TUXDB - LINUX GAMING AGGREGATE
 NEWS TOP_PLAYED GAMES ITCH.IO CALENDAR CHAT WINE SteamDeck
 STREAMERS CREATORS CROWDFUNDING DEALS WEBSITES ABOUT
 PODCASTS REDDIT 

 

SUPPORT TUXDB ON KO-FI

MENU

ON SALE

New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Colony Survival 

 

Developer

 Pipliz 

 

Publisher

 Pipliz 

 

Tags

 Indie 

 Strategy 

 

Adventure 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

 

 Early Access 

Release

 2017-06-16 

 

Steam

 19,99€ 15,49£ 19,99$ / 0 % 

 

News

 252 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 324 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/366090 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 100,000 .. 200,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 1424  

Average playtime (last 2 weeks)

 638 

Median playtime (forever)

 2201 

Median playtime (last 2 weeks)

 638 

Public Linux depots

 Linux 32-bit [97.57 M] 


 Linux 64-bit [96.17 M] 




LINUX STREAMERS (0)




Friday blog - slightly late - 0.2.6

Part of this week one of us is unexpectedly away (family reasons) - the PR guy behind pipliznl. So here comes a programmer blog post!

This week was almost entirely spend on optimizing various parts of the game. There were some obvious parts of the game that were woefully inefficient (monster AI, network use, some client parts), and the more obvious ones have now been fixed. All in all this improvement leads to a >80%-ish improvement in network traffic, a up to 60%-ish boost in client fps depending on the world, and (depending on the colony as always) +50% up to ~+300% (!) server performance.

These improvements won't add new content, just like the previous patches, but help build a foundation for the game which will hopefully be worth it for the long term.

Think of it like building a sky scraper. This is the first game I've programmed. Some of the first floors of the sky scrapers have glaring issues - like 1 of them blocks the elevator and only has stairs, then 1 has only an elevator. For the early access release we hastily build 10 dodgy floors on top of our sky scraper. Before adding another 10 floors with dodgy foundation, we're fixing the skyscraper to be of decent quality, so it won't be a hazard to build on top of.

TL;DR: Fixed some of the deeper issues, causing significant performance improvements all over.


[ 2017-07-15 10:31:12 CET ] [ Original post ]