





Explore the illustrated world of “The Great Tapestry” through four story-rich campaigns: Fight to reclaim your lost homeland as Les Moustachiers. Laugh maniacally as The Clearly Evil Empire. Discover the astral mysteries of The Purperilous. And finally, set out on a hero’s journey as The Order of Awesome to stop the narrative from unravelling.
No soulless micro-transactions to help you here! Classic 4X style mechanics are condensed to their strategic core, meaning action packed matches are measured in minutes rather than hours. Thousands of troops can be in action at a time leading to all out swarm warfare.
Enjoy the melding of medieval melodies to the pulse of electronica in the Original Soundtrack by Ex-Static: https://xstatic.bandcamp.com/album/the-original-castle-battles-soundtrack
It’s time to play… Castle Battles
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Hey there Battlers of Castles,
Light Arc Studio here with several big news updates:
First, a shameless plug:
WE ARE IN STEAM'S SUMMER SALE AT 50% OFF!!!!
Interview:
We were recently featured on another podcast, The Dorkening's Ultimate Video Game Show! Check out their new series where we talk about Castle Battles game-play and it's development process: https://www.youtube.com/watch?v=SskCpxa4MHs&t
Dev updates:
We've heard a lot of fantastic ideas and feedback from the community. These comments were often pared with the question, "Are you planning on doing anything else with the game?" Our response has generally been "we want to, but early sales will have to justify it."
Well good news! Because of your remarkable support our audience has steadily grown! Particularly this has been the case on Google Play's marketplace as their review algorithm has continued to feature us in response to positive community ratings. Turns out we weren't kidding when we said every voice counts!
See for yourself:
https://play.google.com/store/apps/d...c.castle&hl=en
What does this mean?
Short term: A patch is coming in the next few weeks to enhance some basic ui and visual elements. It won't be multiplayer or more story as we want to build on our strong mechanical foundation for future projects first. We're not saying it will never happen (we are looking for ways), but Multiplayer is a massive undertaking and we don't have access to those resources... yet.
Long term: We're chuck full of ideas for what comes next, but we don't want to get ahead of ourselves and start a runaway hype train riddled with broken promises. We will keep you updated as our many ideas solidify into something we are confident is press worthy. Feel free to chime in as we reveal more!
TLDR; Things are starting to go well at Light Arc, so keep sharing the good word of Castle Battles with your friends!
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