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Friday Blog: Greatly expanded Mod Support!

Last week’s blog was written by our programmer because I unexpectedly had to spent half a week on the other side of Europe, in Lisbon. Now I’m back, slightly more tanned, to keep you up to date on Colony Survival’s progress! We’ve spent most of our time this week on expanding mod support. We actually didn’t have any proper mod support when we released the game, but people have been trying to mod the game since before the release date. They tried to use a couple of loopholes to glitch new content into the game. We were surprised and excited by the newly emerging mods, and we’ve worked in close cooperation with modders to greatly increase their possibilities. We’re looking forward to see what they’ll create!
Speaking of player contributions: we’ve added a lot of translations made by fans. There are now Vietnamese, Lithuanian, Portuguese, Russian, Dutch and many other translations in the game! We appreciate these contributions greatly. We’ve started a GitHub where you can participate in adding and updating translations: https://github.com/pipliz/ColonySurvival When we find some spare time, we love looking at all of the amazing colonies, videos, suggestions and images made by you. We can’t respond to every single one of you, but please know that your comments, reviews and Tweets about Colony Survival have a great chance of being read and appreciated by us! Next week, we’re going to start working on scientific research. In Colony Survival, you won’t need XP, lots of time or IRL money to unlock new things. You’ll need scientists, and they’ll need science packs. These science packs are crafted by other colonists. There are different science packs with different ingredients. A life science pack will need for example bread and flax, while a military science pack could require arrows and swords. We’re currently considering increased health and regeneration, crossbows and muskets as potential unlocks. The crossbows and muskets will be useful when fighting stronger monsters. Just adding one productive researcher will add a lot of colonists to your colony. You’ll need the researcher, you’ll need a colonist to craft science packs, you’ll need multiple colonists to craft the ingredients of the science packs, you’ll need more farmers to grow food for them, and you’ll need more archers to help fend off the increased monster horde. Adding multiple researchers and everything that is required for them will greatly expand your colony. It’ll add some much needed complexity and content, and it’ll motivate more people to build big colonies.
There are some small things we could add before the science packs are done. We’re considering adding extra terrain generation options, like an “island world” that consists out of thousands of smaller and bigger islands. And we recently found some extremely old versions of the game from 2013 and 2014. They include features that have been removed in later updates, like blood spurts and tiny blocks with physics! If you’re interested in those things we might add them to the game next week. We’re planning to release 0.2.7 with the increased mod support this evening! Changelog here. Thanks for reading!


[ 2017-07-21 19:17:42 CET ] [ Original post ]

Colony Survival
Pipliz Developer
Pipliz Publisher
2017-06-16 Release
Game News Posts: 259
🎹🖱️Keyboard + Mouse
Very Positive (7274 reviews)
The Game includes VR Support
Public Linux Depots:
  • Linux 32-bit [97.57 M]
  • Linux 64-bit [96.17 M]
Build your own village, castle or city and populate it with colonists! Let guards, farmers, miners, foresters, bakers, smelters and artisans work for you. After the sun has set, most colonists will go to bed, but the enemy awakens. A horde of monsters will assault your colony and try to slaughter you and your villagers. Defend your colony with walls, moats and guards!
  • Multiplayer support: play with friends and strangers!
  • Advanced pathfinding: colonists and zombies will find their way in the world you've build. They will dynamically navigate stairs, bridges and tunnels.
  • Explore a world with realistically placed biomes. A giant jungle in the center of the world, surrounded by savannas, deserts and temperate biomes. Two polar regions in the far north and south.
  • Support for textures and language packs created by players
  • Dynamic lighting and eye adaptation
  • Voice your suggestions and be part of the development of Colony Survival!

MINIMAL SETUP
  • OS: Ubuntu 12.04+. SteamOS+; 64-bit
  • Processor: Intel Pentium G620 (2.5 Ghz dual core) or equivalentMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Intel HD Graphics 5000. 1280x720 display
  • Storage: 300 MB available spaceAdditional Notes: Work in progress: new features may raise the bar. optimizations may lower the bar
RECOMMENDED SETUP
  • OS: Ubuntu 12.04+. SteamOS+; 64-bit
  • Processor: Intel i5-2300 (2.8 GHz quad core) or equivalentMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Nvidia GTX 750 or equivalent. 1920x1080 display. supporting openGL 4.2+Network: Broadband Internet connection
  • Storage: 1 GB available spaceAdditional Notes: Work in progress: new features may raise the bar. optimizations may lower the bar
GAMEBILLET

[ 6089 ]

10.78$ (17%)
2.07$ (79%)
12.59$ (16%)
6.60$ (17%)
14.44$ (15%)
16.79$ (16%)
1.47$ (87%)
7.18$ (71%)
16.99$ (15%)
35.99$ (10%)
41.47$ (17%)
1.05$ (92%)
11.04$ (15%)
849.15$ (15%)
3.23$ (84%)
37.49$ (25%)
6.79$ (15%)
18.25$ (17%)
0.63$ (87%)
16.99$ (15%)
39.49$ (21%)
4.09$ (18%)
16.59$ (17%)
2.00$ (80%)
6.00$ (70%)
4.00$ (80%)
0.50$ (90%)
7.50$ (50%)
6.79$ (-127%)
3.15$ (79%)
GAMERSGATE

[ 3241 ]

2.0$ (80%)
3.9$ (70%)
12.5$ (75%)
1.8$ (70%)
12.79$ (20%)
7.2$ (64%)
20.82$ (40%)
4.5$ (77%)
6.96$ (83%)
2.64$ (91%)
5.0$ (75%)
4.59$ (74%)
7.5$ (70%)
1.73$ (75%)
9.99$ (50%)
12.99$ (48%)
0.86$ (57%)
14.29$ (43%)
14.05$ (44%)
3.0$ (75%)
2.0$ (80%)
8.7$ (65%)
0.86$ (57%)
0.45$ (85%)
0.9$ (92%)
3.26$ (78%)
27.49$ (45%)
0.94$ (81%)
1.0$ (80%)
10.91$ (22%)

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