Hey all~ Our little indie studio, Ithaqua Labs, just released a new game to Steam! https://store.steampowered.com/app/817860/Perceptions_of_the_Dead_2/ It's a goofy, spooky story that follows a live-streamer in her search for a ghost hunter. It features a few familiar voices from the Book of Gray Magic series that you may recognize, as well as lovely music from Johnathan Johnson. With this game release, we hope to spend some time going back to Brilliant Shadows and Pale Spectrum and doing a bit of maintenance in the coming months, so stay tuned!
[ 2018-06-14 21:26:02 CET ] [ Original post ]
Greetings all! When Embers of Magic was originally greenlit I thought I'd give a go at adding achievements to the game. That being said, coding is not what I was ever formally trained in, so I've picked all of this up as I've gone along. As I don't know what makes achievements tick/work, I have since removed that husk and apologize to anyone who grabbed the game just for that achievement! I simply do not have the time/willpower to investigate achievements further at this time. If I thought I could find a decent, step-by-step tutorial, or hire somebody to do the achievement coding for me, I would! Until then, it's just little old me drawing, coding with Ren'Py, administering and editing the games by myself. There are only so many in hours in the day for a struggling indie dev! I have also been informed that some anti virus programs dislike how Embers of Magic is set up. While there are tutorials out there how to split up my depots/builds into Mac, Linux and Windows individually, I haven't been able to parse the information to do it myself. This is a back burner thing that shall rest upon my mind until I can devote a few hours of trial and error in coding adventures to try to get this sorted. I apologize for any inconvenience this may have caused anyone! Hopefully this small glimpse into the backstory of our universe for the Book of Gray Magic has been entertaining. Until then, have a great day! -Geckos of Ithaqua Labs
[ 2017-04-11 02:02:58 CET ] [ Original post ]
Greetings all! When Embers of Magic was originally greenlit I thought I'd give a go at adding achievements to the game. That being said, coding is not what I was ever formally trained in, so I've picked all of this up as I've gone along. As I don't know what makes achievements tick/work, I have since removed that husk and apologize to anyone who grabbed the game just for that achievement! I simply do not have the time/willpower to investigate achievements further at this time. If I thought I could find a decent, step-by-step tutorial, or hire somebody to do the achievement coding for me, I would! Until then, it's just little old me drawing, coding with Ren'Py, administering and editing the games by myself. There are only so many in hours in the day for a struggling indie dev! I have also been informed that some anti virus programs dislike how Embers of Magic is set up. While there are tutorials out there how to split up my depots/builds into Mac, Linux and Windows individually, I haven't been able to parse the information to do it myself. This is a back burner thing that shall rest upon my mind until I can devote a few hours of trial and error in coding adventures to try to get this sorted. I apologize for any inconvenience this may have caused anyone! Hopefully this small glimpse into the backstory of our universe for the Book of Gray Magic has been entertaining. Until then, have a great day! -Geckos of Ithaqua Labs
[ 2017-04-11 02:02:58 CET ] [ Original post ]
Embers of Magic is a short, adventure visual novel that tells the story of Liana the witch. She takes an airship down to the surface of the dangerous and corrupt earth beneath her flying city home.
It is set in the same world as Brilliant Shadows, but happens 300 years beforehand.
Writing by Christopher "Nyo" Michael Hall
Artist/Coding by Sita "Geckos" Duncan
Engine: Ren'Py
Composer: Caelem
Voices: Adoxographist, Alec Shea, Nyo, Brad Smith and many others...
Embers of Magic is a kinetic novel lasting around 30 minutes. All spoken lines are fully voiced. It is 6,262 words in length.
- OS: 1.2 GHz Pentium 4Memory: 1 GB RAMStorage: 200 MB available space
- Memory: 1 GB RAMStorage: 200 MB available space
- Storage: 200 MB available space
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