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Name

 Colony Survival 

 

Developer

 Pipliz 

 

Publisher

 Pipliz 

 

Tags

 Indie 

 Strategy 

 

Adventure 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

 

 Early Access 

Release

 2017-06-16 

 

Steam

 19,99€ 15,49£ 19,99$ / 0 % 

 

News

 252 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 324 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/366090 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 100,000 .. 200,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 1424  

Average playtime (last 2 weeks)

 638 

Median playtime (forever)

 2201 

Median playtime (last 2 weeks)

 638 

Public Linux depots

 Linux 32-bit [97.57 M] 


 Linux 64-bit [96.17 M] 




LINUX STREAMERS (0)




Friday Blog: Greatly expanded Mod Support!

Last week’s blog was written by our programmer because I unexpectedly had to spent half a week on the other side of Europe, in Lisbon. Now I’m back, slightly more tanned, to keep you up to date on Colony Survival’s progress!

We’ve spent most of our time this week on expanding mod support. We actually didn’t have any proper mod support when we released the game, but people have been trying to mod the game since before the release date. They tried to use a couple of loopholes to glitch new content into the game. We were surprised and excited by the newly emerging mods, and we’ve worked in close cooperation with modders to greatly increase their possibilities. We’re looking forward to see what they’ll create!



Speaking of player contributions: we’ve added a lot of translations made by fans. There are now Vietnamese, Lithuanian, Portuguese, Russian, Dutch and many other translations in the game! We appreciate these contributions greatly. We’ve started a GitHub where you can participate in adding and updating translations: https://github.com/pipliz/ColonySurvival

When we find some spare time, we love looking at all of the amazing colonies, videos, suggestions and images made by you. We can’t respond to every single one of you, but please know that your comments, reviews and Tweets about Colony Survival have a great chance of being read and appreciated by us!

Next week, we’re going to start working on scientific research. In Colony Survival, you won’t need XP, lots of time or IRL money to unlock new things. You’ll need scientists, and they’ll need science packs. These science packs are crafted by other colonists. There are different science packs with different ingredients. A life science pack will need for example bread and flax, while a military science pack could require arrows and swords. We’re currently considering increased health and regeneration, crossbows and muskets as potential unlocks. The crossbows and muskets will be useful when fighting stronger monsters.

Just adding one productive researcher will add a lot of colonists to your colony. You’ll need the researcher, you’ll need a colonist to craft science packs, you’ll need multiple colonists to craft the ingredients of the science packs, you’ll need more farmers to grow food for them, and you’ll need more archers to help fend off the increased monster horde. Adding multiple researchers and everything that is required for them will greatly expand your colony. It’ll add some much needed complexity and content, and it’ll motivate more people to build big colonies.



There are some small things we could add before the science packs are done. We’re considering adding extra terrain generation options, like an “island world” that consists out of thousands of smaller and bigger islands. And we recently found some extremely old versions of the game from 2013 and 2014. They include features that have been removed in later updates, like blood spurts and tiny blocks with physics! If you’re interested in those things we might add them to the game next week.

We’re planning to release 0.2.7 with the increased mod support this evening! Changelog here. Thanks for reading!


[ 2017-07-21 21:17:42 CET ] [ Original post ]