reality. Today we tell you about the very beginning of the work at it. How do you think the games like this are made? Where does it all begin? No, not with the summary but with the idea. We say something like that: let it be a quest horror game. Only after that we think of setting and characters, then we discuss an approximate plot. After that the writer starts his work. The scenario is not often written from the beginning to the end at once. It is just inefficient. It takes much time to create the story as you write it. And if other members of the team do not like it – you would have to rewrite a lot. We usually work this way: first comes synopsis – the description of the story, all characters and their actions, but no dialogues or concrete quests. And only after the team agrees to this synopsis, the writer can start working with the details. What do you think the scenario includes? Absolutely everything. All the dialogues, all the personality characterization, the location descriptions, all quests and puzzles, and all the precise story line for each cut-in clip. So how big the scenario can be? The bigger the game the bigger it is. This time we had a thirty-five thousand words text. That's massive! It is so, just because our writer had to make four scenarios instead of one. Four personal stories for each character. That how it comes to be so big. Okay, we admit that scenario is not that big =) Part of the description just shows up again, like in some video reels.


[ 2016-11-17 16:10:12 CET ] [ Original post ]

Where does the work start?


Today we are going to have a little talk about our working process. We have already told you about the way that idea can travel before it turns into reality. Today we tell you about the very beginning of the work at it. How do you think the games like this are made? Where does it all begin? No, not with the summary but with the idea. We say something like that: let it be a quest horror game. Only after that we think of setting and characters, then we discuss an approximate plot. After that the writer starts his work. The scenario is not often written from the beginning to the end at once. It is just inefficient. It takes much time to create the story as you write it. And if other members of the team do not like it you would have to rewrite a lot. We usually work this way: first comes synopsis the description of the story, all characters and their actions, but no dialogues or concrete quests. And only after the team agrees to this synopsis, the writer can start working with the details. What do you think the scenario includes? Absolutely everything. All the dialogues, all the personality characterization, the location descriptions, all quests and puzzles, and all the precise story line for each cut-in clip. So how big the scenario can be? The bigger the game the bigger it is. This time we had a thirty-five thousand words text. That's massive! It is so, just because our writer had to make four scenarios instead of one. Four personal stories for each character. That how it comes to be so big. Okay, we admit that scenario is not that big =) Part of the description just shows up again, like in some video reels.


[ 2016-11-17 16:10:12 CET ] [ Original post ]

The Last Weekend
KEXBOY Developer
KEXBOY Publisher
2017-03-03 Release
Game News Posts: 32
🎹🖱️Keyboard + Mouse
Mixed (392 reviews)
The Game includes VR Support
«The Last Weekend» - This weekend you'll never forget.

There are four characters for the player to choose from:

Rita – journalist
Alice – model
Paul – programer
Anthony – athlete


They all have different abilities. Important thing is that the game shows individual scenario for each character.

As a quest game it requires a player to collect a number of items and set them together to move forward, carry out some tasks and communicate to other characters. By the way, dialogues are pretty plain and legible for users.

The best for last: you should have noticed it's AO rated product (18+) and there're really some fruity moments. Young boys and girls in a lake hotel, miles from nowhere – all these already feels erotic. Guys don't mind getting a peep of girls in the shower or watch some sexy pictures of their girlfriends on the Internet. What else the developers may put in the game is anyone's guess.

MINIMAL SETUP
  • OS: Ubuntu 14.04 or later
  • Processor: 2.8 GHz Intel Core 2 Duo or betterMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: OpenGL 3.2 compatible GPU with at least 1GB of VRAM
  • Storage: 500 MB available space
GAMEBILLET

[ 6102 ]

12.44$ (17%)
6.79$ (-127%)
12.66$ (16%)
12.74$ (15%)
10.19$ (15%)
12.59$ (16%)
16.79$ (16%)
29.56$ (16%)
24.89$ (17%)
16.39$ (18%)
8.39$ (16%)
16.49$ (18%)
18.39$ (8%)
12.72$ (15%)
24.39$ (19%)
5.06$ (16%)
6.79$ (15%)
16.79$ (16%)
4.24$ (15%)
13.98$ (30%)
21.21$ (15%)
38.21$ (15%)
17.17$ (14%)
8.25$ (17%)
8.29$ (17%)
5.77$ (17%)
43.94$ (12%)
17.49$ (13%)
29.39$ (16%)
8.47$ (15%)
GAMERSGATE

[ 764 ]

3.0$ (85%)
6.38$ (57%)
0.53$ (92%)
3.4$ (83%)
1.7$ (83%)
4.25$ (57%)
5.74$ (62%)
1.53$ (83%)
0.51$ (91%)
0.5$ (49%)
2.97$ (40%)
7.64$ (58%)
13.59$ (32%)
8.49$ (58%)
0.85$ (91%)
3.83$ (74%)
0.6$ (91%)
9.09$ (35%)
4.25$ (57%)
0.9$ (92%)
3.83$ (74%)
0.53$ (92%)
0.6$ (80%)
3.86$ (45%)
0.53$ (92%)
21.99$ (45%)
2.0$ (60%)
3.4$ (66%)
0.51$ (74%)
1.28$ (79%)

FANATICAL BUNDLES

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HUMBLE BUNDLES

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